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Journal of Visualization and Computer Animation, Volume 16
Volume 16, Number 1, February 2005
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial.
- Stéphane Nicolau, Alain Garcia, Xavier Pennec, Luc Soler, Nicholas Ayache:
An augmented reality system to guide radio-frequency tumour ablation. 1-10 - George Papagiannakis, Sébastien Schertenleib, Brian O'Kennedy, Marlene Arevalo-Poizat, Nadia Magnenat-Thalmann, Andrew J. Stoddart, Daniel Thalmann:
Mixing virtual and real scenes in the site of ancient Pompeii. 11-24 - Valery Adzhiev, Peter Comninos, Maxim Kazakov, Alexander A. Pasko:
Functionally based augmented sculpting. 25-39 - Mark Ashdown, Peter Robinson:
Remote collaboration on desk-sized displays. 41-51 - Jinho Lee, Lance C. Burton, Raghu Machiraju, Donna S. Reese:
Efficient rendering of multiblock curvilinear grids with complex boundaries. 53-68 - Yoo-Joo Choi, Min Hong, Min-Hyung Choi, Myoung-Hee Kim:
Adaptive surface-deformable model with shape-preserving spring. 69-83
Volume 16, Number 2, May 2005
- Tosiyasu L. Kunii, Hock Soon Seah:
Editorial.
- Dong Hoon Lee, Soon Ki Jung:
Multiple path-based approach to image-based street walkthrough. 85-95 - Jiang Yu Zheng, Min Shi:
Mapping cityscapes into cyberspace for visualization. 97-107 - Xiang Yuan, Yam San Chee:
Design and evaluation of Elva: an embodied tour guide in an interactive virtual art gallery. 109-119 - Michal Masa, Jiri Zara, Pavel Smetana:
eGaLab: a new dimension for artists. 121-127 - Patricio Inostroza:
Real-time update of eye features on the 3D head model texture. 129-136
Volume 16, Numbers 3-4, July 2005
- George Baciu, Ming C. Lin, Rynson W. H. Lau, Daniel Thalmann:
Foreword. 137-139
- Nitin Jain, Ilknur Kabul, Naga K. Govindaraju, Dinesh Manocha, Ming C. Lin:
Multi-resolution collision handling for cloth-like simulations. 141-151 - Wingo Sai-Keung Wong, George Baciu:
GPU-based intrinsic collision detection for deformable surfaces. 153-161 - Pascal Volino, Nadia Magnenat-Thalmann:
Implicit midpoint integration and adaptive damping for efficient cloth simulation. 163-175 - Jérémie Dequidt, Damien Marchal, Laurent Grisoni:
Time-critical animation of deformable solids. 177-187 - Xiaohu Guo, Hong Qin:
Real-time meshless deformation. 189-200
- Lars Wilke, Tom Calvert, Rhonda Ryman, Ilene Fox:
From dance notation to human animation: The LabanDancer project. 201-211 - Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau:
Animating reactive motion using momentum-based inverse kinematics. 213-223 - Clifford Kwok-Fung So, George Baciu:
Entropy-based motion extraction for motion capture animation. 225-235 - Masaki Oshita:
Motion control with strokes. 237-244 - Sven Thüring, Jörn Herwig, Alfred Schmitt:
Silhouette-based motion capture for interactive VR-systems including a rear projection screen. 245-257 - Gazihan Alankus, A. Alphan Bayazit, O. Burçhan Bayazit:
Automated motion synthesis for dancing characters. 259-271 - Tao Yu, XiaoJie Shen, Qilei Li, Weidong Geng:
Motion retrieval based on movement notation language. 273-282
- Carlos Busso, Zhigang Deng, Ulrich Neumann, Shrikanth S. Narayanan:
Natural head motion synthesis driven by acoustic prosodic features. 283-290 - Bongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin:
A feature-based approach to facial expression cloning. 291-303 - Yueting Zhuang, Jun Xiao, Yizi Wu, Tao Yang, Fei Wu:
Automatic generation of human animation based on motion programming. 305-318 - Robson R. Lemos, Jon G. Rokne, Gladimir V. G. Baranoski, Yasuo Kawakami, Toshiyuki Kurihara:
Modeling and simulating the deformation of human skeletal muscle based on anatomy and physiology. 319-330 - Johannes Strassner, Marion Langer:
Virtual humans with personalized perception and dynamic levels of knowledge. 331-342 - Takeshi Sakuma, Tomohiko Mukai, Shigeru Kuriyama:
Psychological model for animating crowded pedestrians. 343-351
- Byungkwon Kang, Insung Ihm, Chandrajit L. Bajaj:
Extending the photon mapping method for realistic rendering of hot gaseous fluids. 353-363 - Insung Ihm, Deukhyun Cha, Byungkwon Kang:
Controllable local monotonic cubic interpolation in fluid animations. 365-375 - Changbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng:
Dynamic modeling and rendering of grass wagging in wind. 377-389 - Xiaogang Jin, Shengjun Liu, Charlie C. L. Wang, Jieqing Feng, Hanqiu Sun:
Blob-based liquid morphing. 391-403 - Jin-Kyung Hong, Chang-Hun Kim:
Animating smoke with dynamic balance. 405-414 - Sung Min Hong, R. Bruce Simpson, Gladimir V. G. Baranoski:
Interactive venation-based leaf shape modeling. 415-427 - Tom Van Laerhoven, Frank Van Reeth:
Real-time simulation of watery paint. 429-439 - Haitao He, Duanqing Xu:
Real-time cartoon animation of smoke. 441-449
- Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng:
Image and video retexturing. 451-461 - Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu:
Enhanced auto coloring with hierarchical region matching. 463-473 - Naoki Tamura, Henry Johan, Tomoyuki Nishita:
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. 475-486
- Chao-Hung Lin, Tong-Yee Lee, Hung-Kuo Chu, Chih-Yuan Yao:
Progressive mesh metamorphosis. 487-498 - Zhengwen Fan, Xiaogang Jin, Jieqing Feng, Hanqiu Sun:
Mesh morphing using polycube-based cross-parameterization. 499-508 - Yunfan Bao, Xiaohu Guo, Hong Qin:
Physically based morphing of point-sampled surfaces. 509-518 - Tong-Yee Lee, Ping-Hsien Lin, Shaur-Uei Yan, Chun-Hao Lin:
Mesh decomposition using motion information from animation sequences. 519-529
Volume 16, Number 5, December 2005
- Katsutsugu Matsuyama, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
Generation of tree movement sound effects. 531-545 - Heewon Kye, Byeong-Seok Shin, Yeong-Gil Shin, Helen Hong:
Shear-rotation-warp volume rendering. 547-557
- Frédéric Vexo:
Virtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi+444. ISBN 0-471-36089-9. 559-560
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