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International Journal of Computer Games Technology, Volume 2009
Volume 2009, 2009
- Vishnu Kotrajaras, Tanawat Kumnoonsate:
Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. 436732:1-436732:9 - Johan Hagelbäck, Stefan J. Johansson:
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. 910819:1-910819:10 - Fabio Aiolli, Claudio E. Palazzi:
Enhancing Artificial Intelligence on a Real Mobile Game. 456169:1-456169:9 - Ron Coleman:
Fractal Analysis of Stealthy Pathfinding Aesthetics. 670459:1-670459:7 - Peter Kok Keong Loh, Edmond C. Prakash:
Performance Simulations of Moving Target Search Algorithms. 745219:1-745219:6 - Robin Baumgarten, Simon Colton, Mark Morris:
Combining AI Methods for Learning Bots in a Real-Time Strategy Game. 129075:1-129075:10 - Julio B. Clempner:
A Shortest-Path Lyapunov Approach for Forward Decision Processes. 162450:1-162450:12 - Miguel Frade, Francisco Fernández de Vega, Carlos Cotta:
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. 125714:1-125714:13 - Per Backlund, Henrik Engström, Martin Gustavsson, Mikael Johannesson, Mikael Lebram, Emmy Sjörs:
SIDH: A Game-Based Architecture for a Training Simulator. 472672:1-472672:9 - Frank Dignum, Joost Westra, Willem A. van Doesburg, Maaike Harbers:
Games and Agents: Designing Intelligent Gameplay. 837095:1-837095:18 - Abdennour El Rhalibi, Kok Wai Wong, Marc Price:
Artificial Intelligence for Computer Games. 251652:1-251652:3 - Ali Arya, Steve DiPaola, Avi Parush:
Perceptually Valid Facial Expressions for Character-Based Applications. 462315:1-462315:13 - Shenglian Lu, Chunjiang Zhao, Xinyu Guo:
Venation Skeleton-Based Modeling Plant Leaf Wilting. 890917:1-890917:8 - Kevin F. Hulme, Edward Kasprzak, Ken English, Deborah Moore-Russo, Kemper Lewis:
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming. 952524:1-952524:15 - Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, Fabienne Viallet:
Towards a Serious Game to Help Students Learn Computer Programming. 470590:1-470590:12 - Alf Inge Wang, Bian Wu:
An Application of a Game Development Framework in Higher Education. 693267:1-693267:12 - Mingquan Zhou, QingSong Huo, Guohua Geng, Xiaojing Liu:
A New 3D Model Retrieval Method with Building Blocks. 572030:1-572030:6 - Rafael Bidarra, Xiaopeng Zhang:
Game Technology for Training and Education. 521020:1 - Hanli Zhao, Xiaogang Jin, Jianbing Shen, Shufang Lu:
Fast and Reliable Mouse Picking Using Graphics Hardware. 730894:1-730894:7 - Yu Zhang, Edmond C. Prakash:
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors. 573924:1-573924:15 - Audrius Jurgelionis, Philipp Fechteler, Peter Eisert, Francesco Bellotti, Haggai David, Jukka-Pekka Laulajainen, Richard Carmichael, Vassilis Poulopoulos, Arto Laikari, Pekka H. J. Perälä, Alessandro De Gloria, Christos Bouras:
Platform for Distributed 3D Gaming. 231863:1-231863:15 - Yongli Hu, Mingquan Zhou, Zhongke Wu:
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. 609350:1-609350:9 - Xuefeng Ao, Zhongke Wu, Mingquan Zhou:
Real Time Animation of Trees Based on BBSC in Computer Games. 970617:1-970617:8 - Ryad Chellali, Cédric Dumas, Nicolas Mollet, Geoffrey Subileau:
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices. 627109:1-627109:9 - John R. Rankin, Sandra Sampayo Vargas, Paul F. Taylor:
Testing Metaphorical Educational FPS Games. 456763:1-456763:5 - Ken Yano, Koichi Harada:
A Facial Expression Parameterization by Elastic Surface Model. 397938:1-397938:11 - Ron Coleman:
Long Memory of Pathfinding Aesthetics. 318505:1-318505:9 - Abdul Sattar, Nicolas Stoiber, Renaud Séguier, Gaspard Breton:
Gamer's Facial Cloning for Online Interactive Games. 726496:1-726496:16 - Romain Pellerin, Chen Yan, Julien Cordry, Eric Gressier-Soudan:
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games. 323095:1-323095:9 - Suiping Zhou, Zhongke Wu, Mingquan Zhou:
Cyber Games and Interactive Entertainment. 713584:1-713584:2 - Elmer P. Dadios, Soo ho Park:
Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators. 375905:1-375905:12 - Alf Inge Wang, Martin Jarrett, Eivind Sorteberg:
Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency. 530367:1-530367:14
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