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Transactions of the Digital Games Research Association, Volume 2
Volume 2, Number 1, December 2015
- Xavier Ho, Martin Tomitsch, Tomasz Bednarz:
Conceptualising Inspiration Networks in Game Design. - Kevin Veale:
Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames. - Steven Conway, Andrew Trevillian:
"Blackout!" Unpacking the Black Box of the Game Event. - Marcus Carter, Thomas H. Apperley, Laura Crawford, Martin R. Gibbs, Bjorn Nansen:
Introduction: What 'is' Australian Game Studies? - Tina Richards:
Tokimeki Memorial Girl's Side: Enacting femininity to avoid dying alone. - Helen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries:
Remembering & Exhibiting Games Past: The Popular Memory Archive.
Volume 2, Number 2, April 2016
- José P. Zagal:
On Chairing a Games Research Conference. - Gareth Schott, Raphaël Marczak:
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed. - John Hamon Salisbury, Penda Tomlinson:
Reconciling Csikszentmihalyi's Broader Flow Theory: With Meaning and Value in Digital Games. - Daniel Vella:
A Structural Model for Player-Characters as Semiotic Constructs. - Dylan Lederle-Ensign, Noah Wardrip-Fruin:
What is Strafe Jumping? idTech3 and the Game Engine as Software Platform. - José P. Zagal, Roger Altizer:
Introduction. - Shira Chess, Adrienne Shaw:
We Are All Fishes Now: DiGRA, Feminism, and GamerGate.
Volume 2, Number 3, November 2016
- Brendan Keogh:
Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities. - Raphaël Marczak, Gareth Schott, Pierre Hanna:
Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation. - Souvik Mukherjee:
Video Games and Slavery. - Staffan Björk, Mathias Fuchs:
Introduction. - Pablo Abend, Benjamin Beil:
Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet. - Fraser Allison:
Are You Out of Your Mind? Focalization in Digital Games. - Joe Baxter-Webb:
The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise. - Darshana Jayemanne, Bjorn Nansen, Thomas H. Apperley:
Postdigital Interfaces and the Aesthetics of Recruitment. - Erik Champion:
Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. - Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, James H. Korris:
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases. - Geoff Kaufman, Mary Flanagan, Max Seidman:
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model.
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