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Transactions of the Digital Games Research Association, Volume 1
Volume 1, Number 1, April 2013
- Jason Begy:
Experiential Metaphors in Abstract Games. - Gareth Schott, Jasper van Vught:
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV. - Annika Waern, José P. Zagal:
Introduction. - Jonas Linderoth:
Beyond the digital divide: An ecological approach to gameplay. - René Glas:
Breaking Reality: Exploring Pervasive Cheating in Foursquare. - Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods:
Making sense of game-play: How can we examine learning and involvement?
Volume 1, Number 2, March 2014
- Jonas Linderoth, Staffan Björk, Camilla Olsson:
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2. - Raine Koskimaa, Frans Mäyrä, Jaakko Suominen:
Introduction: Exploring Nordic Game Research. - J. Tuomas Harviainen, Timo Lainema, Eeli Saarinen:
Player-reported Impediments to Game-based Learning. - Simo Järvelä, Inger Ekman, J. Matias Kivikangas, Niklas Ravaja:
A Practical Guide to Using Digital Games as an Experiment Stimulus. - Jessica Enevold:
Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play. - Jaakko Stenros:
In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play. - Juho Hamari, Janne Tuunanen:
Player Types: A Meta-synthesis.
Volume 1, Number 3, September 2014
- Stephanie de Smale:
Building Material: Exploring Playfulness of 3D Printers. - Frans Mäyrä, Katriina Heljakka, Anu Seisto:
Editors' Introduction to the Special Issue. - Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel J. Burnett, Daniel Kershaw:
From the board to the streets: a case study of Local Property Trader. - Inger Ekman:
"That's not a secure area"- physical-digital sound links in commercial locative games. - Frederika A. Eilers:
SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness. - Marcus Carter, Mitchell Harrop, Martin R. Gibbs:
The Roll of the Dice in Warhammer 40, 000. - Karl Bergström, Staffan Björk:
The Case for Computer-Augmented Games. - Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy:
Game Design in an Internet of Things.
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