default search action
Transactions of the Digital Games Research Association, Volume 4
Volume 4, Number 1, October 2018
- Sian Beavers, Darshana Jayemanne:
ToDIGRA Diversity Workshop Special Issue: Introduction. - Hanna Wirman:
DiGRA Chapter Diversity. - Danielle Johnstone, Caroline Pelletier:
Facilitating Diversity-Centred Adult Computing Education. - Mahli-Ann Rakkomkaew Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar:
Homo Includens: Surveying DiGRA's Diversity. - Alexandra To, Joselyn McDonald, Jarrek R. Holmes, Geoff Kaufman, Jessica Hammer:
Character Diversity in Digital and Non-Digital Games.
Volume 4, Number 2, December 2018
- Martin Gibbs:
Introduction to the Special Issue. - Fraser Allison, Ewa Luger, Katja Hofmann:
How Players Speak to an Intelligent Game Character Using Natural Language Messages. - Mia Consalvo, Christopher A. Paul:
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers. - Emily E. Crawford:
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction. - José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne:
Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage. - Emilie M. Reed:
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016. - Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer:
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. - Jasper van Vught, René Glas:
Considering play: From method to analysis.
Volume 4, Number 3, October 2019
- Soraya Murray:
Playing Whiteness in Crisis in The Last of Us and Tomb Raider. - Kenton Taylor Howard:
Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone. - Martin Gibbs, Matteo Bittanti, Riccardo Fassone:
Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference. - Gabriela T. Richard, Zachary A. McKinley, Robert William Ashley:
Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions. - Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. - Gege Gao, Patrick C. Shih:
Effects of Mobile Platform on Female Engagement in MOBA Games. - Isaac Karth:
Preliminary Poetics of Procedural Generation in Games. - Rune Kristian Lundedal Nielsen, Pawel Grabarczyk:
Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games. - Miia Siutila, Ellinoora Havaste:
A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit.
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.