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VRST 1999: London, UK
- Don Brutzman, Heedong Ko, Mel Slater:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1999, London, UK, December 20-22, 1999. ACM 1999, ISBN 1-58113-141-0 - Greg Welch, Gary Bishop, Leandra Vicci, Stephen Brumback, Kurtis Keller, D'nardo Colucci:
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments. 1-10 - Karl-Petter Åkesson, Kristian T. Simsarian:
Reality portals. 11-18 - Haruo Takeda, Masami Yamasaki, Toshio Moriya, Tsuyoshi Minakawa, Fumiko Beniyama, Takafumi Koike:
A video-based virtual reality system. 19-25 - Doug A. Bowman, Donald B. Johnson, Larry F. Hodges:
Testbed evaluation of virtual environment interaction techniques. 26-33 - Chris Greenhalgh, Steve Benford, Michael P. Craven:
Patterns of network and user activity in an inhabited television event. 34-41 - Ivan Vaghi, Chris Greenhalgh, Steve Benford:
Coping with inconsistency due to network delays in collaborative virtual environments. 42-49 - Anthony Steed, Emmanuel Frécon, Anneli Avatare Nöu, Duncan L. Pemberton, Gareth Smith:
The London Travel Demonstrator. 50-57 - Emmanuel Frécon, Chris Greenhalgh, Mårten Stenius:
The DiveBone - an application-level network architecture for Internet-based CVEs. 58-65 - Roger J. Hubbold, Jonathan Cook, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer:
GNU/MAVERIK: a micro-kernel for large-scale virtual environments. 66-73 - Gerd Hesina, Dieter Schmalstieg, Anton L. Fuhrmann, Werner Purgathofer:
Distributed Open Inventor: a practical approach to distributed 3D graphics. 74-81 - Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, Daniel Cohen-Or:
Navigating through sparse views. 82-87 - Danny S. P. To, Rynson W. H. Lau, Mark Green:
A method for progressive and selective transmission of multi-resolution models. 88-95 - J. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater:
A market model for level of detail control. 96-103 - Jinseok Seo, Gerard Jounghyun Kim, Kyo Chul Kang:
Levels of detail (LOD) engineering of VR objects. 104-110 - Xiaodong Jiang, Yunlai Wang, Feiye Zhang:
Visual speech analysis and synthesis with application to Mandarin speech training. 111-115 - Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida, Atsunori Sakamoto, Kazuyuki Yoshida:
A method for sharing interactive deformations in collaborative 3D modeling. 116-123 - Marcelo Kallmann, Daniel Thalmann:
Direct 3D interaction with smart objects. 124-130 - Frederick W. B. Li, Rynson W. H. Lau:
Real-time rendering of deformable parametric free-form surfaces. 131-138 - Tatsumi Sakaguchi, Jun Ohya:
Modeling and animation of botanical trees for interactive virtual environments. 139-146 - Terrence Fernando, Norman Murray, Kevin Tan, Prasad Wimalaratne:
Software architecture for a constraint-based virtual environment. 147-154 - Alasdair Turner, David Chapman, Alan Penn:
Sketching a virtual environment: modeling using line-drawing interpretation. 155-161 - David Lloyd, Steve Benford, Chris Greenhalgh:
Formations: explicit group support in collaborative virtual environments. 162-163 - Olov Ståhl:
Meetings for real - experiences from a series of VR-based project meetings. 164-165 - Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer:
Fast calibration for augmented reality. 166-167 - Daphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West:
The Kahun project: CVE technology development based on real world application and user needs. 168-169 - Steve Pettifer, Adrian J. West:
Subjectivity and the relaxing of synchronization in networked virtual environments. 170-171 - Laehyun Kim, Heedong Ko, Moonho Park, Hyeran Byun:
Interactive virtual studio and immersive televiewer environment. 172-173 - Hanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai:
Interactive task planning in virtual assembly. 174-175 - Manuel Oliveira, Jon Crowcroft, Donald P. Brutzman, Mel Slater:
Components for distributed virtual environments. 176-177 - Guangzheng Fei, Enhua Wu:
A real-time generation algorithm for progressive meshes in dynamic environments. 178-179 - Günter Hotz, Andreas Kerzmann, Christian Lennerz, Rainer Schmid, Elmar Schömer, Thomas Warken:
Calculation of contact forces. 180-181 - Oliver Bimber:
Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviroments. 182-183 - Cristina Russo Dos Santos, Pascal Gros, Pierre Abel, Didier Loisel, Jean-Pierre Paris:
Using virtual reality for network management: automated construction of dynamic 3D metaphoric worlds. 184-185 - Themis Panayiotopoulos, Spyros Vosinakis, Sophia Kousidou, L. Balafa:
Visualising logic programs in virtual worlds. 186-187
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