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SGDA 2013: Trondheim, Norway
- Minhua Ma, Manuel Fradinho Duarte de Oliveira, Sobah Abbas Petersen, Jannicke Baalsrud Hauge:
Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Lecture Notes in Computer Science 8101, Springer 2013, ISBN 978-3-642-40789-5
Games for Health
- Olav Brenna Hansen, Adiljan Abdurihim, Simon McCallum:
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. 1-14 - Simon McCallum, Costas Boletsis:
Dementia Games: A Literature Review of Dementia-Related Serious Games. 15-27 - Julien Vandewynckel, Martin J.-D. Otis, Bruno Bouchard, Bob-Antoine Jerry Ménélas:
Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline. 28-36 - Francisco Raposo, Guilherme Santos, João Pereira:
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings. 37-50 - Voravika Wattanasoontorn, Milán Magdics, Imma Boada, Mateu Sbert:
A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study. 51-63 - Simon Mayr, Paolo Petta:
Towards a Serious Game for Trauma Treatment. 64-69 - Ines Di Loreto, Benoit Lange, Antoine Seilles, Sebastien Andary, William Dyce:
Game Design for All: The Example of Hammer and Planks. 70-75
Games for Education and Training
- Barbara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri:
Learning by Playing and Learning by Making. 76-85 - Costas Boletsis, Simon McCallum:
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. 86-95 - Christopher De Marco, Christine Evain, Francisco J. Gutierrez:
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform. 96-107 - Peter Leong, Vincent Goh:
Work Safety and Health Games-Based Learning. 108-117 - Igor Mayer, Arthur Wolff, Ivo Wenzler:
Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study. 118-129 - Manuel Oliveira, Gregor Cerinsek, Heiko Duin, Marco Taisch:
Serious Gaming in Manufacturing Education. 130-144 - Tine Rosenthal Johansen, Thomas Duus Henriksen:
The Rake and the X - Two Game-Based Approaches to Facilitate Cross-Disciplinary Classes in Higher Education. 145-150
Games for Other Purposes
- Andreas Jönsson, Ronan Breslin, Minhua Ma:
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design. 151-164 - Ines Di Loreto, Emil A. Mork, Simone Mora, Monica Divitini:
Supporting Crisis Training with a Mobile Game System. 165-177 - Oliver Thomson Brown, John Truesdale, Sandy Louchart, Suzanne McEndoo, Sabrina Maniscalco, Judy Robertson, Theodore Lim, Stephen Kilbride:
Serious Game for Quantum Research. 178-187 - Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben:
The Evaluation of Serious Games Supporting Creativity through Student Labs. 188-199 - Trygve Pløhn, Trond Aalberg:
HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New Students. 200-205 - Darren Eymundson, Michael Janzen:
Serious Game Modules for Entertainment Games. 206-211 - Margarida Romero, Mireia Usart:
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC). 212-225
Game Design and Theories
- Magnus Lie Hetland:
Simulating Ability: Representing Skills in Games. 226-238 - Derek A. Kuipers, Bard O. Wartena, Ate Dijkstra, Jelle T. Prins, Jean-Pierre E. N. Pierie:
Design for Transfer - Meaningful Play through Metaphorical Recontextualisation. 239-246 - Thomas Duus Henriksen:
Designing Well with Others - Using Customer's Core Competencies When Co-designing Learning Games. 247-253 - Anja Sisarica, Neil A. M. Maiden:
An Emerging Model of Creative Game-Based Learning. 254-259 - Malin Aas Berg, Sobah Abbas Petersen:
Exploiting Psychological Needs to Increase Motivation for Learning. 260-265 - Afef Ghannem, Maha Khemaja:
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives. 266-272 - Thomas Duus Henriksen:
Using Learning Games to Meet Learning Objectives. 273-277 - Hélène Michel:
Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations. 278-287
Gaming Interface
- David Gagnon, Martin J.-D. Otis, Bob-Antoine Jerry Ménélas:
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast? 288-298 - Maja Kocon:
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment. 299-306
Policy Matters
- Igor S. Mayer, Johann c. k. h. Riedel, Jannicke Baalsrud Hauge, Francesco Bellotti, Alessandro De Gloria, Michela Ott, Sobah Abbas Petersen:
Serious Games in a European Policy Context. 307-320
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