default search action
HCI 2022: Virtual Event - Volume 39
- Constantine Stephanidis, Margherita Antona, Stavroula Ntoa:
HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III. Communications in Computer and Information Science 1582, Springer 2022, ISBN 978-3-031-06390-9
Learning Technologies
- Rudaiba Adnin, Sadia Afroz, Montaser Majid Taseen, Sadia Sharmin:
Students' Adoption of Online Platforms for Learning Purposes in Bangladesh. 3-11 - Emmanuel Ayedoun, Masataka Tokumaru:
Towards Emotionally Expressive Virtual Agent to Foster Independent Speaking Tasks: A Preliminary Study. 12-18 - Yoshiki Azuma, Hidetoshi Miyao, Minoru Maruyama:
A Guitar Training System for Beginners Using a Mixed Reality Device and a MIDI Guitar. 19-26 - John P. Hutson, Kinta D. Montilus, Kristen Smith Herrick, Michelle R. Lamond:
Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered Design Approach. 27-34 - Per-Arne Jørgensen, Tommy Stefanac, Bipashna Kshetree, Georgios N. Marentakis:
Monitoring and Regulating Sonic Activity Through Feedback in Learning Environments. 35-42 - Yi-Ci Jhuang, Yu Hsien Chiu, Hsuan-Jen Lee, Yen Ting Lee, Guan-You Lin, Nien-Hsin Wu, Pei-Yi (Patricia) Kuo:
Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Learned in a Field Study. 43-49 - Takuya Kishimoto, Masataka Imura:
Development of Fingering Learning Support System Using Fingertip Tracking from Monocular Camera. 50-56 - Midori Kitagawa, Paul A. Fishwick, Mary Urquhart, Michael Kesden, Rosanna E. Guadagno, Kieth Gryder, Ngoc Tran, Alex Najera, Diego Ochoa:
Scaffolding, State-Based Modeling, and Multiple Representation: User Interface Concepts Implemented in an Interactive Online Learning Environment for Synergistic Learning of Physics and Computational Thinking. 57-64 - Qiang Li, Peng Wang, Zexue Liu:
Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching Theory. 65-71 - Farzaneh Norouzinia, Bianka Dörr, Mareike Funk, Dirk Werth:
Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning Model. 72-79 - Christina Pasalidou, Nikolaos Fachantidis:
Designing a Shared Workspace for Learning Using Augmented Reality and Social Robots. 80-87 - Dirk M. Reyes, Julia J. Santos, Andrea L. Tsai:
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibility. 88-95 - Natsumi Sagara, Yu Suzuki:
Development of the Teaching Material Using a Tablet Device for Learning the Concept of Watersheds. 96-103 - Risa Segawa, Yu Suzuki:
Developing an English Rhythm Learning Support System Using Physical Exercise. 104-111 - Sang-Duck Seo:
Development of Instructional Model in Virtual Design Classroom. 112-119 - Yao Song, Hang Su, Yuan Liu:
The Applied Study of Reverse Engineering: Learning Through Games Based on Role-Play. 120-127 - Yu Suzuki, Fuka Iida:
Logi-Corock: Learning Game Using Tangible Interfaces for Programming Education. 128-132 - Mengping Tsuei, Yuan-Chen Chang, Jen-I Chiu:
Use of IoT Programming in Mudslide Disaster Prevention Education for Children. 133-137 - Hristina Veljanova, Carla Barreiros, Nicole Gosch, Elisabeth Staudegger, Martin Ebner, Stefanie N. Lindstaedt:
Towards Trustworthy Learning Analytics Applications: An Interdisciplinary Approach Using the Example of Learning Diaries. 138-145 - Derlis Villadiego Rincón, Alex Castellar Rodríguez, Alejandro Valencia Pérez, Camilo Muñoz Gutierrez:
Peer-to-Peer Monitoring in Pandemic Times: Use of a Web Application to Improve the Academic Performance of Engineering Students at a University in Colombia. 146-152 - Teamyoung Yun, Ren Imai, Yuji Kimura, Kenro Go, Akihiro Miyata:
Exploring Sound Feedback for Deterring Unrelated Tasks During Online Lectures. 153-159 - Ting Zhang, Yanan Chen, Yating Yu, Hui Li:
The Relation Between Television Viewing Time and 4-7-Year-Old Children's Learning and Behavioral Habits. 160-167
HCI, Cultural Heritage and Art
- Jessica L. Bitter, Ralf Dörner, Yu Liu, Linda Rau, Ulrike Spierling:
Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide. 171-178 - Rong Chang, Xinmiao Song, Huiwen Liu:
Between Shanshui and Landscape: An AI Aesthetics Study Connecting Chinese and Western Paintings. 179-185 - Zi-Ru Chen, Zhi Yi Chen:
The Interactive Behavior Analysis of Integrated Augmented Reality and Gamification Museum Guide System. 186-195 - Wei Ding, Xinyue Yang:
Comparative Study on the Growth Power of Cultural and Creative Products in Museums. 196-203 - Glare Dumo, Pedro G. Lind, Stefano Nichele:
An HCI Experiment to Explore Interactive Artificial Life Art. 204-211 - Siyang Jing:
A Model for Sustainable Design Curatorial Approach in the Post-epidemic Era. 212-219 - Savvas Koltsakidis, Konstantinos Tsongas, Dimitrios Tzetzis, Charisios Achillas, Alexandra Michailidou, Christos Vlachokostas, Vasilis Efopoulos, Vasilis Gkonos, Nicolas Moussiopoulos:
Towards an Interactive Virtual Museum Visit: The Implementation of 3D Scanning, Virtual Reality, and Multimedia Technologies in Art Exhibits Conservation and Virtual Demonstrations. 220-226 - Qiang Li, Jingjing Wang, Tian Luo:
Exploration of Generous Interface Design Principles for Digital Cultural Heritage. 227-233 - Qiang Li, Tian Luoand, Jingjing Wang:
The Evaluation of a Mid-Air Based Natural Interactive Installation on Cultural Heritage Learning. 234-239 - Xiaoxu Liang, Guang Cai:
Exploration of Urban Heritage Preferences in Chinese Context Using Computer Vision: An Analytic of Kulangsu International Settlement. 240-246 - Andreas Nikolarakis, Panayiotis Koutsabasis, Damianos Gavalas:
A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions. 247-255 - Shingo Otsuka, Akiyo Nadamoto:
A System for Generating Interactive Japanese Traditional Comedy Using Smart Speaker. 256-261 - Rui Shen:
Design and Research of Art Exhibition Information App Based on KANO Model. 262-270 - Juanjuan Shi, Jie Hao, Qian Nie:
Research on Qiang Culture Redesign Based on AR Technology. 271-279 - Cedric Spindler, Jonas Kellermeyer, Jan Torpus:
Contextual Behavior Evaluation Design for an Artistic Research Setting. 280-287 - Emmanouil Tzimtzimis, Dimitrios Tzetzis, Charisios Achillas, Sokratis Poulios, Petros Tzioumakis, Andreas Darlas, Athanasios Athanasiou, Dimitrios Aidonis, Dionysis Bochtis:
Understanding Speleology and Paleoanthropology Through Digital and Interactive Technologies. 288-295 - Evgenios Vlachos, Jakob Povl Holck, Mogens Kragsig Jensen:
Narrating the Story of a Digitized Old Historical Map. 296-303 - Valentina Volpi:
Infographic Design Skills Applied to the Heritage Sector: An Experience from O-City's Pathway in the Orange Economy to Acquire Competences. 304-311 - Yiting T. Wang, Daniel D. Suthers:
Understanding Affordances in Short-Form Videos: A Performative Perspective. 312-319 - Zitong Wang, Han Han:
Design Strategy for the Curation of Digital Exhibition Experience - - Cases of the Graduation Exhibition for Art & Design Colleges. 320-327
eGovernment and eBusiness
- Maisarah Mitra Adrian, Achmad Nurmandi, Isnaini Muallidin, Eko Priyo Purnomo:
Social Network Analysis: How Twitter Social Media Used in Raising Tax Awareness During the COVID-19 Pandemic. 331-339 - Paisal Akbar, Achmad Nurmandi, Bambang Irawan, Zuly Qodir, Hasse Jubba:
Public Trust on Policy for Mobility Restrictions Policy in Indonesia an Analysis from Social Media Twitter. 340-348 - Ala Sarah Alaqra, Akhona C. Khumalo:
Swedish Recreational Businesses Coping with COVID-19 Using Technologies. 349-357 - Aslam, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan:
The Use of Social Media in Controlling of Corruption During the Covid-19 Pandemic in Indonesia. 358-364 - Sean de Waal, Adheesh Budree:
A User-Driven Self-service Business Intelligence Adoption Framework. 365-372 - Erlangga Hikmah Budhyatma, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan:
Application of Online Single Submission in Increasing Investment (Case Study in the Special Region of Yogyakarta). 373-381 - Syifa Izdihar Firdausa Asfianur, Achmad Nurmandi, Dyah Mutiarin, Isnaini Muallidin, Mohammad Jafar Loilatu:
Indonesia Railway Public Transport Information Services Through Social Media in the Covid-19 Pandemic Era. 382-388 - Tiara Khairunnisa, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan:
Analysis on Open Government in Southeast Asia During Pandemic. 389-400 - Tatryana Rendi Ziar Zhafira, Achmad Nurmandi, Danang Kurniawan, Isnaini Muallidin, Mohammad Jafar Loilatu:
Analysis the Success of Government Twitter Use in Increasing Vaccine Participation (Case Study of Surabaya City Government, Indonesia). 401-410 - Luis Eden Rojas Palacios, Moisés David Reyes Pérez, Danicsa Karina Espino Carrasco, Carmen Graciela Arbulú Pérez Várgas, Alberto Gómez Fuertes:
Effectiveness of the Electronic Government of the Public Administration. Case: José Leonardo Ortiz District Municipality - Peru. 411-417 - Delila Putri Sadayi, Achmad Nurmandi, Isnaini Muallidin, Eko Priyo Purnomo, Danang Kurniawan:
Web Analytics: How VisitingJogja.com Used in Tourism Recovery Due to the COVID-19 Pandemic. 418-429 - Elsa Septia, Achmad Nurmandi, Isnaini Muallidin:
Socialization Strategy in the Disability Vaccination Program Through Social Media in Indonesian. 430-437 - Anang Setiawana, Achmad Nurmandi, Herdin Arie Saputra:
Comparison of Indonesian and India Government Vaccination Policy Campaigns via Twitter Social Media. 438-447 - Umi Umairah Suhardi, Achmad Nurmandi, Isnaini Muallidin:
Use of the "BARUGA SULSEL" Application to Increasing Public Participation and Services in South Sulawesi, Indonesia. 448-456 - Dwi Jazimah Wijayati, Achmad Nurmandi, Isnaini Muallidin:
The Success of Socialization Vaccination Program Policies in DKI Jakarta Through Social Media. 457-465
Digital Commerce and the Customer Experience
- Kaiyuan Chen, Young Mi Choi:
A Comparative Study: Influence on Real-World Consumer Perception of Products Presented in Augmented Reality. 469-476 - Tanay Dalvi, Swati Chandna:
Korb: Design and Development of a User Interface that Presents an Expense Comparison Across Supermarkets with Online Delivery Service. 477-484 - Kioka Goto, Jean-Eric Pelet, Kayo Iizuka:
The Effect of Colors Used in E-Commerce Websites: An Analysis of Japanese Consumers. 485-491 - Han Lei, Yongyan Guo:
Research on Interface Design Style of Coffee Ordering Mini Programs Based on Kansei Engineering. 492-503 - Da Li, Riko Yasuda, Tadahiko Kumamoto, Yukiko Kawai:
Cosmetic Products Recommendation Methods for Different Occasions Using Consumer Reviews and Geotagged Tweets. 504-510 - Nafrah Maudina, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan, Mohammad Jafar Loilatu:
Village E-Commerce (Pasardesa ID) for Economic Recovery Due to the COVID-19 Pandemic. 511-518 - Mei Nonaka, Kohei Otake, Takashi Namatame:
Analysis of Customer Purchasing Behavior in an Electronics Retail Store Using Eye Tracking Data. 519-526 - Georgios Papalazaridis, Katerina Tzafilkou, Anastasios A. Economides:
Mobile Augmented Reality and Consumer Experience: A Mixed-Methods Analysis on Emotional Responses and Intention to Buy Household Items. 527-536 - Fei Sun, Ding-Bang Luh, Yu-Lin Zhao, Yue Sun:
Study on the Deep Learning Product Classification Based on the Motivation of Consumers. 537-545 - Weimin Zhai, Chien-Hsiung Chen:
A Study on the Interface Usability of Background Transparency Design for Shopping Websites. 546-550
Social Media and the Metaverse
- Vaibhav Jaiswal, Jainendra Shukla:
How Do Affordances of Gaming Technology Influence Involvement in the Digital Gaming Based Communities? 553-560 - Chutisant Kerdvibulvech:
Exploring the Impacts of COVID-19 on Digital and Metaverse Games. 561-565 - Isabel Laurenceau, Jean D. Louis, Juan E. Gilbert:
Examining Bias in Sentiment Analysis Algorithms Interacting with Emojis with Skin Tone Modifiers. 566-573 - Érick López-Ornelas, Rocío Abascal-Mena:
Understanding User Behavior in Social Media Using a Hierarchical Visualization. 574-580 - Kilian Müller:
Elicitation of Requirements for a NLP-Model Store for Abusive Language Detection. 581-588 - Stefanie Niklander:
Emotions Inference Through Content and Sentimental Analysis in COVID- 19 Context. 589-592 - Ketaki Shriram, Hugues Vigner, Imanuel Jason:
The Effects of Self-representation & Immersive Experiences on Social Presence in Emerging Markets. 593-600 - Lu Yan, Feng Liu:
Study on the Interaction Design Concept and Strategy of "Age-Appropriateness" for Short Video Social Application. 601-608
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.