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8th GALA 2019: Athens, Greece
- Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings. Lecture Notes in Computer Science 11899, Springer 2019, ISBN 978-3-030-34349-1
Serious Game Design and Pedagogical Foundations
- Bo Kampmann Walther:
Using Ludo-Narrative Dissonance in Grand Theft Auto IV as Pedagogical Tool for Ethical Analysis. 3-12 - Stamatia Savvani, Antonios Liapis:
A Participatory Approach to Redesigning Games for Educational Purposes. 13-23 - Zoë Platt-Young, Bahareh Shahri, Dean Sutherland, Simon Hoermann:
Requirements Analysis of a Serious Game for Deaf Players. 24-31 - Maud Plumettaz-Sieber, Catherine Bonnat, Eric Sanchez:
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education. 32-41 - Varvara Garneli, Christos Sotides, Konstantinos Patiniotis, Ioannis Deliyannis, Konstantinos Chorianopoulos:
Designing a 2D Platform Game with Mathematics Curriculum. 42-51 - Elina Roinioti, Eleana Pandia:
Planet Dewey: Designing a Hybrid Game to Boost Students' Information Literacy. 52-61 - Stelios Xinogalos, Stavros Tsikinas:
Designing Serious Games for People with Special Needs: Implications from a Survey. 62-72 - Melinda Mathe, Harko Verhagen, Mats Wiklund:
From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools. 73-82 - Annebeth Erdbrink, Rens Kortmann, Alexander Verbraeck:
Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions. 83-91 - Styliani Chytiroglou, Isabella Pollak, Helen Pain:
Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation. 92-102 - Kristian Kiili, Pauliina Tuomi:
Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects. 103-113
AI and Technology for SG
- Manuel Ninaus, Katerina Tsarava, Korbinian Moeller:
A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate. 117-128 - Antonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis:
Modelling the Quality of Visual Creations in Iconoscope. 129-138 - Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Andromeda: A Personalised Crisis Management Training Toolkit. 139-147 - Michal Svarný, Vít Sisler:
Towards an Operational Definition of Procedural Rhetoric. 148-157 - Daniel Atorf, Ehm Kannegieser, Wolfgang Roller:
Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent. 158-168 - Raja Lala, Johan Jeuring, Marcell van Geest:
Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. 169-179 - Berend Baas, Dennis van Peer, Jan Gerling, Matthias Tavasszy, Nathan Buskulic, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Loud and Clear: The VR Game Without Visuals. 180-190 - Eleni Korosidou, Tharrenos Bratitsis:
Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners. 191-200 - Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George:
Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. 201-210 - Konstantinos Georgiadis, Tjitske Faber, Wim Westera:
Bolstering Stealth Assessment in Serious Games. 211-220 - Rosanna Di Gioia, Stéphane Chaudron, Monica Gemo, Ignacio Sanchez:
Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks. 221-230 - Manuel Gentile, Giuseppe Città, Antonio Lieto, Mario Allegra:
Some Notes on the Possibile Role of Cognitive Architectures in Serious Games. 231-241
Gamification
- Rana Massoud, Francesco Bellotti, Stefan Poslad, Riccardo Berta, Alessandro De Gloria:
Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild. 245-255 - Roland Klemke, Alessandra Antonaci, Bibeg Limbu:
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs. 256-265 - Balázs Barna, Szabina Fodor:
A Data-Driven Approach to Analyze User Behavior on a Personalized Gamification Platform. 266-275 - Nafisul Kiron, Ifeoma Adaji, Jeff Long, Julita Vassileva:
Tower of Questions (TOQ): A Serious Game for Peer Learning. 276-286 - Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaut, Sébastien George:
Albiziapp: A Gamified Tool Dedicated to Tree Mapping. 287-297
Applications and Case Studies
- Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age. 301-311 - Liam Mac an Bhaird, Mohammed Al Owayyed, Ronald van Driel, Huinan Jiang, Runar A. Johannessen, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Learning Geothermal Energy Basics with the Serious Game HotPipe. 312-321 - Raja Lala, Gemma Corbalan, Johan Jeuring:
Evaluation of Interventions in Blended Learning Using a Communication Skills Serious Game. 322-331 - Irene Vargianniti, Kostas Karpouzis:
Effects of Game-Based Learning on Academic Performance and Student Interest. 332-341 - Angeliki Antoniou, Marios Ilias Dejonai, George Lepouras:
'Museum Escape': A Game to Increase Museum Visibility. 342-350 - Ismael Edrein Espinosa-Curiel, Mitzi Josué Martínez-Rosas, Juan Manuel del Hoyo-Ceja, Edwin Emeth Delgado-Pérez, Edgar Efrén Pozas-Bogarín:
HealthyLunch: A Serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children. 351-361 - Vera Stadler, David Rueckel:
Serious Business Game on Digitalization. 362-371 - Hamna Aslam, Irek Almuhametov, Albert Sakhapov:
Understanding Attitudes Towards Emergency Training Modes: Conventional Drills and Serious Games. 372-382 - Bob Dorland, Lennard van Hal, Stanley Lageweg, Jurgen Mulder, Rinke Schreuder, Amir Zaidi, David Alderliesten, Rafael Bidarra:
Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game. 383-393 - Yoeri Appel, Yordan Dimitrov, Sjoerd Gnodde, Natasja van Heerden, Pieter Kools, Daniël Swaab, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
A Serious Game to Inform Young Citizens on Canal Water Maintenance. 394-403
Posters
- Fatima Hamiye, Bilal Said, Bader Serhan:
A Framework for the Development of Serious Games for Assessment. 407-416 - Imre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner:
How to Design and Measure a Serious Game Aiming at Emotional Engagement of Social Anxiety. 417-427 - Ioannis Petroulis, Maria Tzelepi, Kyparíssia Papanikolaou:
On the Design of Gamification Elements in Moodle Courses. 428-437 - Christina Tsita, Maya Satratzemi:
A Serious Game Design and Evaluation Approach to Enhance Cultural Heritage Understanding. 438-446 - Joseph Alexander Brown:
A Focused Conversational Model for Game Design and Play-Tests. 447-456 - Dimitrios Rammos, Tharrenos Bratitsis:
Alternative Teaching of History Subject in Primary School: The Case of the 3D HIT Playful Activity. 457-467 - Cevin Zhang, Jannicke Baalsrud Hauge, Karin Pukk Härenstam, Sebastiaan A. Meijer:
A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test. 468-478 - Erik Massarczyk, Peter Winzer, Sina Bender:
Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective. 479-489 - Markos Konstantakis, Eirini Kalatha, George Caridakis:
Cultural Heritage, Serious Games and User Personas Based on Gardner's Theory of Multiple Intelligences: "The Stolen Painting" Game. 490-500 - Antero Lindstedt, Kristian Kiili:
Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game. 501-511 - Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Reinforcing Stealth Assessment in Serious Games. 512-521 - Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
Exploring a Mixed Method Approach: Simulation Games and Q Methodology. 522-529 - Aaron Pendleton, James S. Okolica:
Creating Serious Games with the Game Design Matrix. 530-539 - Iro Voulgari, Georgios N. Yannakakis:
Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study. 540-549 - David A. Plecher, Christian Eichhorn, Annette Köhler, Gudrun Klinker:
Oppidum - A Serious-AR-Game About Celtic Life and History. 550-559 - Brenton M. Wiernik, Michael D. Coovert:
A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment. 560-571 - Dimosthenis Kotsopoulos, Cleopatra Bardaki, Thanasis G. Papaioannou, Stavros Lounis, George D. Stamoulis, Katerina Pramatari:
Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges. 572-584 - Chrysanthi Nika, Ioannis Varelas, Nikos Bubaris, Vlasios Kasapakis:
Interactive Spatial Storytelling for Location-Based Games: A Case Study. 585-594 - Zeinab El Nashar, Alia El Bolock, Jailan Salah, Cornelia Herbert, Slim Abdennadher:
Investigating the Effect of Personality Traits on Performance Under Frustration. 595-604
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