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13th AIIDE 2017: Snowbird, UT, USA - Workshops
- The Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE Workshops 2017, Snowbird, UT, USA, October 5-6, 2017. AAAI Technical Report WS-17, AAAI Press 2017, ISBN 978-1-57735-792-6
Workshop: Artificial Intelligence for Strategy Games
- Michal Certický, David Churchill:
The Current State of StarCraft AI Competitions and Bots. - David Churchill, Zeming Lin, Gabriel Synnaeve:
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios. - Alberto Uriarte, Santiago Ontañón:
Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft.
Workshop: Experimental AI in Games
- Tarn Adams:
Secret Identities in Dwarf Fortress. - Vadim Bulitko:
Effects of Self-Knowledge: Once Bitten Twice Shy. - Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson:
Towards Positively Surprising Non-Player Characters in Video Games. - Kate Compton, Michael Mateas:
A Generative Framework of Generativity. - Kate Compton, Edward F. Melcer, Michael Mateas:
Generominos: Ideation Cards for Interactive Generativity. - Michael Cook:
A Vision for Continuous Automated Game Design. - Melanie Leah Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Social Simulation for Social Justice. - Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez:
Deep Learning for Speech Accent Detection in Videogames. - Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
"Press Space to Fire": Automatic Video Game Tutorial Generation. - Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, Mark O. Riedl:
A General Level Design Editor for Co-Creative Level Design. - Ahmed Khalifa, Julian Togelius:
Marahel: A Language for Constructive Level Generation. - Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas:
Towards General RPG Playing. - Allison Parrish:
Poetic Sound Similarity Vectors Using Phonetic Features. - Ethan Christopher Robison:
A Sandbox for Modeling Social AI. - Tanya X. Short:
Designing Stronger AI Personalities. - Adam M. Smith:
Answer Set Programming in Proofdoku. - Sam Snodgrass, Santiago Ontañón:
Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation. - Brandon R. Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala:
ProcDefense - A Game Framework for Procedural Player Skill Training. - Javier M. Torres:
Dynamic Epistemic Logic in Game Design. - Javier M. Torres:
A Proposal for a Unified Agent Behaviour Framework.
Workshop: Intelligent Narrative Technologies
- Adam Amos-Binks, Colin Potts, R. Michael Young:
Planning Graphs for Efficient Generation of Desirable Narrative Trajectories. - Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle L. Glatz, Nancy L. Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young:
Bardic: Generating Multimedia Narratives for Game Logs. - Jenna Bellassai, Andrew S. Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly:
Unsupervised Text Classification for Natural Language Interactive Narratives. - Leonid Berov:
Towards a Computational Measure of Plot Tellability. - Rossana Damiano, Antonio Lieto, Vincenzo Lombardo:
Testing the Effectiveness of Narrative Archetypes for Archive Exploration. - Markus Eger, Chris Martens:
Character Beliefs in Story Generation. - Brent Harrison, Christopher Purdy, Mark O. Riedl:
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks. - Labiba Jahan, Geeticka Chauhan, Mark A. Finlayson:
Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives. - Duri Long, Sanjana Gupta, Jessica Brooke Anderson, Brian Magerko:
The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience. - James Niehaus, Scott Neal Reilly, Peter Weyhrauch, James Tittle, R. Michael Young:
Towards Intelligent Narrative-Based Interfaces for Sensemaking. - Joseph C. Osborn, James O. Ryan, Michael Mateas:
Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata. - Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego González, Andrew S. Gordon:
"The Long Walk" From Linear Film to Interactive Narrative. - Justus Robertson, Adam Amos-Binks, R. Michael Young:
Directing Intentional Superposition Manipulation. - Justus Robertson, R. Michael Young:
Narrative Mediation as Probabilistic Planning. - Brandon R. Thorne, R. Michael Young:
Generating Stories that Include Failed Actions by Modeling False Character Beliefs. - Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón:
Towards End-to-End Natural Language Story Generation Systems. - Stephen G. Ware:
Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations. - David R. Winer, Joseph P. Magliano, James A. Clinton, Aidan Osterby, Thomas Ackerman, R. Michael Young:
A Specialized Corpus for Film Understanding. - David R. Winer, R. Michael Young:
Automated Screenplay Annotation for Extracting Storytelling Knowledge. - R. Michael Young:
Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm. - Xun Zhang, Bhuvana C. Inampudi, Norman I. Badler, Mubbasir Kapadia:
Dynamic and Accelerated Partial Order Planning for Interactive Narratives.
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