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Celia Pearce
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2010 – 2019
- 2017
- [c18]Isabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith:
Designing eBee: a reflection on quilt-based game design. FDG 2017: 24:1-24:10 - 2016
- [c17]Celia Pearce, Gillian Smith, Jeanie Choi, Isabella Carlsson:
eBee: Merging Quilting, Electronics & Board Game Design. CHI Extended Abstracts 2016: 3877-3880 - 2015
- [c16]Isabella Carlsson, Jeanie Choi, Gillian Smith, Celia Pearce:
eBee: an electronics quilting bee and game. SIGGRAPH Studio 2015: 22:1 - 2013
- [j10]Tom Boellstorff, Bonnie A. Nardi, Celia Pearce, T. L. Taylor:
Words with friends: writing collaboratively online. Interactions 20(5): 58-61 (2013) - [c15]Celia Pearce, Helen W. Kennedy, John Sharp:
Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies. DiGRA Conference 2013 - [c14]Carl Symborski, Gary M. Jackson, Meg Barton, Geoffrey Cranmer, Byron Raines, Mary Magee Quinn, Celia Pearce:
Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research. DiGRA Conference 2013 - [e1]Celia Pearce, John Sharp, Helen W. Kennedy:
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013. Digital Games Research Association 2013 [contents] - 2010
- [j9]Celia Pearce:
The Ending is Not Yet Written: A Conversation with Rand Miller. Game Stud. 10(1) (2010) - [p1]Celia Pearce, Artemesia:
The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 43-56
2000 – 2009
- 2009
- [c13]Brian Magerko, Waleed Manzoul, Mark O. Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, Celia Pearce:
An empirical study of cognition and theatrical improvisation. Creativity & Cognition 2009: 117-126 - [c12]Mary Flanagan, Celia Pearce:
"Some Assembly Required": Starting and Growing a Game Lab [Abstracts]. DiGRA Conference 2009 - [c11]Celia Pearce:
Collaboration, Creativity and Learning in a Play Community: A Study of The University of There. DiGRA Conference 2009 - 2008
- [j8]Celia Pearce:
The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players. Games Cult. 3(2): 142-174 (2008) - 2007
- [j7]Celia Pearce, Tracy Fullerton, Janine Fron, Jacquelyn Ford Morie:
Sustainable Play: Toward a New Games Movement for the Digital Age. Games Cult. 2(3): 261-278 (2007) - [c10]Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce:
The Hegemony of Play. DiGRA Conference 2007 - [c9]Celia Pearce, Calvin Ashmore:
Principles of emergent design in online games: Mermaids phase 1 prototype. Sandbox@SIGGRAPH 2007: 65-71 - 2006
- [j6]Celia Pearce:
Productive Play: Game Culture From the Bottom Up. Games Cult. 1(1): 17-24 (2006) - 2005
- [j5]Celia Pearce:
A Conversation with Raph Koster. Game Stud. 5(1) (2005) - [c8]Jacquelyn Ford Morie, Celia Pearce:
The Y Factor: Gender and Games (Panel/Workshop). DiGRA Conference 2005 - [c7]Celia Pearce:
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. DiGRA Conference 2005 - [c6]Celia Pearce, Tracy Fullerton, Janine Fron:
Game Innovation Workshop (A Weeklong Atelier). DiGRA Conference 2005 - 2003
- [j4]Celia Pearce:
Game Noir - A Conversation with Tim Schafer. Game Stud. 3(1) (2003) - [c5]Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon:
Game art. SI3D 2003: 213-214 - 2002
- [j3]Celia Pearce:
Emergent authorship: the next interactive revolution. Comput. Graph. 26(1): 21-29 (2002) - [j2]Celia Pearce:
Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright. Game Stud. 2(1) (2002) - [j1]Celia Pearce:
The Player with Many Faces - A Conversation with Louis Castle. Game Stud. 2(2) (2002)
1990 – 1999
- 1998
- [c4]Celia Pearce:
The year of the human. SIGGRAPH Abstracts and Applications 1998: 176 - [c3]Steve DiPaola, Barnett Fox, Athomas Goldberg, Mark S. Meadows, Celia Pearce:
Characters on the Internet (panel): the next generation. SIGGRAPH Abstracts and Applications 1998: 225-227 - 1997
- [c2]Celia Pearce, Jim Ludtke, C. Scott Young, Brad deGraf, Athomas Goldberg:
Narrative environments: virtual reality as a storytelling medium (panel). SIGGRAPH 1997: 440-441 - 1996
- [c1]Celia Pearce, Erik Davis:
The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel). SIGGRAPH 1996: 503-504
Coauthor Index
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