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Guillaume Gilet
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2020 – today
- 2024
- [j10]Nicolas Lutz, Arnaud Schoentgen, Guillaume Gilet:
Fast orientable aperiodic ocean synthesis using tiling and blending. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 49:1-49:22 (2024) - 2023
- [j9]Olivier Therrien, Yannick Levesque, Guillaume Gilet:
Screen space indirect lighting with visibility bitmask. Vis. Comput. 39(11): 5925-5936 (2023) - [i1]Olivier Therrien, Yannick Levesque, Guillaume Gilet:
Screen Space Indirect Lighting with Visibility Bitmask. CoRR abs/2301.11376 (2023) - 2021
- [c6]Charles Poirier, Maxime Descoteaux, Guillaume Gilet:
Accelerating Geometry-Based Spherical Harmonics Glyphs Rendering for dMRI Using Modern OpenGL. CDMRI@MICCAI 2021: 144-155
2010 – 2019
- 2019
- [j8]Arthur Cavalier, Guillaume Gilet, Djamchid Ghazanfarpour:
Local spot noise for procedural surface details synthesis. Comput. Graph. 85: 92-99 (2019) - 2016
- [j7]Yoann Weber, Vincent Jolivet, Guillaume Gilet, Kazuki Nanko, Djamchid Ghazanfarpour:
A phenomenological model for throughfall rendering in real-time. Comput. Graph. Forum 35(4): 13-23 (2016) - [c5]Nicolas Pavie, Guillaume Gilet, Jean-Michel Dischler, Eric Galin, Djamchid Ghazanfarpour:
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis. CGVC 2016: 33-40 - 2015
- [j6]Yoann Weber, Vincent Jolivet, Guillaume Gilet, Djamchid Ghazanfarpour:
A multiscale model for rain rendering in real-time. Comput. Graph. 50: 61-70 (2015) - 2014
- [j5]Guillaume Gilet, Basile Sauvage, Kenneth Vanhoey, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Local random-phase noise for procedural texturing. ACM Trans. Graph. 33(6): 195:1-195:11 (2014) - 2012
- [j4]Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Multi-scale Assemblage for Procedural Texturing. Comput. Graph. Forum 31(7): 2117-2126 (2012) - [j3]Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Multiple kernels noise for improved procedural texturing. Vis. Comput. 28(6-8): 679-689 (2012) - 2010
- [j2]Guillaume Gilet, Jean-Michel Dischler:
An Image-Based Approach for Stochastic Volumetric and Procedural Details. Comput. Graph. Forum 29(4): 1411-1419 (2010) - [c4]Guillaume Gilet, Jean-Michel Dischler, Luc Soler:
Procedural Descriptions of Anisotropic Noisy Textures by Example. Eurographics (Short Papers) 2010: 77-80 - [c3]Guillaume Gilet, Jean-Michel Dischler:
Procedural texture particles. SI3D 2010
2000 – 2009
- 2009
- [j1]Guillaume Gilet, Jean-Michel Dischler:
A Framework for Interactive Hypertexture Modelling. Comput. Graph. Forum 28(8): 2229-2243 (2009) - 2008
- [c2]Guillaume Gilet, Jean-Michel Dischler, Luc Soler:
From Volume Splatting to Raycasting - A Smooth Transition. GRAPP 2008: 217-222 - 2005
- [c1]Guillaume Gilet, Alexandre Meyer, Fabrice Neyret:
Point-based Rendering of Trees. NPH 2005: 67-72
Coauthor Index
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