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Huagen Wan
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2020 – today
- 2024
- [j13]Jiaye Cai, Xianliang Ge, Yu Tian, Liezhong Ge, Hongqi Shi, Huagen Wan, Jie Xu:
Designing Gaze-Based Interactions for Teleoperation: Eye Stick and Eye Click. Int. J. Hum. Comput. Interact. 40(10): 2500-2514 (2024) - 2023
- [j12]Kaiqi Chen, Huagen Wan, Shengdong Zhao, Xutao Liu:
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history. Int. J. Hum. Comput. Stud. 176: 103045 (2023) - 2021
- [j11]Xianliang Ge, Jie Xu, Wanwan Zheng, Hao Ni, Liezhong Ge, Huagen Wan:
The Effects of Initial-Terminal Position on Pointing Task for Touch-Screen Tablet. Int. J. Hum. Comput. Interact. 37(14): 1291-1299 (2021)
2010 – 2019
- 2016
- [c11]Zhenyu Tang, Chenyu Yan, Sijie Ren, Huagen Wan:
HeadPager: Page Turning with Computer Vision Based Head Interaction. ACCV Workshops (3) 2016: 249-257 - 2015
- [j10]Weijie Wang, Huagen Wan:
Real-time camera tracking using hybrid features in mobile augmented reality. Sci. China Inf. Sci. 58(11): 1-13 (2015) - 2013
- [j9]Wenfeng Chen, Shujing Zhu, Huagen Wan, Jieqing Feng:
Dual quaternion based virtual hand interaction modeling. Sci. China Inf. Sci. 56(3): 1-11 (2013) - 2010
- [j8]Xiaoxia Han, Huagen Wan:
A Framework for Virtual Hand Haptic Interaction. Trans. Edutainment 4: 229-240 (2010)
2000 – 2009
- 2009
- [c10]Huagen Wan, Feifei Chen, Xiaoxia Han:
A 4-layer flexible virtual hand model for haptic interaction. VECIMS 2009: 185-190 - [c9]Song Zou, Haiying Xiao, Huagen Wan, Xiaolong Zhou:
Vision-based hand interaction and its application in pervasive games. VRCAI 2009: 157-162 - 2008
- [c8]Huagen Wan, Xiaoxia Han, Zhihua Zhou:
Haptic rendering of complex objects via directional sampling. VRCAI 2008 - 2006
- [j7]Michael Haller, Huagen Wan:
Mixed Reality. From Rendering to Gaming with Pets. Int. J. Virtual Real. 5(3) (2006) - [c7]Zhenhua Zhu, Shuming Gao, Huagen Wan, Wenzhen Yang:
Trajectory-Based Grasp Interaction for Virtual Environments. Computer Graphics International 2006: 300-311 - [c6]Huagen Wan, Yujuan Cao, Xiaoxia Han, Xiaogang Jin:
Physically-Based Real-Time Music Fountain Simulation. Edutainment 2006: 1058-1061 - 2005
- [c5]Zhihua Zhou, Huagen Wan, Shuming Gao, Qunsheng Peng:
A realistic force rendering algorithm for CyberGrasp. CAD/Graphics 2005: 6 - 2004
- [c4]Huagen Wan, Shuming Gao, Qunsheng Peng:
Virtual grasping for virtual assembly tasks. ICIG 2004: 448-451 - [c3]Huagen Wan, Yang Luo, Shuming Gao, Qunsheng Peng:
Realistic virtual hand modeling with applications for virtual grasping. VRCAI 2004: 81-87 - [c2]Zhaowei Fan, Huagen Wan, Shuming Gao:
Simple and rapid collision detection using multiple viewing volumes. VRCAI 2004: 95-99 - [c1]Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng:
Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15 - 2003
- [j6]Huagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai:
Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. Int. J. Image Graph. 3(2): 379-398 (2003) - [j5]Zhaowei Fan, Huagen Wan, Shuming Gao:
IBCD: a fast collision detection algorithm based on image space using OBB. Comput. Animat. Virtual Worlds 14(4): 169-181 (2003) - 2001
- [j4]Xiaogang Jin, Huagen Wan, Qunsheng Peng:
Geometric Deformations Based on 3D Volume Morphing. J. Comput. Sci. Technol. 16(5): 443-449 (2001) - 2000
- [j3]Shuming Gao, Huagen Wan, Qunsheng Peng:
An approach to solid modeling in a semi-immersive virtual environment. Comput. Graph. 24(2): 191-202 (2000) - [j2]Shuming Gao, Huagen Wan, Qunsheng Peng:
Constraint-Based Virtual Solid Modeling. J. Comput. Sci. Technol. 15(1): 56-63 (2000) - [j1]Huagen Wan, Xiaogang Jin, Hujun Bao:
Direct 3D Painting with a Metaball-Based Paintbrush. J. Comput. Sci. Technol. 15(1): 100-104 (2000)
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last updated on 2024-08-05 20:23 CEST by the dblp team
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