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Krzysztof Pietroszek
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2020 – today
- 2023
- [c52]Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Christian Guetl:
Collaborative System Design of Mixed Reality Communication for Medical Training. HICSS 2023: 418-427 - [c51]Manuel Rebol, Alexander Steinmaurer, Florian Gamillscheg, Krzysztof Pietroszek, Christian Gütl, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka:
CPR Emergency Assistance Through Mixed Reality Communication. ITS 2023: 415-429 - [c50]Manuel Rebol, Becky Lake, Michael Reinisch, Krzysztof Pietroszek, Christian Gütl:
Holographic Sports Training. ISS Companion 2023: 70-73 - [c49]Manuel Rebol, Krzysztof Pietroszek, Neal Sikka, Claudia Ranniger, Colton Hood, Adam Rutenberg, Puja Sasankan, Christian Gütl:
Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR? VRST 2023: 20:1-20:11 - [i7]Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, David Li, Christian Gütl:
Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter. CoRR abs/2312.08624 (2023) - [i6]Manuel Rebol, Alexander Steinmaurer, Florian Gamillscheg, Krzysztof Pietroszek, Christian Gütl, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka:
CPR Emergency Assistance Through Mixed Reality Communication. CoRR abs/2312.09150 (2023) - [i5]Manuel Rebol, Krzysztof Pietroszek, Neal Sikka, Claudia Ranniger, Colton Hood, Adam Rutenberg, Puja Sasankan, Christian Gütl:
Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR? CoRR abs/2312.09152 (2023) - [i4]Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Christian Guetl:
Collaborative System Design of Mixed Reality Communication for Medical Training. CoRR abs/2312.09382 (2023) - 2022
- [c48]Manuel Rebol, Claudia Ranniger, Colton Hood, Erin Maria Horan, Adam Rutenberg, Neal Sikka, Yasser Ajabnoor, Safinaz Alshikah, Krzysztof Pietroszek:
Mixed Reality Communication System for Procedural Tasks. AVI 2022: 72:1-72:3 - [c47]Krzysztof Pietroszek, Manuel Rebol, Liudmila Tahai:
Interactive Volumetric Stories Across Immersive Displays. AVI 2022: 73:1-73:3 - [c46]Krzysztof Pietroszek, Manuel Rebol, Becky Lake:
The Meeting: Volumetric Participatory theatre Play in Mixed Reality. HAI 2022: 330-332 - [c45]Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, Alexander Steinmaurer, Christian Gütl:
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation. iLRN 2022: 1-3 - [c44]Manuel Rebol, Krzysztof Pietroszek, Claudia Ranniger, Colton Hood, Adam Rutenberg, Neal Sikka, David Li, Christian Gütl:
Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter. ISMAR 2022: 346-354 - [c43]Becky Lake, Krzysztof Pietroszek:
Space Ocean Library: Interactive Narrative Experience in VR. ISS Companion 2022: 54-56 - [c42]Krzysztof Pietroszek, Manuel Rebol, Becky Lake:
Dill Pickle: Interactive Theatre Play in Virtual Reality. VRST 2022: 51:1-51:2 - [i3]Manuel Rebol, Christian Gütl, Krzysztof Pietroszek:
Real-time Gesture Animation Generation from Speech for Virtual Human Interaction. CoRR abs/2208.03244 (2022) - [i2]Manuel Rebol, Colton Hood, Claudia Ranniger, Adam Rutenberg, Neal Sikka, Erin Maria Horan, Christian Gütl, Krzysztof Pietroszek:
Remote Assistance with Mixed Reality for Procedural Tasks. CoRR abs/2208.03261 (2022) - 2021
- [c41]Manuel Rebol, Christian Gütl, Krzysztof Pietroszek:
Real-time Gesture Animation Generation from Speech for Virtual Human Interaction. CHI Extended Abstracts 2021: 197:1-197:4 - [c40]Jaelyn Domingo, Dimitrije Kostic, Georgia Monahan, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt:
An Analysis of Augmented Reality Aided Vehicle Operation. ICALT 2021: 376-380 - [c39]Manuel Rebol, Christian Gütl, Krzysztof Pietroszek:
Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech. VR 2021: 573-581 - [c38]Krzysztof Pietroszek, Zaki Agraraharja, Christian Eckhardt:
The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. VR Workshops 2021: 647-648 - [c37]Manuel Rebol, Colton Hood, Claudia Ranniger, Adam Rutenberg, Neal Sikka, Erin Maria Horan, Christian Gütl, Krzysztof Pietroszek:
Remote Assistance with Mixed Reality for Procedural Tasks. VR Workshops 2021: 653-654 - [i1]Manuel Rebol, Christian Gütl, Krzysztof Pietroszek:
Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech. CoRR abs/2107.00712 (2021) - 2020
- [c36]Krzysztof Pietroszek:
Interaction in Volumetric Film: An Overview. AVI 2020: 88:1-88:2 - [c35]Krzysztof Pietroszek:
"Vera" - Crossing the Fourth Wall. CHI Extended Abstracts 2020: 1-4 - [c34]Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt:
VSEPR Theory, An Interactive and Immersive Virtual Reality. iLRN 2020: 140-146 - [c33]Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt:
Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. iLRN 2020: 171-177 - [c32]Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt:
An Immersive and Interactive Visualization of Gravitational Waves. iLRN 2020: 178-184 - [c31]Stefan Lontschar, Krzysztof Pietroszek, Christian Gütl, Irene Humer, Christian Eckhardt:
An Immersive and Interactive Visualization of Gravitational Waves. VR Workshops 2020: 597-598 - [c30]Elijah Pinson, Krzysztof Pietroszek, Qi Sun, Christian Eckhardt:
An Open Framework for Infinite Walking With Saccadic Redirection. VRST 2020: 41:1-41:2 - [c29]Krzysztof Pietroszek, Christian Eckhardt:
Volumetric capture for narrative films. VRST 2020: 77:1-77:3
2010 – 2019
- 2019
- [c28]Krzysztof Pietroszek, Amelia Tyson, Felipe Simas Magalhaes, Carlos Enrique Macher Barcenas, Patricia Wand:
Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality. GEM 2019: 1-4 - [c27]Krzysztof Pietroszek:
Mixed-Reality Exhibition for Museum of Peace Corps Experiences using AHMED toolset. SUI 2019: 24:1-24:2 - [c26]Krzysztof Pietroszek:
SIGMA: Spatial Interaction Gaming for Movie- and Arena-goers. SUI 2019: 25:1-25:2 - [c25]Krzysztof Pietroszek, Carl Moore:
AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design. VRST 2019: 53:1-53:2 - [c24]Krzysztof Pietroszek:
IRIS: Inter-Reality Interactive Surface. VRST 2019: 77:1-77:2 - [c23]Krzysztof Pietroszek, Liudmila Tahai:
Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling. VRST 2019: 89:1 - [c22]Krzysztof Pietroszek, Chao Cheng Lin:
UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality. VRST 2019: 97:1-97:2 - [c21]Liudmila Tahai, James R. Wallace, Christian Eckhardt, Krzysztof Pietroszek:
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. VS-GAMES 2019: 1-4 - [r3]Krzysztof Pietroszek:
Raycasting in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - [r2]Krzysztof Pietroszek:
Virtual Hand Metaphor in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - [r1]Krzysztof Pietroszek:
Virtual Pointing Metaphor in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c20]Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai:
Hamlet: directing virtual actors in computational live theater. VRST 2018: 93:1-93:2 - 2017
- [c19]Krzysztof Pietroszek, Liudmila Tahai, James R. Wallace, Edward Lank:
Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. 3DUI 2017: 172-175 - [c18]Krzysztof Pietroszek, Phuc Pham, Christian Eckhardt:
CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW. SUI 2017: 159 - [c17]Christian Eckhardt, John Sullivan, Krzysztof Pietroszek:
Flex: hand gesture recognition using muscle flexing sensors. SUI 2017: 164 - [c16]Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek:
Gauntlet: Travel technique for immersive environments using non-dominant hand. VR 2017: 299-300 - [c15]Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt:
Real-time avatar animation synthesis from coarse motion input. VRST 2017: 71:1-71:2 - [c14]Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek:
VR wildfire prevention: teaching campfire safety in a gamified immersive environment. VRST 2017: 80:1-80:2 - 2016
- [j2]Edward R. Sykes, Dilip Muthukrishnan, Yousif Al-Yousifi, Darren Spriet, Krzysztof Pietroszek:
Mobile devices at the cinema theatre. Entertain. Comput. 15: 21-39 (2016) - [c13]Keiko Katsuragawa, Krzysztof Pietroszek, James R. Wallace, Edward Lank:
Watchpoint: Freehand Pointing with a Smartwatch in a Ubiquitous Display Environment. AVI 2016: 128-135 - [c12]Matthew Johnson, Irene Humer, Brian Zimmerman, Joshua Shallow, Liudmila Tahai, Krzysztof Pietroszek:
Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display. AVI 2016: 316-317 - [c11]Daniel Kharlamov, Krzysztof Pietroszek, Liudmila Tahai:
TickTockRay Demo: Smartwatch Raycasting for Mobile HMDs. SUI 2016: 169 - [c10]Krzysztof Pietroszek, Daniel Kharlamov:
TickTockRay: Smartwatch Raycasting for Mobile HMDs. SUI 2016: 181 - [c9]Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek:
TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. VRST 2016: 363-364 - 2015
- [b1]Krzysztof Pietroszek:
3D Pointing with Everyday Devices: Speed, Occlusion, Fatigue. University of Waterloo, Ontario, Canada, 2015 - [c8]Krzysztof Pietroszek, Liudmila Tahai, James R. Wallace, Edward Lank:
3D interaction with networked public displays using mobile and wearable devices. UbiComp/ISWC Adjunct 2015: 787-788 - [c7]Krzysztof Pietroszek, James R. Wallace, Edward Lank:
Tiltcasting: 3D Interaction on Large Displays using a Mobile Device. UIST 2015: 57-62 - 2014
- [c6]Krzysztof Pietroszek, Anastasia Kuzminykh, James R. Wallace, Edward Lank:
Smartcasting: a discount 3D interaction technique for public displays. OZCHI 2014: 119-128 - 2013
- [c5]Darren Abramson, Krzysztof Pietroszek, Leila Chinaei, Edward Lank, Michael A. Terry:
Classroom response systems in higher education: Meeting user needs with NetClick. EDUCON 2013: 840-846 - 2012
- [c4]Krzysztof Pietroszek, Edward Lank:
Clicking blindly: using spatial correspondence to select targets in multi-device environments. Mobile HCI 2012: 331-334
2000 – 2009
- 2007
- [j1]Krzysztof Pietroszek:
Providing Language Instructor with Artificial Intelligence Assistant. Int. J. Emerg. Technol. Learn. 2(4) (2007) - 2006
- [c3]Krzysztof Czarnecki, Krzysztof Pietroszek:
Verifying feature-based model templates against well-formedness OCL constraints. GPCE 2006: 211-220 - 2005
- [c2]Krzysztof Czarnecki, Michal Antkiewicz, Chang Hwan Peter Kim, Sean Lau, Krzysztof Pietroszek:
Model-driven software product lines. OOPSLA Companion 2005: 126-127 - [c1]Krzysztof Czarnecki, Michal Antkiewicz, Chang Hwan Peter Kim, Sean Lau, Krzysztof Pietroszek:
fmp and fmp2rsm: eclipse plug-ins for modeling features using model templates. OOPSLA Companion 2005: 200-201
Coauthor Index
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last updated on 2024-05-08 21:02 CEST by the dblp team
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