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Sebastian Cmentowski
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2020 – today
- 2024
- [j4]Sukran Karaosmanoglu, Moritz Wegner, Sebastian Cmentowski, Frank Steinicke:
Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-23 (2024) - [c19]Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke:
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. CHI 2024: 309:1-309:28 - [c18]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia Aragon, Syed Ali Asif, Jakki O. Bailey, Meryem Barkallah, Braeden Burger, Sebastian Cmentowski, Jamie Hancock, Leanne Hides, Hongxin Hu, Yang Hu, Wangfan Li, Ruchi Panchanadikar, Niloofar Sayadi, Devin Tebbe, Leslie Wöhler, Xinyue You, Zinan Zhang, Douglas Zytko:
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. CSCW Companion 2024: 288-295 - [i14]Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke:
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. CoRR abs/2403.06776 (2024) - [i13]Sebastian Cmentowski, Sukran Karaosmanoglu, Frank Steinicke:
From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames. CoRR abs/2405.05915 (2024) - 2023
- [b1]Sebastian Cmentowski:
Taking Control of the Virtual World - Novel Perspectives on Interaction in Virtual Environments. University of Duisburg-Essen, Germany, 2023 - [j3]Sebastian Cmentowski, Sukran Karaosmanoglu, Fabian Kievelitz, Frank Steinicke, Jens H. Krüger:
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 73-103 (2023) - [c17]Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krüger:
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. CHI 2023: 786:1-786:18 - [c16]Sebastian Cmentowski, Jens H. Krüger:
Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging. CoG 2023: 1-8 - [i12]Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens H. Krüger:
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. CoRR abs/2302.02803 (2023) - 2022
- [j2]Sebastian Cmentowski, Fabian Kievelitz, Jens Harald Krüger:
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-24 (2022) - 2021
- [c15]Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. CHI 2021: 445:1-445:14 - [c14]Sebastian Cmentowski, Jens H. Krüger:
Exploring the Potential of Vertical Jump Training in Virtual Reality. CHI PLAY 2021: 179-185 - [c13]Sebastian Cmentowski, Jens H. Krüger:
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments. CoG 2021: 1-8 - [c12]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. CoG 2021: 1-8 - [c11]Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. VR 2021: 473-482 - [i11]Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. CoRR abs/2101.04449 (2021) - [i10]Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. CoRR abs/2102.02024 (2021) - [i9]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. CoRR abs/2107.08434 (2021) - [i8]Sebastian Cmentowski, Jens H. Krüger:
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments. CoRR abs/2107.08439 (2021) - 2020
- [j1]Andrey Krekhov, Sebastian Cmentowski, Andre Waschk, Jens H. Krüger:
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 26(1): 547-557 (2020) - [c10]Sebastian Cmentowski, Jens H. Krüger:
Playing With Friends - The Importance of Social Play During the COVID-19 Pandemic. CHI PLAY (Companion) 2020: 209-212 - [c9]Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens H. Krüger:
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR. CHI PLAY 2020: 561-571 - [i7]Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens H. Krüger:
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR. CoRR abs/2008.02582 (2020) - [i6]Sebastian Cmentowski, Jens H. Krüger:
Playing With Friends - The Importance of Social Play During the COVID-19 Pandemic. CoRR abs/2011.00264 (2020)
2010 – 2019
- 2019
- [c8]Sebastian Cmentowski, Andrey Krekhov, Jens Harald Krüger:
Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games. CHI Extended Abstracts 2019 - [c7]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games. CHI PLAY 2019: 287-299 - [c6]Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger:
Toward a Taxonomy of Inventory Systems for Virtual Reality Games. CHI PLAY (Companion) 2019: 363-370 - [c5]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. CHI PLAY 2019: 439-451 - [c4]Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. CoG 2019: 1-8 - [i5]Andrey Krekhov, Sebastian Cmentowski, Andre Waschk, Jens H. Krüger:
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments. CoRR abs/1907.04702 (2019) - [i4]Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. CoRR abs/1907.05220 (2019) - [i3]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. CoRR abs/1907.07466 (2019) - [i2]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games. CoRR abs/1908.00379 (2019) - [i1]Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger:
Toward a Taxonomy of Inventory Systems for Virtual Reality Games. CoRR abs/1908.03591 (2019) - 2018
- [c3]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger:
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. CHI PLAY 2018: 243-256 - [c2]Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
VR Animals: Surreal Body Ownership in Virtual Reality Games. CHI PLAY (Companion) 2018: 503-511 - 2017
- [c1]Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens H. Krüger:
Self-Transforming Controllers for Virtual Reality First Person Shooters. CHI PLAY 2017: 517-529
Coauthor Index
aka: Jens Harald Krüger
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last updated on 2024-12-02 21:30 CET by the dblp team
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