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Eric Sanchez
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2020 – today
- 2024
- [c18]Simon Morard, Elsa Paukovics, Eric Sanchez:
Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis. JCSG 2024: 177-195 - [i1]Nadine Mandran, Estelle Prior, Eric Sanchez, Mathieu Vermeulen:
Reorienting Learning Game Design in Design-Based Research: a Case Study. CoRR abs/2401.05450 (2024) - 2023
- [j9]Fahima Djelil, Eric Sanchez:
Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming. Educ. Inf. Technol. 28(1): 283-302 (2023) - [j8]Simon Morard, Eric Sanchez, Catherine Bonnat:
Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game. Int. J. Serious Games 10(4): 131-151 (2023) - 2022
- [j7]Eric Sanchez, Elsa Paukovics, Lilia Cheniti-Belcadhi, Ghada A. El Khayat, Bilal Said, Ouajdi Korbaa:
What do you mean by learning lab? Educ. Inf. Technol. 27(4): 4501-4520 (2022) - [j6]Catherine Bonnat, Eric Sanchez:
Toward a Digital Companion to Monitor a Mixed Reality Game. Int. J. Serious Games 9(3): 5-21 (2022) - [c17]Gil Oliveira, Nicolas Godinot, Eric Sanchez, Catherine Bonnat, Simon Morard, Sandro Dall'Aglio:
Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems. GALA 2022: 22-31 - [c16]Estelle Prior, Eric Sanchez, Nadine Mandran:
Supporting Knowledge Sharing for the Co-design of Digital Learning Games. GALA 2022: 32-42 - [c15]Simon Morard, Eric Sanchez, Catherine Bonnat:
Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study. GALA 2022: 234-244 - [c14]Eric Sanchez, Nadine Mandran:
Tracking Epistemic Interactions from Online Game-Based Learning. WCCE 2022: 298-308 - 2021
- [c13]Catherine Bonnat, Eric Sanchez:
A Digital Companion to Assist the Game Master for the Orchestration of a Mixed-Reality Game. GALA 2021: 133-142 - 2020
- [j5]Lahcen Oubahssi, Claudine Piau-Toffolon, Guillaume Loup, Eric Sanchez:
From Design to Management of JENs (in the JEN.Lab Project). Int. J. Serious Games 7(1): 23-46 (2020) - [p3]Eric Sanchez:
Game-Based Learning. Encyclopedia of Education and Information Technologies 2020: 1-9 - [p2]Eric Sanchez:
Game-Based Learning. Encyclopedia of Education and Information Technologies 2020: 1-9 - [p1]Eric Sanchez, Herre van Oostendorp, Jan Dirk Fijnheer, Élise Lavoué:
Gamification. Encyclopedia of Education and Information Technologies 2020: 1-11
2010 – 2019
- 2019
- [c12]Maud Plumettaz-Sieber, Catherine Bonnat, Eric Sanchez:
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education. GALA 2019: 32-41 - [c11]Eric Sanchez, Théophile Sanchez:
Let's Listen to the Data: Sonification for Learning Analytics. ICQE 2019: 189-198 - [e1]Don Passey, Rosa Bottino, Cathy Lewin, Eric Sanchez:
Empowering Learners for Life in the Digital Age - IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, Linz, Austria, June 24-28, 2018, Revised Selected Papers. IFIP Advances in Information and Communication Technology 524, Springer 2019, ISBN 978-3-030-23512-3 [contents] - 2018
- [c10]Eric Sanchez, Maud Plumettaz-Sieber:
Teaching and Learning with Escape Games from Debriefing to Institutionalization of Knowledge. GALA 2018: 242-253 - [c9]Fahima Djelil, Pierre-Alain Muller, Eric Sanchez:
Investigating Learners' Behaviours When Interacting with a Programming Microworld - An Empirical Study Based on Playing Analytics. OCCE 2018: 67-76 - [c8]Eric Sanchez, Elsa Paukovics, Sylvia Müller, Nicolas Kramar, Antoine Widmer:
Students' Conducts During a Digital Game-Based Museum School Visit. OCCE 2018: 151-160 - [c7]Guillaume Bonvin, Eric Sanchez, Pierre-Antoine Champin, Rémi Casado, Nathalie Guin, Marie Lefèvre:
Assessing Social Engagement in a Digital Role-Playing Game - Changes over Time and Gender Differences. OCCE 2018: 161-166 - 2017
- [j4]Eric Sanchez, Shawn Young, Caroline Jouneau-Sion:
Classcraft: from gamification to ludicization of classroom management. Educ. Inf. Technol. 22(2): 497-513 (2017) - [j3]Eric Sanchez, Réjane Monod-Ansaldi, Caroline Vincent, Sina Safadi-Katouzian:
A praxeological perspective for the design and implementation of a digital role-play game. Educ. Inf. Technol. 22(6): 2805-2824 (2017) - [c6]Eric Sanchez, Nadine Mandran:
Exploring Competition and Collaboration Behaviors in Game-Based Learning with Playing Analytics. EC-TEL 2017: 467-472 - [c5]Guillaume Bonvin, Eric Sanchez:
Social Engagement in a Digital Role-Playing Game Dedicated to Classroom Management. GALA 2017: 137-147 - 2016
- [c4]Eric Sanchez, Claudine Piau-Toffolon, Lahcen Oubahssi, Audrey Serna, Iza Marfisi-Schottman, Guillaume Loup, Sébastien George:
Toward a Play Management System for Play-Based Learning. EC-TEL 2016: 484-489 - 2015
- [c3]Fahima Djelil, Benjamin Albouy-Kissi, Adelaide Albouy-Kissi, Eric Sanchez, Jean-Marc Lavest:
Towards a 3D Virtual Game for Learning Object-Oriented Programming Fundamentals and C++ Language - Theoretical Considerations and Empirical Results. CSEDU (2) 2015: 289-294 - 2013
- [j2]Caroline Jouneau-Sion, Eric Sanchez:
Preparing schools to accommodate the challenge of Web 2.0 technologies. Educ. Inf. Technol. 18(2): 265-270 (2013) - 2011
- [j1]Eric Sanchez:
Usage d'un jeu sérieux dans l'enseignement secondaire. Modélisation comportementale et épistémique de l'apprenant. Rev. d'Intelligence Artif. 25(2): 203-222 (2011) - [c2]Pierre Bénech, Valérie Emin, Jana Trgalová, Eric Sanchez:
Role-Playing Game for the Osteopathic Diagnosis. EC-TEL 2011: 495-500
2000 – 2009
- 2009
- [c1]Eric Sanchez:
Innovative Teaching/Learning with Geotechnologies in Secondary Education. WCCE 2009: 65-74
Coauthor Index
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last updated on 2024-12-02 21:32 CET by the dblp team
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