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Athanasios Vourvopoulos
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2020 – today
- 2024
- [j9]Bruno Pereira Cipriano, Bernardo Baltazar, Nuno Fachada, Athanasios Vourvopoulos, Pedro Alves:
Bridging the Gap between Project-Oriented and Exercise-Oriented Automatic Assessment Tools. Comput. 13(7): 162 (2024) - 2023
- [j8]Katarina Vagaja, Klaus Linkenkaer-Hansen, Athanasios Vourvopoulos:
Avatar embodiment prior to motor imagery training in VR does not affect the induced event-related desynchronization: a pilot study. Frontiers Virtual Real. 4 (2023) - [j7]Gustavo Caetano, Inês Esteves, Athanasios Vourvopoulos, Mathis Fleury, Patrícia Figueiredo:
NeuXus open-source tool for real-time artifact reduction in simultaneous EEG-fMRI. NeuroImage 280: 120353 (2023) - 2022
- [c28]Athanasios Vourvopoulos, Diego Andrés Blanco-Mora, Audrey Aldridge, Carolina Jorge Vieira, Patrícia Figueiredo, Sergi Bermúdez i Badia:
Enhancing Motor-Imagery Brain-Computer Interface Training With Embodied Virtual Reality: A Pilot Study With Older Adults. MetroXRAINE 2022: 157-162 - 2021
- [j6]Fotis Liarokapis, Sebastian von Mammen, Athanasios Vourvopoulos:
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments. J. Multimodal User Interfaces 15(3): 255-256 (2021) - [c27]Diego Andrés Blanco-Mora, Audrey Aldridge, Carolina Jorge Vieira, Athanasios Vourvopoulos, Patrícia Figueiredo, Sergi Bermúdez i Badia:
Finding the Optimal Time Window for Increased Classification Accuracy during Motor Imagery. BIODEVICES 2021: 144-151 - [p1]Athanasios Vourvopoulos, Evangelos Niforatos, Sergi Bermúdez i Badia, Fotis Liarokapis:
Brain-Computer Interfacing with Interactive Systems - Case Study 2. Intelligent Computing for Interactive System Design 2021: 237-272 - 2020
- [j5]Julia M. Juliano, Ryan P. Spicer, Athanasios Vourvopoulos, Stephanie Lefebvre, Kay Jann, Tyler Ard, Emiliano Santarnecchi, David M. Krum, Sook-Lei Liew:
Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study. Sensors 20(4): 1204 (2020) - [c26]Evangelos Niforatos, Adam Palma, Roman Gluszny, Athanasios Vourvopoulos, Fotis Liarokapis:
Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making. CHI 2020: 1-12 - [c25]Evangelos Niforatos, Athanasios Vourvopoulos, Michail N. Giannakos:
Endowing Head-Mounted Displays with Physiological Sensing for Augmenting Human Learning and Cognition. CrossMMLA@LAK 2020: 49-52 - [d1]Andrea Farabbi, Fabiola Ghiringhelli, Luca T. Mainardi, João Miguel Sanches, Plinio Moreno, José Santos-Victor, Patrícia Figueiredo, Athanasios Vourvopoulos:
Motor-Imagery EEG Dataset During Robot-Arm Control. Zenodo, 2020 - [i1]Athanasios Vourvopoulos, Simon Legeay, Patrícia Figueiredo:
NeuXus: A Biosignal Processing and Classification Pipeline for Real-Time Brain-Computer Interaction. CoRR abs/2012.12794 (2020)
2010 – 2019
- 2019
- [c24]Teresa Bucho, Gina Caetano, Athanasios Vourvopoulos, Floriana Accoto, Inês Esteves, Sergi Bermúdez i Badia, Agostinho C. Rosa, Patrícia Figueiredo:
Comparison of Visual and Auditory Modalities for Upper-Alpha EEG-Neurofeedback. EMBC 2019: 5960-5966 - [c23]Athanasios Vourvopoulos, Octavio Marin-Pardo, Meghan Neureither, David Saldana, Esther Jahng, Sook-Lei Liew:
Multimodal Head-Mounted Virtual-Reality Brain-Computer Interface for Stroke Rehabilitation - A Clinical Case Study with REINVENT. HCI (9) 2019: 165-179 - [c22]Octavio Marin-Pardo, Athanasios Vourvopoulos, Meghan Neureither, David Saldana, Esther Jahng, Sook-Lei Liew:
Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation. HCI (33) 2019: 274-281 - [c21]Athanasios Vourvopoulos, Evangelos Niforatos, Michail N. Giannakos:
EEGlass: an EEG-eyeware prototype for ubiquitous brain-computer interaction. UbiComp/ISWC Adjunct 2019: 647-652 - 2018
- [b1]Athanasios Vourvopoulos:
Using brain-computer interaction and multimodal virtual-reality for augmenting stroke neurorehabilitation. University of Madeira, Portugal, 2018 - [c20]Athanasios Vourvopoulos, André Ferreira, Sergi Bermúdez i Badia:
Development and Assessment of a Self-paced BCI-VR Paradigm Using Multimodal Stimulation and Adaptive Performance. PhyCS (Selected Papers) 2018: 1-22 - 2017
- [j4]Evangelos Niforatos, Athanasios Vourvopoulos, Marc Langheinrich:
Understanding the potential of human-machine crowdsourcing for weather data. Int. J. Hum. Comput. Stud. 102: 54-68 (2017) - [j3]Athanasios Vourvopoulos, Sergi Bermúdez i Badia, Fotis Liarokapis:
EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction. Vis. Comput. 33(4): 533-546 (2017) - [c19]Evangelos Niforatos, Athanasios Vourvopoulos, Marc Langheinrich:
Amplifying human cognition: bridging the cognitive gap between human and machine. UbiComp/ISWC Adjunct 2017: 673-680 - [c18]Athanasios Vourvopoulos, Evangelos Niforatos, Michal Hlinka, Filip Skola, Fotis Liarokapis:
Investigating the effect of user profile during training for BCI-based games. VS-GAMES 2017: 117-124 - 2016
- [c17]Athanasios Vourvopoulos, Sergi Bermúdez i Badia:
Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related? AH 2016: 19:1-19:8 - [c16]Athanasios Vourvopoulos, André Ferreira, Sergi Bermúdez i Badia:
NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback. PhyCS 2016: 43-53 - 2015
- [c15]André Ferreira, Athanasios Vourvopoulos, Sergi Bermúdez i Badia:
Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine. BIH 2015: 202-211 - [c14]Fotis Liarokapis, Athanasios Vourvopoulos, Alina Ene:
Examining User Experiences through a Multimodal BCI Puzzle Game. IV 2015: 488-493 - [c13]Evangelos Niforatos, Athanasios Vourvopoulos, Marc Langheinrich:
Weather with you: evaluating report reliability in weather crowdsourcing. MUM 2015: 152-162 - [c12]Athanasios Vourvopoulos, Fotis Liarokapis, Mon-Chu Chen:
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study. VS-GAMES 2015: 1-8 - 2014
- [j2]Athanasios Vourvopoulos, Fotis Liarokapis:
Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study. Comput. Electr. Eng. 40(2): 714-729 (2014) - [j1]Fotis Liarokapis, Kurt Debattista, Athanasios Vourvopoulos, Panagiotis Petridis, Alina Ene:
Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study. Entertain. Comput. 5(4): 391-399 (2014) - [c11]Athanasios Vourvopoulos, Ana Lucia Faria, Kushal Ponnam, Sergi Bermúdez i Badia:
RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living. Advances in Computer Entertainment 2014: 26:1-26:8 - [c10]Evangelos Niforatos, Pedro F. Campos, Athanasios Vourvopoulos, André Dória, Marc Langheinrich:
Atmos: a hybrid crowdsourcing approach to weather estimation. UbiComp Adjunct 2014: 135-138 - [c9]Júlio Alves, Athanasios Vourvopoulos, Alexandre Bernardino, Sergi Bermúdez i Badia:
Eye gaze patterns after stroke: correlates of a VR action execution and observation task. PervasiveHealth 2014: 339-342 - [c8]Davide Neves, Athanasios Vourvopoulos, Monica Cameirao, Sergi Bermúdez i Badia:
An assistive mobile platform for delivering knowledge of performance feedback. PervasiveHealth 2014: 440-442 - [c7]Davide Neves, Athanasios Vourvopoulos, Monica Cameirao, Sergi Bermúdez i Badia:
Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke. REHAB 2014: 91-103 - 2013
- [c6]Athanasios Vourvopoulos, Ana Lucia Faria, Monica Cameirao, Sergi Bermúdez i Badia:
RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation. Healthcom 2013: 454-459 - [c5]Hildegardo Noronha, Ricardo Sol, Athanasios Vourvopoulos:
Comparing the Levels of Frustration between an Eye-Tracker and a Mouse: A Pilot Study. SouthCHI 2013: 107-121 - [c4]Fotis Liarokapis, Athanasios Vourvopoulos, Alina Ene, Panagiotis Petridis:
Assessing Brain-Computer Interfaces for Controlling Serious Games. VS-GAMES 2013: 1-4 - 2012
- [c3]Athanasios Vourvopoulos, Fotis Liarokapis:
Robot Navigation Using Brain-Computer Interfaces. TrustCom 2012: 1785-1792 - [c2]Athanasios Vourvopoulos, Fotis Liarokapis, Panagiotis Petridis:
Brain-controlled serious games for cultural heritage. VSMM 2012: 291-298 - 2011
- [c1]Athanasios Vourvopoulos, Fotis Liarokapis:
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity. VS-GAMES 2011: 140-143
Coauthor Index
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