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Thiago Ize
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2010 – 2019
- 2018
- [j6]Iliyan Georgiev, Thiago Ize, Mike Farnsworth, Ramón Montoya-Vozmediano, Alan King, Brecht Van Lommel, Angel Jimenez, Oscar Anson, Shinji Ogaki, Eric Johnston, Adrien Herubel, Declan Russell, Frédéric Servant, Marcos Fajardo:
Arnold: A Brute-Force Production Path Tracer. ACM Trans. Graph. 37(3): 32 (2018) - 2013
- [c5]Carson Brownlee, Thiago Ize, Charles D. Hansen:
Image-parallel Ray Tracing using OpenGL Interception. EGPGV@Eurographics 2013: 65-72 - 2012
- [c4]Daniel M. Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew Kensler:
Fast, effective BVH updates for animated scenes. I3D 2012: 197-204 - [p1]E. Wes Bethel, Thiago Ize, Carson Brownlee:
Rendering. High Performance Visualization 2012 - 2011
- [j5]Thiago Ize, Charles D. Hansen:
RTSAH Traversal Order for Occlusion Rays. Comput. Graph. Forum 30(2): 297-305 (2011) - [c3]Thiago Ize, Carson Brownlee, Charles D. Hansen:
Real-Time Ray Tracer for Visualizing Massive Models on a Cluster. EGPGV@Eurographics 2011: 61-69
2000 – 2009
- 2009
- [b1]Thiago Ize:
Efficient Acceleration Structures for Ray Tracing Static and Dynamic Scenes. University of Utah, USA, 2009 - [j4]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Comput. Graph. Forum 28(6): 1691-1722 (2009) - 2008
- [j3]Ingo Wald, Thiago Ize, Steven G. Parker:
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. Comput. Graph. 32(1): 3-13 (2008) - 2007
- [j2]Christiaan P. Gribble, Thiago Ize, Andrew E. Kensler, Ingo Wald, Steven G. Parker:
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007) - [c2]Thiago Ize, Ingo Wald, Steven G. Parker:
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures. EGPGV 2007: 101-108 - [c1]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Eurographics (State of the Art Reports) 2007: 89-116 - 2006
- [j1]Ingo Wald, Thiago Ize, Andrew E. Kensler, Aaron Knoll, Steven G. Parker:
Ray tracing animated scenes using coherent grid traversal. ACM Trans. Graph. 25(3): 485-493 (2006)
Coauthor Index
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