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Computers & Graphics, Volume 76
Volume 76, November 2018
- Joaquim A. Jorge:
A Note from the Editor in Chief. 1-
- Zana Vosough, Marius Hogräfer, Loïc Alain Royer, Rainer Groh, Hans-Jörg Schulz:
Parallel hierarchies: A visualization for cross-tabulating hierarchical categories. 1-17 - Sheldon Andrews, Kenny Erleben, Fabrice Jaillet, Gabriel Zachmann:
Foreword to the Special Section on VRIPHYS 2018. 3- - Soraia Raupp Musse, Daniel Thalmann, Rafael Bidarra:
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018). 5-
- Victor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel:
Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments. 18-28
- Weijie Huang, Guoshan Zhang:
GPU-based multilayer invariant EKF for camera localization. 29-36
- Stefan Band, Christoph Gissler, Andreas Peer, Matthias Teschner:
MLS pressure boundaries for divergence-free and viscous SPH fluids. 37-46
- Felix Hülsmann, Jan Philip Göpfert, Barbara Hammer, Stefan Kopp, Mario Botsch:
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes. 47-59 - Zhiguang Liu, Liuyang Zhou, Howard Leung, Hubert P. H. Shum:
High-quality compatible triangulations and their application in interactive animation. 60-72
- Sergio N. Silva Junior, Felipe C. Chamone, Renato C. Ferreira, Erickson R. Nascimento:
A 3D modeling methodology based on a concavity-aware geometric test to create 3D textured coarse models from concept art and orthographic projections. 73-83
- François Dagenais, Valentin Vervondel, Julián Guzman, Alexander Hay, Sébastien Delorme, David Mould, Eric Paquette:
Extended virtual pipes for the stable and real-time simulation of small-scale shallow water. 84-95
- Bruno A. D. Marques, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos:
Deep spherical harmonics light probe estimator for mixed reality games. 96-106
- Steeven Villa, Abel Ticona, Rafael P. Torchelsen, Luciana Porcher Nedel, Anderson Maciel:
Heat-based bidirectional phase shifting simulation using position-based dynamics. 107-116 - Julio Toss, Cicero Augusto de Lara Pahins, Bruno Raffin, João Luiz Dihl Comba:
Packed-Memory Quadtree: A cache-oblivious data structure for visual exploration of streaming spatiotemporal big data. 117-128 - George A. M. Gomes, Emanuele Marques dos Santos, Creto Augusto Vidal, Ticiana L. Coelho da Silva, José Antônio Fernandes de Macêdo:
Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU. 129-141
- Henrique Galvan Debarba, Ronan Boulic, Roy Salomon, Olaf Blanke, Bruno Herbelin:
Self-attribution of distorted reaching movements in immersive virtual reality. 142-152
- Marcelo da Mata Oliveira, Luiza A. Hagemann, Airton L. Kronbauer, Manuel M. Oliveira:
Mobile campimetry. 153-166
- Jose Guedes dos Santos, João Paulo Silva do Monte Lima:
Particle swarm optimization for 3D object tracking in RGB-D images. 167-180
- Pengyu Wang, Yuan Gan, Panpan Shui, Fenggen Yu, Yan Zhang, Songle Chen, Zhengxing Sun:
Corrigendum to "3D shape segmentation via shape fully convolutional networks" [Computers & Graphics 70 (2018) 128-139]. 181 - Pengyu Wang, Yuan Gan, Panpan Shui, Fenggen Yu, Yan Zhang, Songle Chen, Zhengxing Sun:
3D shape segmentation via shape fully convolutional networks. 182-192
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