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TIDSE 2004: Darmstadt, Germany
- Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix:
Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings. Lecture Notes in Computer Science 3105, Springer 2004, ISBN 3-540-22283-9
Keynote Speech
- Norman I. Badler:
Embodied Agents and Meaningful Motion. 1-2
Interactive Storytelling
- Michael Mateas, Andrew Stern:
Natural Language Understanding in Façade: Surface-Text Processing. 3-13 - Nicolas Szilas:
Stepping into the Interactive Drama. 14-25 - Ido Iurgel:
From Another Point of View: Art-E-Fact. 26-35 - Isabel Machado, Paul Brna, Ana Paiva:
1, 2, 3 .... Action! Directing Real Actors and Virtual Characters. 36-41 - Daniel Roberts, Mark Wright:
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative. 42-47 - Federico Peinado, Pablo Gervás:
Transferring Game Mastering Laws to Interactive Digital Storytelling. 48-54 - Shachindra Nath:
Narrativity of User Experience: Presence as Transportation in IVE Based Narrative Systems. 55-60 - Gabriela Tully, Susan Turner:
Integrated Decision Points for Interactive Movies. 61-67
Virtual Human
- Stéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen:
Autonomous Virtual Actors. 68-78 - Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig:
Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform. 79-88 - Norbert Braun, Thomas Rieger:
Evaluation of a Virtual Narrator's Expressiveness in Terms of Suspense Signaling. 89-94 - Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt:
Emotional Characters for Automatic Plot Creation. 95-100
Authoring
- Stéphane Donikian, Jean-Noël Portugal:
Writing Interactive Fiction Scenarii with DraMachina. 101-112 - Daniel F. Abawi, Silvan Reinhold, Ralf Dörner:
A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality. 113-118 - Richard Wages, Benno Grützmacher, Stefan Conrad:
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR. 119-125 - Catherine Vaucelle, Glorianna Davenport:
A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie. 126-131
Mobile
- Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley:
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time. 132-141 - Christian Geiger, Volker Paelke, Christian Reimann:
Mobile Entertainment Computing. 142-147
Learning
- Leonie Schäfer, Agnes Stauber, Bozana Bokan:
StoryNet: An Educational Game for Social Skills. 148-157 - Peter Stephenson, Keiko Satoh, Audrey Klos, Diane Kinloch, Emily Taylor, Cindy Chambers:
Inner Earth: Towards Interaction Patterns. 158-163 - Oliver Schneider, Stefan Göbel, Christian Meyer zu Ermgassen:
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario. 164-170 - Ulrike Spierling:
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications. 171-176 - Anja Hoffmann, Birgit Riemenschneider:
Experience the Antique Olympics! An Interactive Educational Narrative. 177-182
Theory
- Craig A. Lindley:
Narrative, Game Play, and Alternative Time Structures for Virtual Environments. 183-194
Applications
- Daniel Gonçalves, Joaquim A. Jorge:
Telling Stories with Dialogue Boxes to Retrieve Documents. 195-206 - Peter Hoffmann, Tim Eggert, Lia Hadley, Michael Herczeg:
Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade. 207-212 - Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner:
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series. 213-218
Gaming
- Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra:
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. 219-231 - Laurent Cozic, Stephen Boyd Davis, Huw Jones:
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film. 232-239 - Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny Hey, Aurimas Gauziskas, Marcelle A. Stienstra, Martin Andresen:
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground. 240-245
Demos and Exhibitions
- Tamiko Thiel:
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives. 246-251 - Marlena Corcoran:
Poetics of Voicemail: The Tree-Structured Narrative of BirthData. 252-257 - Horst Hörtner, Pascal Maresch, Robert Praxmarer, Christian Naglhofer:
Libro Vision: Gesture-Controlled Virtual Book. 258-263 - Axel Feix, Stefan Göbel, Rene Zumack:
DinoHunter: Platform for Mobile Edutainment Applications in Museums. 264-269 - Jens Geelhaar, Lars Wieneke, Peter Mende, Jens Wille:
An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology. 270-276 - Deneva Goins, Janine Huizinga:
Monotony: An Experimental Interactive Narrative. 277-283 - Maarten Devillé, Hugues Huygens, Vincent Regent:
The Fabulous Adventures of MC Walker: Conceptual Videogame. 284-289 - Finula Biermann, Hugo Binder:
Janus - Keeper of the Gate to the Otherworld. 290-292 - Harald Kibbat:
Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling. 293-296 - Josef Behringer, Udo Engbring-Romang, Stefan Göbel:
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century. 297-302
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