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JCSG (SGDA/GameDays) 2018: Darmstadt, Germany
- Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, ISBN 978-3-030-02761-2
Invited Talks and Workshops
- Remco Polman, Michael Trotter, Dylan Poulus, Erika Borkoles:
eSport: Friend or Foe? 3-8 - André Czauderna:
Academic Game Design Education: A Comparative Perspective. 9-12 - Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera:
Making Serious Games with Reusable Software Components. 13-16
Serious Games Studies
- Marietta Menner, Klaus Bredl, Stefan Büttner, Lukas Rust, Simon Flutura:
The Development of the Serious Game "Composites Cup on Tortuga" with the Support of "Kraken". 19-29 - Fabian Schmitt, Seethu M. Christopher, Kirill Tumanov, Gerhard Weiss, Rico Möckel:
Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities. 30-42 - Heinrich Söbke, Raimo Harder, Uwe Plank-Wiedenbeck:
Two Decades of Traffic System Education Using the Simulation Game MOBILITY. 43-53 - Jingya Li, Erik Van der Spek, Jun Hu, Loe M. G. Feijs:
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning. 54-65 - Harshal Tupsamudre, Rahul Wasnik, Shubhankar Biswas, Sankalp Pandit, Sukanya Vaddepalli, Aishwarya Shinde, C. J. Gokul, Vijayanand Banahatti, Sachin Lodha:
GAP: A Game for Improving Awareness About Passwords. 66-78 - Reham Ayman, Nada Sharaf, Ghada Ahmed, Slim Abdennadher:
MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game. 79-90 - Andrea Ortiz, Cristian Vitery, Carolina González, Hendrys Tobar-Muñoz:
Evaluation of an Augmented Reality Multiplayer Learning Game. 91-100 - Ridima Ramesh, Xueyang Wang, Daniel Wolpow, Yidi Zhu, Yutian Zheng, Michael G. Christel, Scott Stevens:
Prism, a Game to Promote Autism Acceptance Among Elementary School Students. 101-106
Game-Based Learning and Teaching
- Elena Parra, Carla de Juan Ripoll, Mariano Alcañiz Raya, Irene Alice Chicchi Giglioli:
Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game. 109-119 - Cyril Brom, Filip Dechterenko, Vít Sisler, Zdenek Hlávka, Jirí Lukavský:
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab. 120-132 - Michael D. Kickmeier-Rust:
Predicting Learning Performance in Serious Games. 133-144 - Jan L. Plass, Bruce D. Homer, Shashank Pawar, Frankie Tam:
Connecting Theory and Design Through Research: Cognitive Skills Training Games. 145-158 - Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz:
Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model. 159-168 - Augusto Garcia-Agundez, Eduard Dobermann, Stefan Göbel:
Design of a BCI Controlled Serious Game for Concentration Training. 169-174 - Polona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel:
A Concept of a Training Environment for Police Using VR Game Technology. 175-181 - Jürgen Hagler, Michael Lankes, Andrea Aschauer:
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation. 182-188
Game Development - Serious Games Design, Models, Tools and Emerging Technologies
- Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models. 191-203 - Michael A. Miljanovic, Jeremy S. Bradbury:
A Review of Serious Games for Programming. 204-216 - Thomas Tregel, Andreas Gilbert, Robert Arthur Konrad, Petra Schäfer, Stefan Göbel:
Examining Approaches for Mobility Detection Through Smartphone Sensors. 217-228 - Barbara Göbl, Dayana Hristova, Suzana Jovicic, Thomas Slunecko, Marie-France Chevron, Helmut Hlavacs:
Towards a More Reflective Social Media Use Through Serious Games and Co-design. 229-234 - Augusto Garcia-Agundez, Florian Baumgartl, Fritz Kendeffy, Robert Arthur Konrad, Hendrik Wunsch, Stefan Göbel:
Development of a Wii Balance Board Array System for Exergames. 235-240 - Vinícius Silva, Filomena O. Soares, João Sena Esteves, Ana Paula Pereira Vieira:
Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction. 241-247 - Robert Arthur Konrad, Thomas Tregel, Stefan Göbel:
Game Design Principles in a Game Programming Framework. 248-252 - Michael A. Miljanovic, Jeremy S. Bradbury:
Making Serious Programming Games Adaptive. 253-259
Serious Games for Health
- Anna Lisa Martin-Niedecken, Elisa D. Mekler:
The ExerCube: Participatory Design of an Immersive Fitness Game Environment. 263-275 - Mohammad Rahmani, Blas Herrera, Oleh Kachmar, Julián Cristiano, Domenec Puig:
Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players. 276-281 - José Azevedo, Vinícius Silva, Filomena O. Soares, Ana Paula Pereira Vieira, João Sena Esteves:
An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders. 282-287 - Jorge Doménech, Josué Ferri, Ruben Costa, Pedro Oliveira, António Grilo, Greet Cardon, Ann DeSmet, Ayla Schwarz, Jeroen Stragier, Andrew Pomazanskyi, Jevgenijs Danilins:
SmartLife - Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents. 288-293
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