default search action
ICEC-JCSG 2019: Arequipa, Peru
- Erik D. Van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge:
Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. Lecture Notes in Computer Science 11863, Springer 2019, ISBN 978-3-030-34643-0
Mixed Reality
- Erwin Andre, Helmut Hlavacs:
Diminished Reality Based on 3D-Scanning. 3-14 - Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli. 15-27 - Valentina Nisi, Vanessa Cesário, Nuno Nunes:
Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace. 28-41 - Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado:
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments. 42-54
Virtual Reality
- Polona Caserman, Michelle Martinussen, Stefan Göbel:
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. 57-69 - Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado:
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD. 70-84 - Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Höffner, John A. Bateman, Rainer Malaka:
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation. 85-96 - Erik D. Van der Spek, Luuk P. M. Roelofs:
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax? 97-110 - Michael D. Kickmeier-Rust, Philipp Hann, Michael Leitner:
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks. 111-118
Entertainment Algorithms
- Ícaro Goulart, Aline Paes, Esteban Clua:
Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning. 121-133 - Yubin Liang, Wanxiang Li, Kokolo Ikeda:
Procedural Content Generation of Rhythm Games Using Deep Learning Methods. 134-145 - Kosuke Nonaka, Junki Saito, Satoshi Nakamura:
Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music. 146-157 - William Rao Fernandes, Guillaume Levieux:
\delta -logit : Dynamic Difficulty Adjustment Using Few Data Points. 158-171
Game Design and Development
- Filipe M. B. Boaventura, Victor Travassos Sarinho:
A Feature-Based Approach to Develop Digital Board Games. 175-186 - Bernard Cheng, T. C. Nicholas Graham:
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games. 187-200 - Franco Eusébio Garcia, Vânia Paula de Almeida Néris:
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games. 201-213 - Supara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge, Rainer Malaka:
Exploring the Effect of Game Premise in Cooperative Digital Board Games. 214-227 - Georg Volkmar, Nikolas Mählmann, Rainer Malaka:
Procedural Content Generation in Competitive Multiplayer Platform Games. 228-234
Interaction Technologies
- Gabriel Ferreira Alves, Anselmo Antunes Montenegro, Daniela G. Trevisan:
Creating Layouts for Virtual Game Controllers Using Generative Design. 237-249 - Christophe Bortolaso, Jérémy Bourdiol, T. C. Nicholas Graham:
Enhancing Communication and Awareness in Asymmetric Games. 250-262 - Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Jardim Nunes:
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT. 263-277 - Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura:
Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music. 278-284
Measurement and Effects
- Petar Jercic:
Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games. 287-298 - Luiz Bernardo Martins Kummer, Hiroyuki Iida, Júlio César Nievola, Emerson Cabrera Paraiso:
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs. 299-310 - Andrew Reilly, Dirk Van Rooy, Simon D. Angus:
An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural Research. 311-323 - Laura A. Waters, Karen L. Blackmore:
Using Game-Based Environments to Measure Cognitive Decision Making. 324-330 - Andrew J. A. Seyderhelm, Karen L. Blackmore, Keith Nesbitt:
Towards Cognitive Adaptive Serious Games: A Conceptual Framework. 331-338
Serious Game Applications
- Murilo Crivellari Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa Tavares de Oliveira Barros, Matheus Santana:
Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review. 341-352 - Marcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho-Filho, André Santanchè:
Analytical Design of Clinical Cases for Educational Games. 353-365 - Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka:
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game. 366-376 - Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, Javier Gómez:
Designing Game-Inspired Applications to Increase Daily PA for People with ID. 377-382 - Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro:
An Educational Game About Math and Magic. 383-389
Poster Papers
- Gabriel Silva de Azevedo, Victor Travassos Sarinho:
"Aedes Vs. Repellents": Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito. 393-397 - Oto A. L. Cunha, Joimar B. Gonçalves, Victor Travassos Sarinho:
Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry. 398-401 - Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe:
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol. 402-406 - Bruno C. Matias, Victória O. Gomes, Victor Travassos Sarinho:
UGC Generator: An Open Access Web Tool to Model Unified Game Canvas. 407-411 - Charly Harbord, Euan W. Dempster:
Avatars: The Other Side of Proteus's Mirror - A Study into Avatar Choice Regarding Perception. 412-416 - Manuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chávez, Edison Chiclla, Antonio Silva-Sprock, Leônidas de Oliveira Brandão:
Presenting the Key Ideas of Fractions Through MathFractions: A Game Based Learning. 417-421 - Bruno C. Matias, Victória O. Gomes, Victor Travassos Sarinho:
"Ultimate Food Defense": A Serious Game for Healthy Eating Behavior Awareness. 422-425 - Robert Olszewski, Mateusz Cegielka, Jacek Wesolowski:
The Concept and Development of a Serious Game "Alter Eco" as Part of Creating a Digital Twin of a Smart City. 426-430 - Victor Travassos Sarinho:
"BDD Assemble!": A Paper-Based Game Proposal for Behavior Driven Development Design Learning. 431-435 - Juan Suaza, Edwin Gamboa, María Trujillo:
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games. 436-440 - Matheus Teixeira, Victor Munduruca, Victor Travassos Sarinho:
"University Universe": A Mobile Game to Simulate the University Student Life. 441-444
Demonstrations
- Sho Sugimoto, Hisashi Miyamori:
GaZone: VR Image Browsing System Providing Feelings of Happiness. 447-451 - Manuella Vieira, Victor Travassos Sarinho:
AutomataMind: A Serious Game Proposal for the Automata Theory Learning. 452-455
Designing Serious Mobile Location-Based Augmented Reality Games
- Sobah Abbas Petersen, Peter Ahcin, Idar Petersen:
Smiling Earth - Citizens' Awareness on Environmental Sustainability Using Energy and Transport Data. 459-465 - Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan:
Using a Location-Based AR Game in Environmental Engineering. 466-469 - Thomas Tregel, Felix Leber, Stefan Göbel:
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games. 470-476
Workshops
- Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan:
Designing Serious Mobile Location-Based Games. 479-484 - Franco Eusébio Garcia, Thomas Westin, Jérôme Dupire:
Workshop: Towards Inclusive Co-creation of Inclusive Games. 485-488
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.