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16th ICIDS 2023: Kobe, Japan - Part I
- Lissa Holloway-Attaway, John T. Murray:
Interactive Storytelling - 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14383, Springer 2023, ISBN 978-3-031-47654-9
Theory, History and Foundations
- Matthew Higgins:
Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction. 3-20 - Hartmut Koenitz, Mirjam Palosaari Eladhari:
When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and Design. 21-37 - Mirek Stolee:
A Refinement-Based Narrative Model for Escape Games. 38-53
Social and Cultural Contexts
- Jonathan Barbara, Hartmut Koenitz, Breanne Pitt, Colette Daiute, Cristina Sylla, Serge Bouchardon, Samira Soltani:
IDNs in Education: Skills for Future Generations. 57-72 - Joshua A. Fisher:
Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives. 73-88 - Renata Loureiro Frade, Mário Vairinhos:
Digital Storytelling by Women in Tech Communities. 89-102 - Zhengya Gong, Milene Gonçalves, Vijayakumar Nanjappan, Georgi V. Georgiev:
VR Storytelling to Prime Uncertainty Avoidance. 103-116 - Valentina Nisi, Stuart James, Paulo Bala, Alessio Del Bue, Nuno Jardim Nunes:
Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins. 117-137 - María Cecilia Reyes, Cláudia Silva, Hartmut Koenitz:
Decolonizing IDN Pedagogy From and with Global South: A Cross-Cultural Case Study. 138-158 - Cláudia Silva:
Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narratives. 159-174 - Mirjam Vosmeer:
VR for Diversity. The Seven Lives of a Research Project. 175-183
Tools and Systems
- Ben Clothier, David E. Millard:
Awash: Prospective Story Sifting Intervention for Emergent Narrative. 187-207 - Sarah Harmon, Sophia Rutman:
Prompt Engineering for Narrative Choice Generation. 208-225 - Dimitra Kousta, Akrivi Katifori, Christos Lougiakis, Maria Roussou:
The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development. 226-235
Interactive Narrative Design
- Colette Daiute, John T. Murray, Jack Wright:
Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player Feedback. 239-258 - Sam Davern, Mads Haahr:
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games. 259-275 - Mads Haahr:
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions. 276-290 - Lissa Holloway-Attaway, Jamie Fawcus:
Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds. 291-308 - Nikola Kunzova, Daniel Echeverri:
Bookwander: From Printed Fiction to Virtual Reality - Four Design Approaches for Enhanced VR Reading Experiences. 309-328 - Mohammadreza Mazarei:
Story-Without-End: A Narrative Structure for Open-World Cinematic VR. 329-343 - Breanne Pitt, Christian Roth:
Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhanced Complexity Comprehension. 344-362 - Pedro Silva:
Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform. 363-373 - Austin Wolfe, Sandy Louchart, Daniel Livingstone:
Measuring Narrative Engagement in Interactive Cinematic VR Experiences. 374-394 - Qing Ru Yong, Alex Mitchell:
From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story. 395-409 - Yi Zhang, Zhe Huang:
A Board Game Hootopia: Biodiversity Education Through Tangible and Interactive Narrative. 410-421
Virtual Worlds, Performance, Games and Play
- Jessica L. Bitter, Noura Kräuter, Ulrike Spierling:
As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling. 425-441 - Kath Dooley:
Traversing Space in The Under Presents (2019), a VR Game. 442-453 - Adam Jerrett:
"It's About What We Take with Us and What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various Stakeholders. 454-471 - Bjarke Alexander Larsen, Nick Junius, Elín Carstensdóttir:
Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities. 472-488 - Anastasios Niarchos, Dimitra Petousi, Akrivi Katifori, Pantelis Sakellariadis, Yannis E. Ioannidis:
Bridging the Gap Between the Physical and the Virtual in Tabletop Role Playing Games: Exploring Immersive VR Tabletops. 489-503 - Maarten Overdijk:
Circulation and Narrative in a Virtual Environment. 504-516 - Anton Vinogradov, Brent Harrison:
Detecting Player Preference Shifts in an Experience Managed Environment. 517-531
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