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HCI 2022: Virtual Event - Volume 42
- Gabriele Meiselwitz, Abbas Moallem, Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Xiaowen Fang:
HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Lecture Notes in Computer Science 13517, Springer 2022, ISBN 978-3-031-22130-9
Interaction in New Media
- Karine Berthelot-Guiet:
Hints of Advertising Digital Literacy: Fragments of Media Discourses. 3-15 - Ivan S. Blekanov, Alexey Maksimov, Dmitry Nepiyushchikh, Svetlana S. Bodrunova:
Geolocation Detection Approaches for User Discussion Analysis in Twitter. 16-29 - Juliette Charbonneaux, Karine Berthelot-Guiet:
Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media - The Case of Glioblastoma on Instagram. 30-40 - Lingxi Chen, Linda Huang, Xinyao Wang:
The Research on User Use of Social Media in China Mobile Based on Self-image Construction. 41-51 - Susan C. Herring, Meredith Dedema, Enrique Rodriguez, Leo Yang:
Gender and Culture Differences in Perception of Deceptive Video Filter Use. 52-72 - Yingying Li, Hong Chen:
Research on Experience Design of Social Reading Platforms Based on Social Presence Theory. 73-80 - Yuri Misnikov, Olga Filatova:
e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia. 81-96 - Olga Monteiro Da Silva, Ricardo Gregorio Lugo, Richard Lenton, Andrea M. Firth:
Sports Journalism: Its Global Future in the Age of Digital Media. 97-114 - Shanjiao Ren, Lili Liu, Yingfei Zheng, Lingfei Yu, Yufei Hu, Chuanmin Mi:
Antecedents and Consequences of Information Cocoon Awareness in Short-Form Video APPs: An Information Ecology Perspective. 115-125 - Michael Roesler, Paul M. Liston:
Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective. 126-141 - Konstantin Schulz, Jens Rauenbusch, Jan Fillies, Lisa Rutenburg, Dimitrios Karvelas, Georg Rehm:
User Experience Design for Automatic Credibility Assessment of News Content About COVID-19. 142-165 - Anna S. Smoliarova:
Digital Τraces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics. 166-174 - Jiayu Yin, Qinyan Dai, Xingyu Wang, Sinan Xie, Xinyue Kang, Pei-Luen Patrick Rau:
Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User Experience. 175-186
Online and Adaptive Learning
- Yvette Apatiga, Kim-Phuong L. Vu:
Comparing the Effectiveness of Instructor-Led Versus Video-Based Learning Methods for Online Website Accessibility Training. 189-206 - Omar Cóndor-Herrera, Carlos Ramos-Galarza:
Impact of the Implementation of Resources with Augmented Reality in Education. 207-220 - Yali Chen, Zhenxi Gong, Qiyan Xing:
Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration. 221-230 - Jorge Cruz-Cárdenas, Carlos Ramos-Galarza, Jorge Guadalupe-Lanas, Andrés Palacio-Fierro, Mercedes Galarraga-Carvajal:
Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher Education. 231-240 - Yufei Dong:
How Design Helps STEM Education Curriculum Achieve Interdisciplinary Goals. 241-256 - Yuri Hamada, Yosuke Kurihara:
Proposal of Sound-Color Sensory Discrimination Method Considering Periodic Fluctuation of Cerebral Blood Flow. 257-265 - Irmina Hernández-Sánchez, Samara Romero Caballero, Mónica Acuña Rodríguez, Grace Rocha Herrera, Janiris Acuña Rodríguez, Javier Ramírez:
Traditional Face-to-Face Educational Modality vs. Remote Face-to-Face: Its Impact on Academic Performance in the Context of the Covid 19 Pandemic. 266-275 - Henry Herrera, Alonso Barrera, Javier Ramírez, Marlene Ballestas, Ingrid Ballestas, Sonia Ethel Duran:
Educational Quality in Virtuality During the Covid 19 Pandemic in Colombia. 276-285 - Bill Jerome, Rachel Van Campenhout, Jeffrey S. Dittel, Richard Benton, Scott Greenberg, Benny G. Johnson:
The Content Improvement Service: An Adaptive System for Continuous Improvement at Scale. 286-296 - Jiujiu Jiang, Lili Liu, Peiping Zong, Fangting Tao, He Lai, Yaohao Chen, Chuanmin Mi:
What Makes Online-Merge-Offline (OMO) Education Succeed? A Holistic Success Model. 297-308 - Jiujiu Jiang, Lili Liu, Shanjiao Ren, Suting Yang, Peiping Zong, He Lai:
Continuance Usage of Online-Merge-Offline (OMO) Educational Services: An Empirical Study. 309-319 - Elis Kakoulli Constantinou:
Digital Mediation in English for Specific Purposes Through the Use of Today's Favourite: Netflix. 320-330 - Marina Kogan, Maria Kopylovskaya, Anna Gavrilova, Elena Vdovina:
Technology-Enhanced Instruction into Extensive L2 Academic Reading for Specific Purposes Within the ESP/ESAP Course for Postgraduate Language Pedagogy Students. 331-346 - Anna Nicolaou:
Implementing Inquiry-Based and Online Mentoring in a Social Entrepreneurship Project. 347-363 - Kennedy Nunes, Arthur Passos, João Santos, Yandson Costa, José Durand, Mizraim Mesquita, Paola Trindade, Elza B. Ferreira, Rayanne M. C. Silveira, Alana Oliveira, Davi Viana, Ana Emília Figueiredo de Oliveira, Mário Meireles Teixeira, Luis Rivero:
Developing a Checklist for Evaluating Virtual Learning Environments Through the Analysis of Evaluation Reports from an Educational Organization. 364-376 - Baran Osmanoglu:
AIS Adoption Challenges: The Role of Interactions Between Humans and Artificial Intelligence in Adoption of Adaptive Learning. 377-389 - Ivan Peraic, Ani Grubisic:
Development and Evaluation of a Learning Analytics Dashboard for Moodle Learning Management System. 390-408 - Dharma Rane, Pragya Verma, Uttama Lahiri:
How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform. 409-422 - Meng-Dar Shieh, Chang-Chen Ho, Fang-Chen Hsu, Chih-Chieh Yang:
Evaluation of the Effect of Voice Technology in a Game Teaching E-Book on English Learning. 423-436 - Sithira Vadivel, Insu Song, Abhishek Singh Bhati:
Culture-Centered ICT Guidelines for Southeast Asian Secondary Schools. 437-454 - Elizabeth S. Veinott:
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course. 455-467 - Jianning Wei, Kazushi Nishimoto, Kentaro Takashima:
SwaPS: A Method for Efficiently Relearning - Chinese Characters Just by Reading Documents Including Incorrectly Shaped Characters. 468-482 - Ting Yang, Ziwei Yang, Liting Qin:
Research on Innovative Design of STEAM Children's Educational Toys Based on Interaction Design. 483-490 - Qianfeng Yu, Jun Wang:
A Framework Design of Children's Educational APP Based on Metacognitive Theory. 491-503 - Chencheng Zhang, Sarah Saad, Thomas Palazzolo, Robert G. Reynolds, John O'Shea, Cailen O'Shea, Ashley Lemke:
Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System. 504-524 - Ziwei Zhou, Korinn S. Ostrow:
Transformer-Based Automated Content-Standards Alignment: A Pilot Study. 525-542
Games and Gamification
- Vassilis Charissis, Mohammed Soheeb Khan, David K. Harrison:
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. 545-555 - Hsi-Jen Chen, Yao-Sheng Wu:
The Moderator of Gamification of Physical Activities in Older Adults. 556-566 - Emma Delemere, Paul M. Liston:
Engaging Serious Games for Energy Efficiency. 567-580 - Nandhini Giri, Erik Stolterman:
An Exploratory Study on Game Developer Needs and Game Studio Challenges. 581-591 - Mohammed Soheeb Khan, Vassilis Charissis, David K. Harrison:
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? 592-603 - Hugh Xuechen Liu:
Building the "Complete Game": An Overview Study of a Development Strategy for Geo AR Mobile Games. 604-622 - Stacy Nicholson, Robert J. Hammell, Joyram Chakraborty, Aisha I. Ali-Gombe:
User Awareness and Privacy Regarding Instant Games on Facebook. 623-641 - Mohammadamin Sanaei, Stephen B. Gilbert, Michael C. Dorneich:
The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games. 642-655 - Dimitris Spiliotopoulos, Dionisis Margaris, Kostas N. Koutrakis, Panos I. Philippopoulos, Costas Vassilakis:
Persona Finetuning for Online Gaming Using Personalisation Techniques. 656-668
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