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Andy M. Connor
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2020 – today
- 2024
- [j13]Yemon Lee, Andy M. Connor, Stefan Marks:
Mixed interaction: evaluating user interactions for object manipulations in virtual space. J. Multimodal User Interfaces 18(4): 297-311 (2024) - 2022
- [j12]Jan Kruse, Andy M. Connor, Stefan Marks:
Evaluation of a Multi-agent "Human-in-the-loop" Game Design System. ACM Trans. Interact. Intell. Syst. 12(3): 19:1-19:26 (2022) - [c20]Julia Ayache, Andrew M. Connor, Stefan Marks, Alexander Sumich, Nadja Heym:
Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions. HAI 2022: 306-308 - 2021
- [j11]Jan Kruse, Andy M. Connor, Stefan Marks:
An Interactive Multi-Agent System for Game Design. Comput. Games J. 10(1): 41-63 (2021) - [i28]Frédéric Schmidt, Stephen G. MacDonell, Andy M. Connor:
Multi-Objective Reconstruction Of Software Architecture. CoRR abs/2104.13697 (2021) - 2020
- [c19]Yemon Lee, Stefan Marks, Andy M. Connor:
An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control. ICVARS 2020: 7-17
2010 – 2019
- 2019
- [j10]A. N. A. Rameka, Andy M. Connor, Jan Kruse:
Activity recognition evaluation via machine learning. EAI Endorsed Trans. Ambient Syst. 6(18): e3 (2019) - 2018
- [j9]Andy M. Connor, Ricardo Sosa:
The A-Z of Creative Technologies. EAI Endorsed Trans. Creative Technol. 5(15): e3 (2018) - [j8]Benjamin Denham, Russel Pears, Andy M. Connor:
Evaluating the Quality of Drupal Software Modules. Int. J. Softw. Eng. Knowl. Eng. 28(5): 663-700 (2018) - [j7]Frédéric Schmidt, Stephen G. MacDonell, Andy M. Connor:
Multi-Objective Reconstruction of Software Architecture. Int. J. Softw. Eng. Knowl. Eng. 28(6): 869-892 (2018) - 2017
- [j6]Andy M. Connor, Taura J. Greig, Jan Kruse:
Evaluating the Impact of Procedurally Generated Content on Game Immersion. Comput. Games J. 6(4): 209-225 (2017) - 2016
- [j5]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
Development of a wearable haptic game interface. EAI Endorsed Trans. Creative Technol. 3(6): e5 (2016) - [c18]Jan Kruse, Ricardo Sosa, Andy M. Connor:
Procedural urban environments for FPS games. ACSW 2016: 77 - [i27]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
A wearable haptic game controller. CoRR abs/1604.05479 (2016) - [i26]Jacqui Finlay, Russel Pears, Andy M. Connor:
Data stream mining for predicting software build outcomes using source code metrics. CoRR abs/1604.05503 (2016) - [i25]Jan Kruse, Ricardo Sosa, Andy M. Connor:
Procedural urban environments for FPS games. CoRR abs/1604.05791 (2016) - [i24]Jan Kruse, Andy M. Connor:
Multi-agent evolutionary systems for the generation of complex virtual worlds. CoRR abs/1604.05792 (2016) - [i23]Jenna Gavin, Andy M. Connor:
Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction. CoRR abs/1604.05793 (2016) - [i22]Stefan Marks, Javier E. Estevez, Andy M. Connor:
Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data. CoRR abs/1604.05797 (2016) - [i21]Matthew Martin, James Charlton, Andy M. Connor:
Mainstreaming video annotation software for critical video analysis. CoRR abs/1604.05799 (2016) - [i20]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
An Intuitive Tangible Game Controller. CoRR abs/1604.06157 (2016) - [i19]Matthew Martin, James Charlton, Andy M. Connor:
Augmented Body: Changing Interactive Body Play. CoRR abs/1604.06158 (2016) - [i18]Jenna Gavin, Ben Kenobi, Andy M. Connor:
Social Play Spaces for Active Community Engagement. CoRR abs/1604.06159 (2016) - [i17]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
Development of a wearable haptic game interface. CoRR abs/1604.08322 (2016) - [i16]Ricardo Sosa, Andy M. Connor:
A computational intuition pump to examine group creativity: building on the ideas of others. CoRR abs/1605.01853 (2016) - [i15]Andy M. Connor, Amit Shah:
Resource allocation using metaheuristic search. CoRR abs/1605.01855 (2016) - [i14]Andy M. Connor, Kristina Shea:
A comparison of semi-deterministic and stochastic search techniques. CoRR abs/1605.05782 (2016) - [i13]Andy M. Connor:
Probabilistic estimation of software project duration. CoRR abs/1606.05926 (2016) - [i12]Wilson S. Siringoringo, Andy M. Connor, Nick Clements, Nick Alexander:
Minimum cost polygon overlay with rectangular shape stock panels. CoRR abs/1606.05927 (2016) - 2015
- [j4]Andy M. Connor, Jenna Gavin:
Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction. EAI Endorsed Trans. Creative Technol. 2(5): e4 (2015) - [j3]Jan Kruse, Andy M. Connor:
Multi-agent evolutionary systems for the generation of complex virtual worlds. EAI Endorsed Trans. Creative Technol. 2(5): e5 (2015) - [j2]Andy M. Connor, Sangeeta Karmokar, Chris Whittington:
From STEM to STEAM: Strategies for Enhancing Engineering & Technology Education. Int. J. Eng. Pedagog. 5(2): 37-47 (2015) - [p1]Andy M. Connor, Stefan Marks, Charles Walker:
Creating Creative Technologists: Playing With(in) Education. Creativity in the Digital Age 2015: 35-56 - 2014
- [j1]Jacqui Finlay, Russel Pears, Andy M. Connor:
Data stream mining for predicting software build outcomes using source code metrics. Inf. Softw. Technol. 56(2): 183-198 (2014) - [c17]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
An Intuitive Tangible Game Controller. IE 2014: 4:1-4:7 - [c16]Jenna Gavin, Ben Kenobi, Andy M. Connor:
Social Play Spaces for Active Community Engagement. IE 2014: 31:1-31:5 - [c15]Matthew Martin, James Charlton, Andy M. Connor:
Augmented Body: Changing Interactive Body Play. IE 2014: 33:1-33:4 - [c14]Stefan Marks, Javier E. Estevez, Andy M. Connor:
Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data. IVCNZ 2014: 42 - [c13]Jacqui Finlay, Russel Pears, Andy M. Connor:
Synthetic Minority Over-sampling TEchnique (SMOTE) for Predicting Software Build Outcomes. SEKE 2014: 546-551 - [i11]Russel Pears, Jacqui Finlay, Andy M. Connor:
Synthetic Minority Over-sampling TEchnique(SMOTE) for Predicting Software Build Outcomes. CoRR abs/1407.2330 (2014) - [i10]Jacqui Finlay, Andy M. Connor, Russel Pears:
Mining Software Metrics from Jazz. CoRR abs/1407.2541 (2014) - [i9]Andrew Mile Connor, Jim Buchan, Krassie Petrova:
Bridging the Research-Practice Gap in Requirements Engineering through Effective Teaching and Peer Learning. CoRR abs/1407.4186 (2014) - [i8]Stephen G. MacDonell, Kyongho Min, Andrew M. Connor:
Autonomous requirements specification processing using natural language processing. CoRR abs/1407.6099 (2014) - [i7]Dilip Kumar Limbu, Andy M. Connor, Stephen G. MacDonell:
A framework for contextual information retrieval from the WWW. CoRR abs/1407.6100 (2014) - [i6]Dilip Kumar Limbu, Andy M. Connor, Russel Pears, Stephen G. MacDonell:
Improving web search using contextual retrieval. CoRR abs/1407.6101 (2014) - [i5]Alison Talbot, Andy M. Connor:
Requirements engineering current practice and capability in small and medium software development enterprises in New Zealand. CoRR abs/1407.6102 (2014) - [i4]Frédérik Schmidt, Stephen G. MacDonell, Andy M. Connor:
An automatic architecture reconstruction and refactoring framework. CoRR abs/1407.6103 (2014) - [i3]Andy M. Connor, Jacqui Finlay, Russel Pears:
Mining developer communication data streams. CoRR abs/1407.6104 (2014) - [i2]Andrew M. Connor:
A mutli-thread tabu search algorithm. CoRR abs/1410.7849 (2014) - [i1]Andy M. Connor, Keith A. Seffen, Geoffrey T. Parks, P. John Clarkson:
Efficient optimisation of structures using tabu search. CoRR abs/1410.7851 (2014) - 2011
- [c12]Alison Talbot, Andy M. Connor:
Requirements Engineering Current Practice and Capability in Small and Medium Software Development Enterprises in New Zealand. SERA 2011: 17-25 - [c11]Jacqui Finlay, Andy M. Connor, Russel Pears:
Mining Software Metrics from Jazz. SERA 2011: 39-45 - [c10]Frédérik Schmidt, Stephen G. MacDonell, Andrew M. Connor:
An Automatic Architecture Reconstruction and Refactoring Framework. SERA (selected papers) 2011: 95-111
2000 – 2009
- 2009
- [c9]Andrew Mile Connor, Jim Buchan, Krassie Petrova:
Bridging the Research-Practice Gap in Requirements Engineering through Effective Teaching and Peer Learning. ITNG 2009: 678-683 - [c8]Dilip Kumar Limbu, Andrew M. Connor, Russel Pears, Stephen G. MacDonell:
Improving Web Search Using Contextual Retrieval. ITNG 2009: 1329-1334 - 2007
- [c7]Andy M. Connor, Wilson Siringoringo:
Using Genetic Algorithms to Solve Layout Optimisation Problems in Residential Building Construction. CAINE 2007: 84-89 - 2006
- [c6]Andrew M. Connor:
Memory Models for Improving Tabu Search with Real Continuous Variables. HIS 2006: 27 - [c5]Dilip Kumar Limbu, Andy M. Connor, Russel Pears, Stephen G. MacDonell:
Contextual relevance feedback in web information retrieval. IIiX 2006: 138-143 - 2005
- [c4]Andy M. Connor, Stephen G. MacDonell:
Stochastic Cost Estimation and Risk Analysis in Managing Software Projects. IASSE 2005: 140-144 - [c3]Dilip Kumar Limbu, Andy M. Connor, Stephen G. MacDonell:
A Framework for Contextual Information Retrieval from the WWW. IASSE 2005: 185-189 - [c2]Stephen G. MacDonell, Kyongho Min, Andy M. Connor:
Autonomous Requirements Specification Processing using Natural Language Processing. IASSE 2005: 266-270 - 2000
- [c1]P. John Clarkson, Andres Melo, Andy M. Connor:
Signposting for Design Process Improvement. AID 2000: 333-353
Coauthor Index
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last updated on 2024-12-23 19:32 CET by the dblp team
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