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Mark D. Griffiths 0001
Person information
- affiliation: Nottingham Trent University, Department of Psychology, International Gaming Research Unit, United Kingdom
Other persons with the same name
- Mark Griffiths 0002 (aka: Mark Graham Griffiths) — University of South Wales, Pontypridd, UK
- Mark Griffiths 0003 — Newcastle University, School of Geography, Politics and Sociology, UK
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2020 – today
- 2025
- [j110]Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths:
The Proteus effect in Fallout: New Vegas: Investigating gender-conforming behaviours in videogames. Entertain. Comput. 52: 100765 (2025) - 2024
- [j109]Dylan Poulus, Jack Sargeant, Daniel Zarate, Mark D. Griffiths, Vasilis Stavropoulos:
Burnout, resilience, and coping among esports players: A network analysis approach. Comput. Hum. Behav. 153: 108139 (2024) - [j108]Natalia Kopis-Posiej, Andrzej Cudo, P. Krukow, Mark D. Griffiths, Jesús Poza, Carlos Gómez, Víctor Rodríguez-González:
The relationship of problematic Facebook use and Facebook context on empathy for pain processing: A functional near-infrared spectroscopy study. Comput. Hum. Behav. 155: 108196 (2024) - [j107]Taylor Brown, Raffaela Smith, Daniel Zarate, Mark D. Griffiths, Vasileios Stavropoulos:
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder. Comput. Hum. Behav. 159: 108340 (2024) - 2023
- [j106]Mehdi Akbari, Mohammad Hossein Bahadori, Salar Khanbabaei, Bahman Boruki Milan, Zsolt Horváth, Mark D. Griffiths, Zsolt Demetrovics:
Psychological predictors of the co-occurrence of problematic gaming, gambling, and social media use among adolescents. Comput. Hum. Behav. 140: 107589 (2023) - [j105]Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths:
"I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames. Comput. Hum. Behav. 143: 107694 (2023) - [j104]Erin Gibson, Mark D. Griffiths, Filipa Calado, Andrew Harris:
Videogame player experiences with micro-transactions: An interpretative phenomenological analysis. Comput. Hum. Behav. 145: 107766 (2023) - [j103]Eyüp Yilmaz, Mark D. Griffiths:
Children's social problem-solving skills in playing videogames and traditional games: A systematic review. Educ. Inf. Technol. 28(9): 11679-11712 (2023) - [j102]Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths:
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect. Hum. Comput. Interact. 38(5-6): 374-399 (2023) - 2022
- [j101]Ahmet Rifat Kayis, Begum Satici, M. Engin Deniz, Seydi Ahmet Satici, Mark D. Griffiths:
Fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing among the Turkish general population: a serial mediation model. Behav. Inf. Technol. 41(11): 2484-2496 (2022) - [j100]M. Engin Deniz, Seydi Ahmet Satici, Ceymi Doenyas, Mark D. Griffiths:
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being. Cyberpsychology Behav. Soc. Netw. 25(5): 270-277 (2022) - [j99]Matthew E. Sprong, Andrés Chamarro, Maxim Polonsky, Ashley A. Pechek, Cindy Pilcher, Mark D. Griffiths, Frank D. Buono:
The Spanish Version of the Video Game Functional Assessment-Revised. Cyberpsychology Behav. Soc. Netw. 25(7): 458-464 (2022) - [j98]Vasileios Stavropoulos, Trent Footitt, Daniel Zarate, Maria Prokofieva, Mark D. Griffiths:
The Online Flow Questionnaire: An Item Response Theory Examination. Cyberpsychology Behav. Soc. Netw. 25(12): 793-801 (2022) - [j97]Eyüp Yilmaz, Selma Yel, Mark D. Griffiths:
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. Comput. Educ. 187: 104548 (2022) - [j96]Li Li, Zhimin Niu, Songli Mei, Mark D. Griffiths:
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students. Comput. Hum. Behav. 128: 107086 (2022) - [j95]Kim Szolin, Daria J. Kuss, Filip Nuyens, Mark Griffiths:
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames. Comput. Hum. Behav. 128: 107124 (2022) - [j94]Erin Gibson, Mark D. Griffiths, Filipa Calado, Andrew Harris:
The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review. Comput. Hum. Behav. 131: 107219 (2022) - [j93]Ni Yao, Nabi Nazari, Hassan Ali Veiskarami, Mark D. Griffiths:
The role of healthy emotionality in the relationship between fear of COVID-19 and mental health problems: a cross-sectional study. Cogn. Process. 23(4): 569-581 (2022) - [j92]Elena Stanculescu, Mark D. Griffiths:
Social media addiction profiles and their antecedents using latent profile analysis: The contribution of social anxiety, gender, and age. Telematics Informatics 74: 101879 (2022) - [c3]Jano Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, Mark D. Griffiths:
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results. SeGAH 2022: 1-4 - 2021
- [j91]Vasileios Stavropoulos, John Rennie, Maria Morcos, Rapson Gomez, Mark D. Griffiths:
Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study. Behav. Inf. Technol. 40(8): 821-836 (2021) - [j90]Javier Fernández-Álvarez, Laura Mezquita, Paula Etkin, Mark D. Griffiths, Generós Ortet Fabregat, Manuel Ignacio Ibáñez Ribes:
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study. Cyberpsychology Behav. Soc. Netw. 24(1): 32-40 (2021) - [j89]Li Li, Mark D. Griffiths, Songli Mei, Zhimin Niu:
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students. Cyberpsychology Behav. Soc. Netw. 24(8): 550-557 (2021) - [j88]Chao-Ying Chen, I-Hua Chen, Amir H. Pakpour, Chung-Ying Lin, Mark D. Griffiths:
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus. Cyberpsychology Behav. Soc. Netw. 24(10): 654-663 (2021) - [j87]L. Monacis, Mark D. Griffiths, Pierpaolo Limone, Maria Sinatra:
The risk of social media addiction between the ideal/false and true self: Testing a path model through the tripartite person-centered perspective of authenticity. Telematics Informatics 65: 101709 (2021) - [c2]Niklas Hopfgartner, Tiago Santos, Michael Auer, Mark Griffiths, Denis Helic:
Social Facilitation Among Gamblers: A Large-Scale Study Using Account-Based Data. ICWSM 2021: 185-195 - 2020
- [j86]Michael Auer, Niklas Hopfgartner, Mark D. Griffiths:
The Effects of Voluntary Deposit Limit-Setting on Long-Term Online Gambling Expenditure. Cyberpsychology Behav. Soc. Netw. 23(2): 113-118 (2020) - [j85]Andrzej Cudo, Malgorzata Torój, Tomasz Misiuro, Mark D. Griffiths:
Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers. Cyberpsychology Behav. Soc. Netw. 23(2): 126-133 (2020) - [j84]Frank D. Buono, Erina Paul, Matthew E. Sprong, Emma C. Smith, Amir Garakani, Mark D. Griffiths:
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming. Cyberpsychology Behav. Soc. Netw. 23(9): 647-651 (2020) - [j83]Valentina Boursier, Francesca Gioia, Mark D. Griffiths:
Do selfie-expectancies and social appearance anxiety predict adolescents' problematic social media use? Comput. Hum. Behav. 110: 106395 (2020) - [j82]Michael Auer, Mark D. Griffiths:
The use of personalized messages on wagering behavior of Swedish online gamblers: An empirical study. Comput. Hum. Behav. 110: 106402 (2020) - [j81]Nazire Burçin Hamutoglu, Murat Topal, Yavuz Samur, Deniz Mertkan Gezgin, Mark D. Griffiths:
The Development of the Online Player Type Scale: Construct Validity and Reliability Testing. Int. J. Cyber Behav. Psychol. Learn. 10(1): 15-31 (2020) - [j80]Mohammed T. Masud, Mohammed A. Mamun, Keshav Thapa, D. H. Lee, Mark D. Griffiths, Sung-Hyun Yang:
Unobtrusive monitoring of behavior and movement patterns to detect clinical depression severity level via smartphone. J. Biomed. Informatics 103: 103371 (2020)
2010 – 2019
- 2019
- [j79]Olatz Lopez-Fernandez, Mark D. Griffiths, Daria J. Kuss, Christopher Dawes, Halley M. Pontes, Lucy Justice, Hans-Juergen Rumpf, Anja Bischof, Ann-Kathrin Gässler, Eva Suryani, Niko Männikkö, Maria Kääriänen, Lucia Romo, Yannick Morvan, Laurence Kern, Pierluigi Graziani, Amélie Rousseau, Julia M. Hormes, Adriano Schimmenti, Alessia Passanisi, Zsolt Demetrovics, Orsolya Király, Bernadeta Lelonek-Kuleta, Joanna Chwaszcz, Magali Dufour, Javier Ponce Terashima, Mariano Chóliz, Juan José Zacarés, Emilia Serra, Lucien Rochat, Daniele Zullino, Sophia Achab, Nils Inge Landrø, Joël Billieux:
Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages. Cyberpsychology Behav. Soc. Netw. 22(7): 451-464 (2019) - [j78]Nazir S. Hawi, Maya Samaha Rupert, Mark D. Griffiths:
The Digital Addiction Scale for Children: Development and Validation. Cyberpsychology Behav. Soc. Netw. 22(12): 771-778 (2019) - [j77]Melina A. Throuvala, Mark D. Griffiths, Mike Rennoldson, Daria J. Kuss:
Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study. Comput. Hum. Behav. 93: 164-175 (2019) - 2018
- [j76]Vasileios Stavropoulos, Mark D. Griffiths, Tyrone L. Burleigh, Daria J. Kuss, Young Yim Doh, Rapson Gomez:
Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence. Behav. Inf. Technol. 37(2): 159-172 (2018) - [j75]Lucas W. L. Liew, Vasilis Stavropoulos, Baxter L. M. Adams, Tyrone L. Burleigh, Mark D. Griffiths:
Internet Gaming Disorder: the interplay between physical activity and user-avatar relationship. Behav. Inf. Technol. 37(6): 558-574 (2018) - [j74]Janarthanan Balakrishnan, Mark D. Griffiths:
Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features. Comput. Hum. Behav. 87: 238-246 (2018) - [j73]Lavinia McLean, Mark D. Griffiths:
Moral Disengagement Strategies in Videogame Players and Sports Players. Int. J. Cyber Behav. Psychol. Learn. 8(4): 1-25 (2018) - 2017
- [j72]Vasileios Stavropoulos, Peter H. Wilson, Daria J. Kuss, Mark Griffiths, Douglas A. Gentile:
A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom. Behav. Inf. Technol. 36(5): 524-539 (2017) - [j71]Nicola L. Young, Daria J. Kuss, Mark D. Griffiths, Christina J. Howard:
Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study. Comput. Hum. Behav. 71: 24-31 (2017) - [j70]Cristina Quiñones-García, Mark D. Griffiths:
The impact of daily emotional demands, job resources and emotional effort on intensive internet use during and after work. Comput. Hum. Behav. 76: 561-575 (2017) - [j69]Frederic Guerrero-Solé, Hibai Lopez-Gonzalez, Mark D. Griffiths:
Online Gambling Advertising and the Third-Person Effect: A Pilot Study. Int. J. Cyber Behav. Psychol. Learn. 7(2): 15-30 (2017) - [j68]Catherine Millman, Belinda Winder, Mark D. Griffiths:
UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime. Int. J. Technoethics 8(1): 87-102 (2017) - 2016
- [j67]Halley M. Pontes, Mark D. Griffiths:
Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form. Cyberpsychology Behav. Soc. Netw. 19(4): 288-293 (2016) - [j66]Frank D. Buono, Thomas D. Upton, Mark D. Griffiths, Matthew E. Sprong, Jim Bordieri:
Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R). Comput. Hum. Behav. 54: 501-510 (2016) - [j65]Natale Canale, Alessio Vieno, Mark D. Griffiths, Claudia Marino, Francesca Chieco, Francesca Disperati, Stefano Andriolo, Massimo Santinello:
The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study. Comput. Hum. Behav. 55: 946-954 (2016) - [j64]Héctor Fuster, Xavier Carbonell, Halley M. Pontes, Mark D. Griffiths:
Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test. Comput. Hum. Behav. 56: 215-224 (2016) - [j63]Natale Canale, Mark D. Griffiths, Alessio Vieno, Valeria Siciliano, Sabrina Molinaro:
Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey. Comput. Hum. Behav. 57: 99-106 (2016) - [j62]Cristina Quiñones-García, Mark D. Griffiths, Nada Korak-Kakabadse:
Compulsive Internet use and workaholism: An exploratory two-wave longitudinal study. Comput. Hum. Behav. 60: 492-499 (2016) - [j61]Halley M. Pontes, Scott E. Caplan, Mark D. Griffiths:
Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample. Comput. Hum. Behav. 63: 823-833 (2016) - [j60]Angelica B. Ortiz de Gortari, Ben Oldfield, Mark D. Griffiths:
An empirical examination of factors associated with Game Transfer Phenomena severity. Comput. Hum. Behav. 64: 274-284 (2016) - [j59]Angelica B. Ortiz de Gortari, Mark D. Griffiths:
Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. Int. J. Hum. Comput. Interact. 32(6): 470-480 (2016) - 2015
- [j58]Angelica B. Ortiz de Gortari, Halley M. Pontes, Mark D. Griffiths:
The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing. Cyberpsychology Behav. Soc. Netw. 18(10): 588-594 (2015) - [j57]Ching-Man Lai, Kwok-Kei Mak, Cecilia Cheng, Hiroko Watanabe, Shinobu Nomachi, Norharlina Bahar, Kimberly S. Young, Huei-Chen Ko, Dong-Il Kim, Mark D. Griffiths:
Measurement Invariance of the Internet Addiction Test Among Hong Kong, Japanese, and Malaysian Adolescents. Cyberpsychology Behav. Soc. Netw. 18(10): 609-617 (2015) - [j56]Halley M. Pontes, Mark D. Griffiths:
Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale. Comput. Hum. Behav. 45: 137-143 (2015) - [j55]Zaheer Hussain, Glenn A. Williams, Mark D. Griffiths:
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Comput. Hum. Behav. 50: 221-230 (2015) - [j54]Angelica B. Ortiz de Gortari, Mark D. Griffiths:
Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. Comput. Hum. Behav. 51: 195-202 (2015) - 2014
- [j53]Orsolya Király, Mark D. Griffiths, Róbert Urbán, Judit Farkas, Gyöngyi Kökönyei, Zsuzsanna Elekes, Domokos Tamás, Zsolt Demetrovics:
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample. Cyberpsychology Behav. Soc. Netw. 17(12): 749-754 (2014) - [j52]Olatz Lopez-Fernandez, Maria Luisa Honrubia-Serrano, William Gibson, Mark D. Griffiths:
Problematic Internet use in British adolescents: An exploration of the addictive symptomatology. Comput. Hum. Behav. 35: 224-233 (2014) - [j51]Daria J. Kuss, Gillian W. Shorter, Antonius J. van Rooij, Dike van de Mheen, Mark D. Griffiths:
The Internet addiction components model and personality: Establishing construct validity via a nomological network. Comput. Hum. Behav. 39: 312-321 (2014) - [j50]Olatz Lopez-Fernandez, Maria Luisa Honrubia-Serrano, Thom Baguley, Mark D. Griffiths:
Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology. Comput. Hum. Behav. 41: 304-312 (2014) - [j49]Angelica B. Ortiz de Gortari, Mark D. Griffiths:
Auditory Experiences in Game Transfer Phenomena: An Empirical Self-Report Study. Int. J. Cyber Behav. Psychol. Learn. 4(1): 59-75 (2014) - [j48]Zaheer Hussain, Mark D. Griffiths:
A Qualitative Analysis of Online Gaming: Social Interaction, Community, and Game Design. Int. J. Cyber Behav. Psychol. Learn. 4(2): 41-57 (2014) - [j47]Angelica B. Ortiz de Gortari, Mark D. Griffiths:
Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study. Int. J. Hum. Comput. Interact. 30(2): 95-105 (2014) - 2013
- [j46]Daniel L. King, Paul H. Delfabbro, Mark D. Griffiths:
Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study. Cyberpsychology Behav. Soc. Netw. 16(1): 72-76 (2013) - [j45]Orsolya Pápay, Róbert Urbán, Mark D. Griffiths, Katalin Nagygyörgy, Judit Farkas, Gyöngyi Kökönyei, Katalin Felvinczi, Attila Oláh, Zsuzsanna Elekes, Zsolt Demetrovics:
Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents. Cyberpsychology Behav. Soc. Netw. 16(5): 340-348 (2013) - [j44]Daria J. Kuss, Mark D. Griffiths, Jens F. Binder:
Internet addiction in students: Prevalence and risk factors. Comput. Hum. Behav. 29(3): 959-966 (2013) - [j43]Daria J. Kuss, Antonius J. van Rooij, Gillian W. Shorter, Mark D. Griffiths, Dike van de Mheen:
Internet addiction in adolescents: Prevalence and risk factors. Comput. Hum. Behav. 29(5): 1987-1996 (2013) - [j42]Marloes L. C. Spekman, Elly A. Konijn, Peter H. M. P. Roelofsma, Mark D. Griffiths:
Gaming addiction, definition and measurement: A large-scale empirical study. Comput. Hum. Behav. 29(6): 2150-2155 (2013) - [j41]Abby McCormack, Mark D. Griffiths:
A Scoping Study of the Structural and Situational Characteristics of Internet Gambling. Int. J. Cyber Behav. Psychol. Learn. 3(1): 29-49 (2013) - [j40]Kyle Faust, Joseph Meyer, Mark D. Griffiths:
Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. Int. J. Cyber Behav. Psychol. Learn. 3(1): 67-77 (2013) - [j39]Lavinia McLean, Mark D. Griffiths:
Gamers' Attitudes towards Victims of Crime: An Interview Study Using Vignettes. Int. J. Cyber Behav. Psychol. Learn. 3(2): 13-33 (2013) - [j38]Lavinia McLean, Mark D. Griffiths:
Violent Video Games and Attitudes Towards Victims of Crime: An Empirical Study Among Youth. Int. J. Cyber Behav. Psychol. Learn. 3(3): 1-16 (2013) - [j37]Lavinia McLean, Mark D. Griffiths:
Female Gamers: A Thematic Analysis of Their Gaming Experience. Int. J. Game Based Learn. 3(3): 54-71 (2013) - [j36]Katalin Nagygyörgy, Róbert Urbán, Judit Farkas, Mark D. Griffiths, Dalma Zilahy, Gyöngyi Kökönyei, Barbara Mervó, Antónia Reindl, Csilla Ágoston, Andrea Kertész, Eszter Harmath, Attila Oláh, Zsolt Demetrovics:
Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players. Int. J. Hum. Comput. Interact. 29(3): 192-200 (2013) - 2012
- [j35]Davinder Ghuman, Mark Griffiths:
A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players. Int. J. Cyber Behav. Psychol. Learn. 2(1): 13-29 (2012) - [j34]Scott Thacker, Mark D. Griffiths:
An Exploratory Study of Trolling in Online Video Gaming. Int. J. Cyber Behav. Psychol. Learn. 2(4): 17-33 (2012) - [j33]Catherine Millman, Monica T. Whitty, Belinda Winder, Mark D. Griffiths:
Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom. Int. J. Cyber Behav. Psychol. Learn. 2(4): 49-59 (2012) - 2011
- [j32]Laura Widyanto, Mark D. Griffiths, Vivienne Brunsden:
A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis. Cyberpsychology Behav. Soc. Netw. 14(3): 141-149 (2011) - [j31]Laura Widyanto, Mark Griffiths:
An Empirical Study of Problematic Internet Use and Self-Esteem. Int. J. Cyber Behav. Psychol. Learn. 1(1): 13-24 (2011) - [j30]Adrian Parke, Mark D. Griffiths:
Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills. Int. J. Cyber Behav. Psychol. Learn. 1(2): 31-44 (2011) - [j29]Angelica B. Ortiz de Gortari, Karin Aronsson, Mark Griffiths:
Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study. Int. J. Cyber Behav. Psychol. Learn. 1(3): 15-33 (2011) - [j28]Adrian Parke, Mark Griffiths:
Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework. Int. J. Cyber Behav. Psychol. Learn. 1(4): 36-48 (2011) - [j27]Mark Griffiths, Zaheer Hussain, Sabine M. Grüsser, Ralf Thalemann, Helena Cole, Mark N. O. Davies, Darren Chappell:
Social Interactions in Online Gaming. Int. J. Game Based Learn. 1(4): 20-36 (2011) - 2010
- [j26]Mehwash Mehroof, Mark D. Griffiths:
Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety. Cyberpsychology Behav. Soc. Netw. 13(3): 313-316 (2010) - [j25]Dave Westwood, Mark D. Griffiths:
The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study. Cyberpsychology Behav. Soc. Netw. 13(5): 581-585 (2010)
2000 – 2009
- 2009
- [j24]Mark Griffiths, Heather Wardle, Jim Orford, Kerry Sproston, Bob Erens:
Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey. Cyberpsychology Behav. Soc. Netw. 12(2): 199-202 (2009) - [j23]Mark D. Griffiths, Richard T. A. Wood, Jonathan Parke:
Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers. Cyberpsychology Behav. Soc. Netw. 12(4): 413-421 (2009) - [j22]Neil Matthews, Bill Farnsworth, Mark D. Griffiths:
A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior. Cyberpsychology Behav. Soc. Netw. 12(6): 741-745 (2009) - [j21]Zaheer Hussain, Mark D. Griffiths:
The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis. Cyberpsychology Behav. Soc. Netw. 12(6): 747-753 (2009) - [j20]Alex Meredith, Zaheer Hussain, Mark D. Griffiths:
Online gaming: a scoping study of massively multi-player online role playing games. Electron. Commer. Res. 9(1-2): 3-26 (2009) - 2008
- [j19]Zaheer Hussain, Mark D. Griffiths:
Gender Swapping and Socializing in Cyberspace: An Exploratory Study. Cyberpsychology Behav. Soc. Netw. 11(1): 47-53 (2008) - [c1]Alex Meredith, Mark Griffiths, Monica T. Whitty:
Identity in massively multiplayer online games: a qualitative pilot study. iiWAS 2008: 543-546 - 2007
- [j18]Sara de Freitas, Mark Griffiths:
Online gaming as an educational tool in learning and training. Br. J. Educ. Technol. 38(3): 535-537 (2007) - [j17]Richard T. A. Wood, Mark D. Griffiths, Adrian Parke:
Experiences of Time Loss among Videogame Players: An Empirical Study. Cyberpsychology Behav. Soc. Netw. 10(1): 38-44 (2007) - [j16]Sabine M. Grüsser, Ralf Thalemann, Mark D. Griffiths:
Excessive Computer Game Playing: Evidence for Addiction and Aggression? Cyberpsychology Behav. Soc. Netw. 10(2): 290-292 (2007) - [j15]Richard T. A. Wood, Mark D. Griffiths, Jonathan Parke:
Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample. Cyberpsychology Behav. Soc. Netw. 10(3): 354-361 (2007) - [j14]Helena Cole, Mark D. Griffiths:
Social Interactions in Massively Multiplayer Online Role-Playing Gamers. Cyberpsychology Behav. Soc. Netw. 10(4): 575-583 (2007) - 2006
- [j13]Justin R. Chumbley, Mark D. Griffiths:
Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play. Cyberpsychology Behav. Soc. Netw. 9(3): 308-316 (2006) - 2005
- [j12]Mark D. Griffiths:
Online Therapy for Addictive Behaviors. Cyberpsychology Behav. Soc. Netw. 8(6): 555-561 (2005) - [j11]Katie Niemz, Mark Griffiths, Phil Banyard:
Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition. Cyberpsychology Behav. Soc. Netw. 8(6): 562-570 (2005) - [r1]Mark Griffiths:
Internet Abuse and Addiction in the Workplace. Encyclopedia of Information Science and Technology (III) 2005: 1623-1628 - 2004
- [j10]Richard T. A. Wood, Mark D. Griffiths, Darren Chappell, Mark N. O. Davies:
The Structural Characteristics of Video Games: A Psycho-Structural Analysis. Cyberpsychology Behav. Soc. Netw. 7(1): 1-10 (2004) - [j9]Michael Smeaton, Mark D. Griffiths:
Internet Gambling and Social Responsibility: An Exploratory Study. Cyberpsychology Behav. Soc. Netw. 7(1): 49-57 (2004) - [j8]Mark D. Griffiths, Mark N. O. Davies, Darren Chappell:
Demographic Factors and Playing Variables in Online Computer Gaming. Cyberpsychology Behav. Soc. Netw. 7(4): 479-487 (2004) - [j7]Richard T. A. Wood, Mark D. Griffiths, Virginia Eatough:
Online Data Collection from Video Game Players: Methodological Issues. Cyberpsychology Behav. Soc. Netw. 7(5): 511-518 (2004) - 2003
- [j6]Mark D. Griffiths, Mark N. O. Davies, Darren Chappell:
Breaking the Stereotype: The Case of Online Gaming. Cyberpsychology Behav. Soc. Netw. 6(1): 81-91 (2003) - [j5]Mark D. Griffiths:
Internet Gambling: Issues, Concerns, and Recommendations. Cyberpsychology Behav. Soc. Netw. 6(6): 557-568 (2003) - 2002
- [j4]Mark D. Griffiths, Mark N. O. Davies:
Excessive online computer gaming: implications for education.. J. Comput. Assist. Learn. 18(3): 379-380 (2002) - 2000
- [j3]Mark D. Griffiths:
Does Internet and Computer "Addiction" Exist? Some Case Study Evidence. Cyberpsychology Behav. Soc. Netw. 3(2): 211-218 (2000) - [j2]Mark D. Griffiths:
Excessive Internet Use: Implications for Sexual Behavior. Cyberpsychology Behav. Soc. Netw. 3(4): 537-552 (2000)
1990 – 1999
- 1999
- [j1]Mark Griffiths, Hugh Miller, Terry Gillespie, Paul Sparrow:
Internet usage and 'internet addiction' in students and its implications for learning. J. Comput. Assist. Learn. 15(1): 85-90 (1999)
Coauthor Index
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