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Xiaowen Fang
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2020 – today
- 2024
- [c37]Daniel Badro, Olayele Adelakun, Xiaowen Fang:
Exploring Relationships Between Personality and Creativity. HCI (58) 2024: 183-189 - [e13]Xiaowen Fang:
HCI in Games - 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I. Lecture Notes in Computer Science 14730, Springer 2024, ISBN 978-3-031-60691-5 [contents] - [e12]Xiaowen Fang:
HCI in Games - 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II. Lecture Notes in Computer Science 14731, Springer 2024, ISBN 978-3-031-60694-6 [contents] - 2023
- [j24]Fan Zhao, Xiaowen Fang:
Gamification Supporting Small Business Owners' Work-Based Learning. J. Inf. Technol. Educ. Res. 22: 177-197 (2023) - [c36]Saeed Abooleet, Xiaowen Fang:
Investigating Users' Continuous Adoption of Cryptocurrency. AMCIS 2023 - [c35]Saeed Abooleet, Fan Zhao, Xiaowen Fang:
Stocks Investment Decision-Making: A Theoretical Model. HCI (36) 2023: 3-18 - [e11]Xiaowen Fang:
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I. Lecture Notes in Computer Science 14046, Springer 2023, ISBN 978-3-031-35929-3 [contents] - [e10]Xiaowen Fang:
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14047, Springer 2023, ISBN 978-3-031-35978-1 [contents] - [e9]Jessie Y. C. Chen, Gino Fragomeni, Xiaowen Fang:
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part V. Lecture Notes in Computer Science 14058, Springer 2023, ISBN 978-3-031-48049-2 [contents] - 2022
- [j23]Wenfei Ou, Wenxiu Zeng, Wenjian Gao, Juan He, Yufei Meng, Xiaowen Fang, Jingxin Nie:
Movie Events Detecting Reveals Inter-Subject Synchrony Difference of Functional Brain Activity in Autism Spectrum Disorder. Frontiers Comput. Neurosci. 16: 877204 (2022) - [c34]Saeed Abooleet, Xiaowen Fang:
Value-Cost Model for Cryptocurrency Adoption. AMCIS 2022 - [c33]Saeed Abooleet, Xiaowen Fang:
End-User Adoption of Cryptocurrency: A Literature Review. HCI (41) 2022: 337-349 - [c32]Badar H. Al-Lawati, Xiaowen Fang:
Impact of Individual Differences on the Adoption of Smart Homes. HCI (49) 2022: 459-469 - [e8]Xiaowen Fang:
HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Lecture Notes in Computer Science 13334, Springer 2022, ISBN 978-3-031-05636-9 [contents] - [e7]Gabriele Meiselwitz, Abbas Moallem, Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Xiaowen Fang:
HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Lecture Notes in Computer Science 13517, Springer 2022, ISBN 978-3-031-22130-9 [contents] - 2021
- [c31]Saeed Abooleet, Xiaowen Fang:
The Role of Transaction Cost in the Adoption of Mobile Payment. AMCIS 2021 - [e6]Xiaowen Fang:
HCI in Games: Experience Design and Game Mechanics - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I. Lecture Notes in Computer Science 12789, Springer 2021, ISBN 978-3-030-77276-5 [contents] - [e5]Xiaowen Fang:
HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Lecture Notes in Computer Science 12790, Springer 2021, ISBN 978-3-030-77413-4 [contents] - [e4]Constantine Stephanidis, Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus, Sakae Yamamoto, Hirohiko Mori, Pei-Luen Patrick Rau, Gabriele Meiselwitz, Xiaowen Fang, Abbas Moallem:
HCI International 2021 - Late Breaking Papers: Design and User Experience - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings. Lecture Notes in Computer Science 13094, Springer 2021, ISBN 978-3-030-90237-7 [contents] - 2020
- [c30]Saeed Abooleet, Xiaowen Fang:
A Unified Transaction Cost Model for Adoption of Payment Technologies. AMCIS 2020 - [c29]Owen Schaffer, Xiaowen Fang:
The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games. HCI (31) 2020: 162-178 - [e3]Xiaowen Fang:
HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Lecture Notes in Computer Science 12211, Springer 2020, ISBN 978-3-030-50163-1 [contents] - [e2]Constantine Stephanidis, Don Harris, Wen-Chin Li, Dylan D. Schmorrow, Cali M. Fidopiastis, Panayiotis Zaphiris, Andri Ioannou, Xiaowen Fang, Robert A. Sottilare, Jessica Schwarz:
HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Lecture Notes in Computer Science 12425, Springer 2020, ISBN 978-3-030-60127-0 [contents]
2010 – 2019
- 2019
- [j22]Constantine Stephanidis, Gavriel Salvendy, Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali M. Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris, Andri Ioannou, Kyeong-Ah Jeong, Shin'ichi Konomi, Heidi Krömker, Masaaki Kurosu, James R. Lewis, Aaron Marcus, Gabriele Meiselwitz, Abbas Moallem, Hirohiko Mori, Fiona Fui-Hoon Nah, Stavroula Ntoa, Pei-Luen Patrick Rau, Dylan Schmorrow, Keng Siau, Norbert A. Streitz, Wentao Wang, Sakae Yamamoto, Panayiotis Zaphiris, Jia Zhou:
Seven HCI Grand Challenges. Int. J. Hum. Comput. Interact. 35(14): 1229-1269 (2019) - [c28]Abdullah Azhari, Xiaowen Fang:
A Study of Gamification in Project Management Systems. AMCIS 2019 - [c27]Owen Schaffer, Xiaowen Fang:
Digital Game Enjoyment: A Literature Review. HCI (30) 2019: 191-214 - [e1]Xiaowen Fang:
HCI in Games - First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings. Lecture Notes in Computer Science 11595, Springer 2019, ISBN 978-3-030-22601-5 [contents] - 2018
- [j21]Abdullah Azhari, Xiaowen Fang:
Social media applications framework: a lexical analysis of users online reviews. Int. J. Serv. Stand. 12(2): 140-162 (2018) - [c26]Owen Schaffer, Xiaowen Fang:
What Makes Games Fun? Card Sort Reveals 34 Sources of Computer Game Enjoyment. AMCIS 2018 - [c25]Badar H. Al-Lawati, Xiaowen Fang:
Home Automation Internet of Things: Adopted or Diffused? HCI (21) 2018: 181-190 - [c24]Abdullah Azhari, Xiaowen Fang:
Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews. HCI (3) 2018: 406-424 - [c23]Xiaowen Fang:
How Does Conscientiousness Impact on Computer Game Play? ICETE (1) 2018: 291-296 - 2017
- [j20]Miaoqi Zhu, Fan Zhao, Xiaowen Fang, Christopher Moser:
Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews. Int. J. Hum. Comput. Interact. 33(3): 241-253 (2017) - [c22]Wanli Qiao, Tatiana Maximova, Xiaowen Fang, Erion Plaku, Amarda Shehu:
Reconstructing and mining protein energy landscape to understand disease. BIBM 2017: 22-27 - [c21]Owen Schaffer, Xiaowen Fang:
Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model. HCI (2) 2017: 99-108 - 2016
- [c20]Badar H. Al-Lawati, Xiaowen Fang:
Diffusion of Innovations: The Case Study of Oman's e-Payment Gateway. HCI (21) 2016: 483-490 - 2015
- [j19]Christopher Moser, Xiaowen Fang:
Narrative Structure and Player Experience in Role-Playing Games. Int. J. Hum. Comput. Interact. 31(2): 146-156 (2015) - [j18]Miaoqi Zhu, Xiaowen Fang:
A Lexical Approach to Study Computer Games and Game Play Experience via Online Reviews. Int. J. Hum. Comput. Interact. 31(6): 413-426 (2015) - [c19]Abdullah Azhari, Xiaowen Fang:
Using a Lexical Approach to Investigate User Experience of Social Media Applications. HCI (3) 2015: 15-24 - [c18]Miaoqi Zhu, Xiaowen Fang:
A Lexical Analysis of Nouns and Adjectives from Online Game Reviews. HCI (2) 2015: 670-680 - 2014
- [c17]Miaoqi Zhu, Xiaowen Fang:
What nouns and adjectives in online game reviews can tell us about player experience? CHI Extended Abstracts 2014: 1471-1476 - [c16]Xiaowen Fang, Fan Zhao:
A Revised Lexical Approach for Analyzing Online Reviews. HCI (1) 2014: 69-76 - [c15]Miaoqi Zhu, Xiaowen Fang:
Developing Playability Heuristics for Computer Games from Online Reviews. HCI (8) 2014: 496-505 - [c14]Christopher Moser, Xiaowen Fang:
Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback. HCI (3) 2014: 622-633 - [c13]Miaoqi Zhu, Xiaowen Fang:
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews. IE 2014: 27:1-27:8 - 2013
- [j17]Xiaowen Fang, Jingli Zhang, Susy S. Chan:
Development of an Instrument for Studying Flow in Computer Game Play. Int. J. Hum. Comput. Interact. 29(7): 456-470 (2013) - [c12]Miaoqi Zhu, Xiaowen Fang, Susy S. Chan, Jacek Brzezinski:
Building a dictionary of game-descriptive words to study playability. CHI Extended Abstracts 2013: 1077-1082 - [c11]Rangarajan Parthasarathy, Xiaowen Fang:
Introducing Emotional Interfaces to Healthcare Systems. HCI (2) 2013: 150-162 - [c10]Vince Kellen, Susy S. Chan, Xiaowen Fang:
Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams. HCI (3) 2013: 183-192 - 2012
- [c9]Christopher Moser, Xiaowen Fang:
Effects of Narrative Structure and Salient Decision Points in Role Playing Games. AMCIS 2012 - 2011
- [c8]Xiaowen Fang, Miaoqi Zhu:
Extraversion and Computer Game Play: Who Plays What Games? HCI (4) 2011: 659-667 - 2010
- [j16]Xiaowen Fang, Fan Zhao:
Personality and enjoyment of computer game play. Comput. Ind. 61(4): 342-349 (2010) - [j15]Xiaowen Fang, Susy S. Chan, Jacek Brzezinski, Chitra Nair:
Development of an Instrument to Measure Enjoyment of Computer Game Play. Int. J. Hum. Comput. Interact. 26(9): 868-886 (2010) - [j14]Yong Gu Ji, Hwan Hwangbo, Ji Soo Yi, Pei-Luen Patrick Rau, Xiaowen Fang, Chen Ling:
The Influence of Cultural Differences on the Use of Social Network Services and the Formation of Social Capital. Int. J. Hum. Comput. Interact. 26(11&12): 1100-1121 (2010)
2000 – 2009
- 2009
- [j13]Shuang Xu, Xiaowen Fang, Susy S. Chan:
Development of a dual-modal information presentation of sequential relationship. Int. J. Mob. Learn. Organisation 3(3): 223-242 (2009) - [c7]Fan Zhao, Xiaowen Fang:
Factors Affecting Online Game Players' Loyalty. HCI (14) 2009: 197-206 - [c6]Xiaowen Fang, Susy S. Chan, Chitra Nair:
An Online Survey System on Computer Game Enjoyment and Personality. HCI (4) 2009: 304-314 - [c5]Xiaowen Fang, Fan Zhao:
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. HCI (9) 2009: 632-641 - 2008
- [j12]Fiona Fui-Hoon Nah, Xiaowen Fang, Traci J. Hess, Weiyin Hong:
Special Issue Introduction: HCI Studies in MIS. Int. J. Hum. Comput. Interact. 24(7): 623-627 (2008) - [j11]Shuang Xu, Xiaowen Fang, Jacek Brzezinski, Susy S. Chan:
Development of a Dual-Modal Presentation of Texts for Small Screens. Int. J. Hum. Comput. Interact. 24(8): 776-793 (2008) - [c4]Xiaowen Fang, Susy S. Chan, Jacek Brzezinski, Chitra Nair:
Measuring Enjoyment of Computer Game Play. AMCIS 2008: 306 - 2007
- [c3]Vince Kellen, Susy S. Chan, Xiaowen Fang:
Facilitating Conditional Probability Problems with Visuals. HCI (2) 2007: 63-71 - 2006
- [j10]Xiaowen Fang, Shuang Xu, Jacek Brzezinski, Susy S. Chan:
A Study of the Feasibility and Effectiveness of Dual-Modal Information Presentations. Int. J. Hum. Comput. Interact. 20(1): 3-17 (2006) - [j9]Xiaowen Fang, Susy S. Chan, Jacek Brzezinski, Shuang Xu:
Moderating Effects of Task Type on Wireless Technology Acceptance. J. Manag. Inf. Syst. 22(3): 123-158 (2006) - 2005
- [c2]Shuang Xu, Xiaowen Fang, Jacek Brzezinski, Susy S. Chan:
A Dual Modal Presentation of Network Relationships in Texts. AMCIS 2005: 383 - [r1]Susy S. Chan, Xiaowen Fang:
Interface Design Issues for Mobile Commerce. Encyclopedia of Information Science and Technology (III) 2005: 1612-1616 - 2004
- [c1]Xiaowen Fang, Susy S. Chan, Jacek Brzezinski, Shuang Xu, Jean Lam:
User-Centered Guidelines for Design of Mobile Applications. ICEB 2004: 853-857 - 2003
- [j8]Xiaowen Fang, Gavriel Salvendy:
Customer-centered rules for design of e-commerce Web sites. Commun. ACM 46(12): 332-336 (2003) - [j7]Susy S. Chan, Rosalee J. Wolfe, Xiaowen Fang:
Issues and strategies for integrating HCI in masters level MIS and e-commerce programs. Int. J. Hum. Comput. Stud. 59(4): 497-520 (2003) - 2002
- [j6]Susy S. Chan, Xiaowen Fang, Jack R. Brzezinski, Yanzan Zhou, Shuang Xu, Jean Lam:
Usability for Mobile Commerce Across Multiple Form Factors. J. Electron. Commer. Res. 3(3): 187-199 (2002) - 2001
- [j5]Xiaowen Fang, Gavriel Salvendy:
A personal perspective on behaviour and information technology: a 20-year progress and future trend. Behav. Inf. Technol. 20(5): 357-366 (2001) - 2000
- [j4]Xiaowen Fang:
A Hierarchical Search History for Web Searching. Int. J. Hum. Comput. Interact. 12(1): 73-88 (2000) - [j3]Xiaowen Fang, Gavriel Salvendy:
Keyword comparison: a user-centered feature for improving web search tools. Int. J. Hum. Comput. Stud. 52(5): 915-931 (2000)
1990 – 1999
- 1999
- [j2]Xiaowen Fang, Gavriel Salvendy:
Templates for Search Queries: A User-Centered Feature for Improving Web Search Tools. Int. J. Hum. Comput. Interact. 11(4): 301-315 (1999) - 1995
- [j1]Janos Gertler, Mark Costin, Xiaowen Fang, Zdzislaw Kowalczuk, Moid Kunwer, Ramin Monajemy:
Model based diagnosis for automotive engines-algorithm development and testing on a production vehicle. IEEE Trans. Control. Syst. Technol. 3(1): 61-69 (1995)
Coauthor Index
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