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Davide Gadia
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2020 – today
- 2024
- [j17]Iman Lotfimahyari, Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi:
MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming. IEEE Access 12: 44905-44921 (2024) - [j16]Vincenzo Lombardo, Davide Gadia, Dario Maggiorini:
Massive Crowd Simulation With Parallel Computing on GPU. IEEE Access 12: 173279-173303 (2024) - 2023
- [j15]Giuseppe Boccignone, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti, Valentina Tosto:
Wuthering heights: gauging fear at altitude in virtual reality. Multim. Tools Appl. 82(4): 5207-5228 (2023) - 2022
- [j14]Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi, Laura Anna Ripamonti, German Sviridov:
Revamping Cloud Gaming With Distributed Engines. IEEE Internet Comput. 26(6): 88-95 (2022) - [c43]Federico Aliprandi, Renato Avellar Nobre, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games. XR (2) 2022: 178-197 - [c42]Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Moody5: Personality-biased agents to enhance interactive storytelling in video games. CoG 2022: 175-182 - [c41]Giacomo Parolini, Dario Maggiorini, Davide Gadia, Laura Anna Ripamonti:
Distributed Rendering for Video Games via Object Streaming. ICDCS Workshops 2022: 209-214 - 2021
- [j13]Alessio Bernardi, Davide Gadia, Dario Maggiorini, Claudio Enrico Palazzi, Laura Anna Ripamonti:
Procedural generation of materials for real-time rendering. Multim. Tools Appl. 80(9): 12969-12990 (2021) - [j12]Laura Anna Ripamonti, Federico Distefano, Marco Trubian, Dario Maggiorini, Davide Gadia:
DRAGON: diversity regulated adaptive generator online. Multim. Tools Appl. 80(26): 34933-34969 (2021) - [c40]Lorenzo De Simone, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities. CHItaly 2021: 15:1-15:8 - [c39]Stefano Palma, Laura Anna Ripamonti, Nunzio Alberto Borghese, Dario Maggiorini, Davide Gadia:
Player behaviour metrics for adjusting content in VR games: the case of fear. CHItaly 2021: 26:1-26:6 - [c38]Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Maria De Marsico, Maurizio Mancini, Fabio Pellacini, Giovanna Varni, David Murphy, Laura Maye, Patrick O'Toole:
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR). CHItaly 2021: 41:1-41:2 - [c37]Giuseppe Boccignone, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti, Valentina Tosto:
Predicting Real Fear of Heights Using Virtual Reality. GoodIT 2021: 103-108 - [e4]Maria De Marsico, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, Ilaria Mariani, Maurizio Mancini, Giovanna Varni, David Murphy, Fabio Pellacini, Laura Maye, Patrick O'Toole:
Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021 - Biannual Conference of the Italian SIGCHI Chapter, Bolzano (Italy), July 12, 2021. CEUR Workshop Proceedings 2934, CEUR-WS.org 2021 [contents] - 2020
- [j11]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
An empirical study of players' emotions in VR racing games based on a dataset of physiological data. Multim. Tools Appl. 79(45-46): 33657-33686 (2020)
2010 – 2019
- 2019
- [j10]Carmelo Ardito, Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti, Carmen Santoro:
Special Issue on Advances in Human-Computer Interaction. Multim. Tools Appl. 78(10): 13353-13359 (2019) - [c36]Alessandro De Francesco, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software. GHITALY@CHItaly 2019 - [c35]Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
Presenting GHItaly19: 3rd workshop on games-human interaction. CHItaly 2019: 24:1-24:4 - [c34]Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
GHItaly19: Research Perspectives on Game Human Interaction. GHITALY@CHItaly 2019 - [c33]Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. CoG 2019: 1-8 - [e3]Maria De Marsico, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, Ilaria Mariani:
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019 - Biannual Conference of the Italian SIGCHI Chapter, Padova (Italy), September 23th, 2019. CEUR Workshop Proceedings 2480, CEUR-WS.org 2019 [contents] - 2018
- [j9]Davide Gadia, Marco Granato, Dario Maggiorini, Laura Anna Ripamonti, Cinzia Vismara:
Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences. Mob. Networks Appl. 23(1): 136-146 (2018) - [j8]Laura Anna Ripamonti, Marco Granato, Marco Trubian, Antti Knutas, Davide Gadia, Dario Maggiorini:
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. Simul. Model. Pract. Theory 83: 124-148 (2018) - [c32]Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini:
G.E.M.I.X.: Game Engine Movie Interaction eXperience. GHItaly@AVI 2018 - [c31]Dario Maggiorini, Laura Anna Ripamonti, Davide Gadia:
Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. GHItaly@AVI 2018 - [c30]Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
GHItaly18: 2nd International Workshop on Games-Human Interaction. AVI 2018: 8:1-8:3 - [c29]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly18: Game-Computer Interaction in research. GHItaly@AVI 2018 - [c28]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Software and Hardware Setup for Emotion Recognition During Video Game Fruition. GOODTECHS 2018: 19-24 - [c27]Francesca Bassi, Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Davide Gadia:
Improving Performances in League of Legends by Exploiting Inter-Operator Peering. PIMRC 2018: 1-5 - [c26]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players. SITIS 2018: 717-724 - [e2]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018 - International Working Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto (Italy), May 29th, 2018. CEUR Workshop Proceedings 2246, CEUR-WS.org 2018 [contents] - 2017
- [j7]Laura Anna Ripamonti, Mattia Mannalà, Davide Gadia, Dario Maggiorini:
Procedural content generation for platformers: designing and testing FUN PLEdGE. Multim. Tools Appl. 76(4): 5001-5050 (2017) - [c25]Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Matteo Marras, Davide Gadia:
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. CHIRA (Revised Selected Papers) 2017: 66-89 - [c24]Davide Gadia, Marco Granato, Dario Maggiorini, Matteo Marras, Laura Anna Ripamonti:
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. CHIRA 2017: 67-74 - [c23]Davide Gadia, Dario Maggiorini, Davide Puopolo, Laura Anna Ripamonti, Luca Ziliani:
A Distributed Game Engine for Mobile Games on the Android Platform. CHIRA 2017: 142-149 - [c22]Claudio Mazza, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based). CHItaly 2017: 22:1-22:9 - [c21]Andrea Guarneri, Laura Anna Ripamonti, Francesco Tissoni, Marco Trubian, Dario Maggiorini, Davide Gadia:
GHOST: a GHOst STory-writer. CHItaly 2017: 24:1-24:9 - [c20]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly'17: 1st Workshop on Games-Human Interaction. CHItaly 2017: 29:1-29:2 - [c19]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
GHItaly 2017: Game-Computer Interaction in Research. GHITALY@CHItaly 2017 - [c18]Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini:
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms. GHITALY@CHItaly 2017 - [c17]Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition. GALA 2017: 197-207 - [c16]Laura Anna Ripamonti, Silvio Gratani, Dario Maggiorini, Davide Gadia, Armir Bujari:
Believable group behaviours for NPCs in FPS games. ISCC 2017: 12-17 - [e1]Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017. CEUR Workshop Proceedings 1956, CEUR-WS.org 2017 [contents] - 2016
- [j6]Barbara Rita Barricelli, Davide Gadia, Alessandro Rizzi, Daniele Marini:
Semiotics of virtual reality as a communication process. Behav. Inf. Technol. 35(11): 879-896 (2016) - [j5]Alessandro Rizzi, Anna Jerry Berolo, Cristian Bonanomi, Davide Gadia:
Unsupervised digital movie restoration with spatial models of color. Multim. Tools Appl. 75(7): 3747-3765 (2016) - [c15]Daniele De Felice, Marco Granato, Laura Anna Ripamonti, Marco Trubian, Davide Gadia, Dario Maggiorini:
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. eHealth 360° 2016: 110-118 - [c14]Manlio Scalabrin, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Stereoscopy-based procedural generation of virtual environments. SD&A 2016: 1-7 - [c13]Cinzia Vismara, Marco Granato, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia:
Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. GOODTECHS 2016: 274-283 - 2015
- [c12]Alessandro Riccadonna, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti:
N.O.T.E.: Note Over The Edge. GALA 2015: 348-353 - [c11]Barbara Rita Barricelli, Stefano Valtolina, Davide Gadia, Matilde Marzullo, Claudia Piazzi, Andrea Garzulino:
Participatory Action Design Research in Archaeological Context. HWID 2015: 192-211 - [p1]Gabriele Simone, Davide Gadia, Ivar Farup, Alessandro Rizzi:
Ant Colony for Locality Foraging in Image Enhancement. Multi-objective Swarm Intelligence 2015: 123-142 - 2014
- [j4]Davide Gadia, Gianfranco Garipoli, Cristian Bonanomi, Luigi Albani, Alessandro Rizzi:
Assessing stereo blindness and stereo acuity on digital displays. Displays 35(4): 206-212 (2014) - [c10]Enrico Calore, Davide Gadia, Daniele Marini:
Eliciting steady-state visual evoked potentials by means of stereoscopic displays. SD&A 2014: 901126 - 2013
- [c9]Alessandro Rizzi, Cristian Bonanomi, Davide Gadia, Giuseppe Riopi:
YACCD2: yet another color constancy database updated. Color Imaging: Displaying, Processing, Hardcopy, and Applications 2013: 86520A - [c8]Gianfranco Garipoli, Cristian Bonanomi, Davide Gadia, Alessandro Rizzi, Luigi Albani:
Tuning a computer based stereo blindness assessment. ISPA 2013: 489-492 - 2012
- [j3]Daniele Marini, Raffaella Folgieri, Davide Gadia, Alessandro Rizzi:
Virtual reality as a communication process. Virtual Real. 16(3): 233-241 (2012) - [c7]Enrico Calore, Raffaella Folgieri, Davide Gadia, Daniele Marini:
Analysis of brain activity and response during monoscopic and stereoscopic visualization. SD&A 2012: 82880M - 2011
- [c6]Davide Gadia, Alessandro Rizzi, Cristian Bonanomi, Daniele Marini, Alessandra Galmonte, Tiziano Agostini:
Color appearance in stereoscopy. SD&A 2011: 78631K - [c5]Mirko Rao, Davide Gadia, Stefano Valtolina, Giovanna Bagnasco Gianni, Matilde Marzullo:
Designing Virtual Reality Reconstructions of Etruscan Painted Tombs. MM4CH 2011: 154-165 - 2010
- [c4]Davide Gadia, Gianluigi Lasco, Alessandro Rizzi, Daniele Marini, Maria Rosa Antognazza, Stefano Perissinotto, Guglielmo Lanzani:
New experiments on color in context and organic-based artificial photoreceptors. CGIV/MCS 2010: 132-137
2000 – 2009
- 2008
- [c3]Alessandro Rizzi, Davide Gadia, Daniele Marini, Maria Rosa Antognazza, Stefano Perissinotto, Guglielmo Lanzani:
Investigation on the relationship between cone sensitivities and color in context for an organic-based artificial retina. Color Imaging: Processing, Hardcopy, and Applications 2008: 68070P - 2007
- [j2]Edoardo Provenzi, Massimo Fierro, Alessandro Rizzi, L. De Carli, Davide Gadia, Daniele Marini:
Random Spray Retinex: A New Retinex Implementation to Investigate the Local Properties of the Model. IEEE Trans. Image Process. 16(1): 162-171 (2007) - 2006
- [j1]Alessandro Rizzi, Davide Gadia, Daniele Marini:
Analysis of tristimulus interdifference and contextual color correction. J. Electronic Imaging 15(4): 041202 (2006) - 2005
- [c2]Alessandro Rizzi, Davide Gadia, Daniele Marini:
Spectral information and spatial color computation. Color Imaging: Processing, Hardcopy, and Applications 2005: 22-29 - 2004
- [c1]Davide Gadia, Daniele Marini, Alessandro Rizzi:
Tuning Retinex for HDR Images Visualization. CGIV 2004: 326-331
Coauthor Index
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