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Kay M. Stanney
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Journal Articles
- 2023
- [j28]Kay M. Stanney, Anna Skinner, Tracy Christaldi:
Special Issue: Trends in Adaptive Interactive Training Systems - Preface. Int. J. Hum. Comput. Interact. 39(11): 2175-2176 (2023) - [j27]Kay M. Stanney, Anna Skinner, Claire L. Hughes:
Exercisable Learning-Theory and Evidence-Based Andragogy for Training Effectiveness using XR (ELEVATE-XR): Elevating the ROI of Immersive Technologies. Int. J. Hum. Comput. Interact. 39(11): 2177-2198 (2023) - 2021
- [j26]Ben D. Lawson, Kay M. Stanney:
Editorial: Cybersickness in Virtual Reality and Augmented Reality. Frontiers Virtual Real. 2: 759682 (2021) - 2020
- [j25]Kay M. Stanney, Cali M. Fidopiastis, Linda Foster:
Virtual Reality Is Sexist: But It Does Not Have to Be. Frontiers Robotics AI 7: 4 (2020) - [j24]Claire L. Hughes, Cali M. Fidopiastis, Kay M. Stanney, Peyton S. Bailey, Ernesto Ruiz:
The Psychometrics of Cybersickness in Augmented Reality. Frontiers Virtual Real. 1: 602954 (2020) - [j23]Kay M. Stanney, Ben D. Lawson, Bas Rokers, Mark Dennison, Cali M. Fidopiastis, Thomas A. Stoffregen, Séamas Weech, Jacqueline M. Fulvio:
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda. Int. J. Hum. Comput. Interact. 36(19): 1783-1803 (2020) - 2017
- [j22]Roberto K. Champney, Kay M. Stanney, Laura Milham, Meredith B. Carroll, Joseph V. Cohn:
An examination of virtual environment training fidelity on training effectiveness. Int. J. Learn. Technol. 12(1): 42-65 (2017) - [j21]Kimberly Venta, Erin Baker, Cali M. Fidopiastis, Kay M. Stanney:
The value of EHR-based assessment of physician competency: An investigative effort with internal medicine physicians. Int. J. Medical Informatics 108: 169-174 (2017) - 2007
- [j20]Roberto K. Champney, Kay M. Stanney, Phillip A. K. Hash, Linda C. Malone, Robert S. Kennedy, Daniel E. Compton:
Recovery From Virtual Environment Exposure: Expected Time Course of Symptoms and Potential Readaptation Strategies. Hum. Factors 49(3): 491-506 (2007) - 2005
- [j19]Kay M. Stanney, Gavriel Salvendy:
Editorial. Int. J. Hum. Comput. Interact. 19(1): 1 (2005) - [j18]Andrew J. Cowell, Kay M. Stanney:
Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility. Int. J. Hum. Comput. Stud. 62(2): 281-306 (2005) - [j17]David C. Gross, Kay M. Stanney, Joseph Cohn:
Evoking Affordances in Virtual Environments via Sensory-Stimuli Substitution. Presence Teleoperators Virtual Environ. 14(4): 482-491 (2005) - 2004
- [j16]Leah Reeves, Jennifer C. Lai, James A. Larson, Sharon L. Oviatt, T. S. Balaji, Stéphanie Buisine, Penny Collings, Philip R. Cohen, Ben Kraal, Jean-Claude Martin, Michael F. McTear, T. V. Raman, Kay M. Stanney, Hui Su, Qian Ying Wang:
Guidelines for multimodal user interface design. Commun. ACM 47(1): 57-59 (2004) - [j15]Kelly S. Hale, Kay M. Stanney:
Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations. IEEE Computer Graphics and Applications 24(2): 33-39 (2004) - [j14]Kay M. Stanney, Shatha Samman, Leah Reeves, Kelly S. Hale, Wendi Buff, Clint A. Bowers, Brian F. Goldiez, Denise M. Nicholson, Stephanie J. Lackey:
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations. Int. J. Hum. Comput. Interact. 17(2): 229-257 (2004) - [j13]Marshall B. Jones, Robert S. Kennedy, Kay M. Stanney:
Toward Systematic Control of Cybersickness. Presence Teleoperators Virtual Environ. 13(5): 589-600 (2004) - 2003
- [j12]Kay M. Stanney, Kelly S. Hale, Isabelina Nahmens, Robert S. Kennedy:
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience. Hum. Factors 45(3): 504-520 (2003) - [j11]Kay M. Stanney, Mansooreh Mollaghasemi, Leah Reeves, Robert Breaux, David A. Graeber:
Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design. Int. J. Hum. Comput. Stud. 58(4): 447-481 (2003) - 2000
- [j10]Kay M. Stanney, Gavriel Salvendy:
Editorial. Int. J. Hum. Comput. Interact. 12(3-4): 279 (2000) - [j9]Robert S. Kennedy, Kay M. Stanney, William P. Dunlap:
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions. Presence Teleoperators Virtual Environ. 9(5): 463-472 (2000) - 1999
- [j8]Jui Lin Chen, Kay M. Stanney:
A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strageties for Navigational Aiding. Presence Teleoperators Virtual Environ. 8(6): 671-685 (1999) - 1998
- [j7]Kay M. Stanney, Gavriel Salvendy:
Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda. Int. J. Hum. Comput. Interact. 10(2): 135-187 (1998) - [j6]Kay M. Stanney, Ronald R. Mourant, Robert S. Kennedy:
Human Factors Issues in Virtual Environments: A Review of the Literature. Presence Teleoperators Virtual Environ. 7(4): 327-351 (1998) - [j5]Kay M. Stanney, Phillip A. K. Hash:
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness. Presence Teleoperators Virtual Environ. 7(5): 447-459 (1998) - 1997
- [j4]Kay M. Stanney, Robert S. Kennedy:
The Psychometrics of Cybersickness. Commun. ACM 40(8): 66-68 (1997) - [j3]Laura A. Miller, Kay M. Stanney:
The Effect of Pictogram-Based Interface Design on Human-Computer Performance. Int. J. Hum. Comput. Interact. 9(2): 119-131 (1997) - [j2]Laura A. Miller, Kay M. Stanney, William Wooten:
Development and Evaluation of the Windows Computer Experience Questionnaire (WCEQ). Int. J. Hum. Comput. Interact. 9(3): 201-212 (1997) - 1996
- [j1]Robert S. Kennedy, Kay M. Stanney:
Postural instability induced by virtual reality exposure: Development of a certification protocol. Int. J. Hum. Comput. Interact. 8(1): 25-47 (1996)
Conference and Workshop Papers
- 2020
- [c18]Jennifer M. Riley, Jesse D. Flint, Darren P. Wilson, Cali M. Fidopiastis, Kay M. Stanney:
Towards a Predictive Framework for AR Receptivity. HCI (10) 2020: 135-151 - 2015
- [c17]Roberto K. Champney, Stephanie J. Lackey, Kay M. Stanney, Stephanie Quinn:
Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts. HCI (11) 2015: 251-262 - 2013
- [c16]Brent Winslow, Meredith B. Carroll, David Jones, Frank P. Hannigan, Kelly S. Hale, Kay M. Stanney, Peter Squire:
Quantifying Resilience to Enhance Individualized Training. HCI (24) 2013: 628-636 - 2011
- [c15]Roberto K. Champney, Christina Kokini, Kay M. Stanney:
Making the Design Process More Usable: Aligning Design with User Performance. HCI (9) 2011: 33-42 - [c14]Kay M. Stanney, Kelly S. Hale:
Today's Competitive Objective: Augmenting Human Performance. HCI (20) 2011: 628-635 - 2010
- [c13]Roberto K. Champney, Laura Milham, Tiffany Parrish, Christina Kokini, Kay M. Stanney:
Automating instruction support: insights from field research. SpringSim 2010: 31 - 2009
- [c12]Kay M. Stanney, Kelly S. Hale, David Jones:
Augmented Cognition Design Approaches for Treating Mild Traumatic Brain Injuries. HCI (16) 2009: 800-809 - 2007
- [c11]Leah Reeves, Dylan Schmorrow, Kay M. Stanney:
Augmented Cognition and Cognitive State Assessment Technology - Near-Term, Mid-Term, and Long-Term Research Objectives. HCI (16) 2007: 220-228 - [c10]Denise M. Nicholson, Cali M. Fidopiastis, Larry D. Davis, Dylan Schmorrow, Kay M. Stanney:
An Adaptive Instructional Architecture for Training and Education. HCI (16) 2007: 380-384 - 2004
- [c9]Joseph M. Dalton, Ali Ahmad, Kay M. Stanney:
Command and control resource performance predictor(C2RP2). ICMI 2004: 321-322 - 2003
- [c8]Andrew J. Cowell, Kay M. Stanney:
Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents. IVA 2003: 301-309 - 2002
- [c7]Stephen R. Ellis, D. Harm, Robert S. Kennedy, Kay M. Stanney:
Psychophysical Effects of Immersive Virtual Reality (panel). VR 2002: 145- - [c6]Kay M. Stanney, Mansooreh Mollaghasemi:
Workshop 1: Virtual Environment Usability Engineering. VR 2002: 305 - 1997
- [c5]Robert S. Kennedy, Kay M. Stanney:
Aftereffects of Virtual Environment Exposure: Psychometric Issues. HCI (2) 1997: 897-900 - [c4]Kay M. Stanney, Robert S. Kennedy:
Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure. VRAIS 1997: 87-94 - 1996
- [c3]Peter J. McAlindon, Kay M. Stanney:
The Keybowl: An Ergonomically Designed Document Processing Device. International ACM Conference on Assistive Technologies 1996: 86-93 - 1995
- [c2]Kay M. Stanney:
Realizing the full potential of virtual reality: human factors issues that could stand in the way. VRAIS 1995: 28-34 - 1993
- [c1]Kay M. Stanney, Gavriel Salvendy:
The Influence of Information Processing Strategies on Human-Computer Performance. HCI (1) 1993: 463-468
Editorship
- 2014
- [e1]Kelly S. Hale, Kay M. Stanney:
Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition. CRC Press 2014, ISBN 978-1-4665-1184-2 [contents]
Reference Works
- 2014
- [r3]Kay M. Stanney, Kelly S. Hale, Michael Zyda:
Virtual Environments in the Twenty-First Century. Handbook of Virtual Environments, 2nd ed. 2014: 3-22 - [r2]Kay M. Stanney, Robert S. Kennedy, Kelly S. Hale:
Virtual Environment Usage Protocols. Handbook of Virtual Environments, 2nd ed. 2014: 797-809 - [r1]Kelly S. Hale, Kay M. Stanney, Dylan Schmorrow, Lee W. Sciarini:
Augmented Cognition for Virtual Environment Evaluation. Handbook of Virtual Environments, 2nd ed. 2014: 873-880
Coauthor Index
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