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Alberto Cannavò
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- affiliation: Polytechnic University of Turin, Italy
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2020 – today
- 2024
- [j20]Alberto Cannavò, Antonio Castiello, Filippo Gabriele Pratticò, Tatiana Mazali, Fabrizio Lamberti:
Immersive movies: the effect of point of view on narrative engagement. AI Soc. 39(4): 1811-1825 (2024) - [j19]Alberto Cannavò, Francesco Bottino, Fabrizio Lamberti:
Supporting motion-capture acting with collaborative Mixed Reality. Comput. Graph. 124: 104090 (2024) - [j18]Davide Calandra, Filippo Gabriele Pratticò, Alberto Cannavò, Claudio Casetti, Fabrizio Lamberti:
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective. Digit. Commun. Networks 10(2): 315-327 (2024) - [j17]Alberto Cannavò, Massimo Gismondi, Fabrizio Lamberti:
Virtual prototyping for the textile industry: a framework supporting the production of crocheted objects. Int. J. Comput. Integr. Manuf. 37(8): 1003-1024 (2024) - [j16]Alberto Cannavò, Emanuele Stellini, Congyi Zhang, Fabrizio Lamberti:
A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality. Int. J. Hum. Comput. Interact. 40(12): 3234-3252 (2024) - [j15]Alberto Cannavò, Simona Pacchiotti, Nicola Retta, Martina Terzoli, Roberta Spallone, Fabrizio Lamberti:
Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences. ACM Journal on Computing and Cultural Heritage 17(2): 29:1-29:28 (2024) - 2023
- [j14]Filippo Gabriele Pratticò, Alberto Cannavò, Davide Calandra, Fabrizio Lamberti:
A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality. IEEE Consumer Electron. Mag. 12(5): 76-90 (2023) - [j13]Fabrizio Lamberti, Alberto Cannavò, Zaixing He, Lucia Pepa, Chia-Mu Yu:
Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence. IEEE Trans. Consumer Electron. 69(3): 237-239 (2023) - [j12]Davide Calandra, Federico De Lorenzis, Alberto Cannavò, Fabrizio Lamberti:
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders. Virtual Real. 27(2): 985-1012 (2023) - [c26]Alberto Cannavò, Roberto Pesando, Fabrizio Lamberti:
A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications. XR (1) 2023: 69-88 - [c25]Federico De Lorenzis, Alessandro Visconti, Alberto Cannavò, Fabrizio Lamberti:
MetaLibrary: Towards Social Immersive Environments for Readers. XR (2) 2023: 79-87 - [c24]Federico De Lorenzis, Alessandro Visconti, Martina Marani, Erik Prifti, Camilla Andiloro, Alberto Cannavò, Fabrizio Lamberti:
3DK-Reate: Create Your Own 3D Key for Distributed Authentication in the Metaverse. GEM 2023: 1-6 - [c23]Simone Restivo, Alberto Cannavò, Martina Terzoli, Davide Mezzino, Roberta Spallone, Fabrizio Lamberti:
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences. GCH 2023: 177-180 - [c22]Alberto Cannavò, Bill Kapralos, Sofia Seinfeld, Filippo Gabriele Pratticò, Congyi Zhang:
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023). VR Workshops 2023: 94-95 - [c21]Alberto Cannavò, Filippo Gabriele Pratticò, Alberto Bruno, Fabrizio Lamberti:
AR-MoCap: Using Augmented Reality to Support Motion Capture Acting. VR 2023: 318-327 - [c20]Daniel Bologna, Vincenzo Micciché, Giovanni Violo, Alessandro Visconti, Alberto Cannavò, Fabrizio Lamberti:
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality. VR Workshops 2023: 941-942 - 2022
- [j11]Valentina Gatteschi, Alberto Cannavò, Fabrizio Lamberti, Lia Morra, Paolo Montuschi:
Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data. IEEE Trans. Veh. Technol. 71(1): 53-68 (2022) - [j10]Alberto Cannavò, Fabrizio Lamberti, Himanshu Thapliyal, Ruck Thawonmas:
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology. IEEE Trans. Veh. Technol. 71(4): 3397-3398 (2022) - [c19]Alberto Cannavò, Valentina Gatteschi, Luca Macis, Fabrizio Lamberti:
Automatic Generation of 3D Animations from Text and Images. XR (1) 2022: 77-91 - [c18]Riccardo Ferri, Alberto Cannavò, Filippo Gabriele Pratticò, Fabrizio Lamberti:
SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments. VR Workshops 2022: 916-917 - 2021
- [j9]Alberto Cannavò, Fabrizio Lamberti:
How Blockchain, Virtual Reality, and Augmented Reality are Converging, and Why. IEEE Consumer Electron. Mag. 10(5): 6-13 (2021) - [j8]Alberto Cannavò, Davide Calandra, Filippo Gabriele Pratticò, Valentina Gatteschi, Fabrizio Lamberti:
An Evaluation Testbed for Locomotion in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(3): 1871-1889 (2021) - [j7]Filippo Gabriele Pratticò, Fabrizio Lamberti, Alberto Cannavò, Lia Morra, Paolo Montuschi:
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication. IEEE Trans. Veh. Technol. 70(2): 1157-1168 (2021) - [c17]Alberto Cannavò, Christian Bardella, Lorenzo Semeraro, Federico De Lorenzis, Congyi Zhang, Ying Jiang, Fabrizio Lamberti:
An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image. AVR 2021: 109-117 - [c16]Ying Jiang, Congyi Zhang, Hongbo Fu, Alberto Cannavò, Fabrizio Lamberti, Henry Y. K. Lau, Wenping Wang:
HandPainter - 3D Sketching in VR with Hand-based Physical Proxy. CHI 2021: 412:1-412:13 - [i2]Filippo Gabriele Pratticò, Fabrizio Lamberti, Alberto Cannavò, Lia Morra, Paolo Montuschi:
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication. CoRR abs/2102.02783 (2021) - 2020
- [b1]Alberto Cannavò:
Interfaces for human-centered production and use of computer graphics assets. Polytechnic University of Turin, Italy, 2020 - [j6]Fabrizio Lamberti, Alberto Cannavò, Paolo Montuschi:
Is Immersive Virtual Reality the Ultimate Interface for 3D Animators? Computer 53(4): 36-45 (2020) - [j5]Alberto Cannavò, Francesco De Pace, Federico Salaroglio, Fabrizio Lamberti:
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions. Int. J. Hum. Comput. Stud. 141: 102450 (2020) - [c15]Alberto Cannavò, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti:
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. ArtsIT 2020: 291-306 - [c14]Alberto Cannavò, Arianna D'Alessandro, Daniele Maglione, Giorgia Marullo, Congyi Zhang, Fabrizio Lamberti:
Automatic Generation of Affective 3D Virtual Environments from 2D Images. VISIGRAPP (1: GRAPP) 2020: 113-124 - [c13]Carola Botto, Alberto Cannavò, Daniele Cappuccio, Giada Morat, Amir Nematollahi Sarvestani, Paolo Ricci, Valentina Demarchi, Alessandra Saturnino:
Augmented Reality for the Manufacturing Industry: The Case of an Assembly Assistant. VR Workshops 2020: 299-304 - [i1]Alberto Cannavò, Davide Calandra, Filippo Gabriele Pratticò, Valentina Gatteschi, Fabrizio Lamberti:
An Evaluation Testbed for Locomotion in Virtual Reality. CoRR abs/2010.10178 (2020)
2010 – 2019
- 2019
- [j4]Alberto Cannavò, Claudio Demartini, Lia Morra, Fabrizio Lamberti:
Immersive Virtual Reality-Based Interfaces for Character Animation. IEEE Access 7: 125463-125480 (2019) - [j3]Fabrizio Lamberti, Valentina Gatteschi, Andrea Sanna, Alberto Cannavò:
A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing. Int. J. Hum. Comput. Interact. 35(18): 1655-1671 (2019) - [c12]Alberto Cannavò, Davide Calandra, Gianpaolo Basilicò, Fabrizio Lamberti:
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball. VISIGRAPP (1: GRAPP) 2019: 310-316 - [c11]Filippo Gabriele Pratticò, Piero Baldo, Alberto Cannavò, Fabrizio Lamberti:
Investigating Tangible User Interaction in Mixed-Reality Robotic Games. ICCE-Berlin 2019: 205-210 - [c10]Fabrizio Lamberti, Alberto Cannavò, Paolo Pirone:
Designing Interactive Robotic Games based on Mixed Reality Technology. ICCE 2019: 1-4 - [c9]Filippo Gabriele Pratticò, Alberto Cannavò, Junchao Chen, Fabrizio Lamberti:
User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games. ISCT 2019: 76-81 - [c8]Davide Calandra, Filippo Gabriele Pratticò, Alberto Cannavò, Luca Micelli, Fabrizio Lamberti:
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks. VR 2019: 1403-1404 - 2018
- [j2]Fabrizio Lamberti, Gianluca Paravati, Valentina Gatteschi, Alberto Cannavò, Paolo Montuschi:
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces. IEEE Trans. Vis. Comput. Graph. 24(5): 1742-1755 (2018) - [c7]Alberto Cannavò, Fabrizio Lamberti:
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality. STAG 2018: 45-55 - [c6]Fabrizio Lamberti, Alberto Cannavò, Paolo Pirone, Carla Montuschi, Roberto Albera:
Mobile Robot-based Exergames for Navigation Training and Vestibular Rehabilitation. UEMCON 2018: 1017-1024 - 2017
- [j1]Fabrizio Lamberti, Gianluca Paravati, Valentina Gatteschi, Alberto Cannavò:
Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps. IEEE Trans. Ind. Informatics 13(4): 1989-1999 (2017) - [c5]Giuseppe Attanasio, Alberto Cannavò, Francesca Cibrario, Fabrizio Lamberti, Paolo Montuschi, Gianluca Paravati:
HOT: Hold your own tools for AR-based constructive art. 3DUI 2017: 256-257 - [c4]Alberto Cannavò, Fabio Cermelli, Vincenzo Chiaramida, Giovanni Ciccone, Fabrizio Lamberti, Paolo Montuschi, Gianluca Paravati:
T4T: Tangible interface for tuning 3D object manipulation tools. 3DUI 2017: 266-267 - [c3]Laura Cancedda, Alberto Cannavò, Giuseppe Garofalo, Fabrizio Lamberti, Paolo Montuschi, Gianluca Paravati:
Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation. AVR (2) 2017: 447-463 - [c2]Stefano Bonaiuto, Alberto Cannavò, Giovanni Piumatti, Gianluca Paravati, Fabrizio Lamberti:
Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces. COMPSAC (2) 2017: 555-560 - [c1]Alberto Cannavò, Fabrizio Lamberti:
User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality. STAG 2017: 53-62
Coauthor Index
aka: Filippo Gabriele Pratticò
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last updated on 2024-12-10 20:52 CET by the dblp team
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