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Eftychia Roumelioti
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2020 – today
- 2024
- [c17]Gianluca Schiavo, Eftychia Roumelioti, Giulia Deppieri, Annapaola Marconi:
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention. IDC 2024: 282-289 - [c16]Federica Gini, Eftychia Roumelioti, Fabio Fiori, Antonia Laura Philipa Jakobi, Boglárka Nyúl, Annapaola Marconi, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro:
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation. AVI 2024: 42:1-42:9 - [c15]Simone Bassanelli, Federica Gini, Antonio Bucchiarone, Federico Bonetti, Eftychia Roumelioti, Annapaola Marconi:
Lost in Gamification Design: A Scientometric Analysis. HCI (47) 2024: 3-21 - 2023
- [c14]Eftychia Roumelioti, Federica Gini, Antonia Laura Philipa Jakobi, Annapaola Marconi, Boglárka Nyúl, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro:
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence. CHI PLAY (Companion) 2023: 108-113 - 2022
- [b1]Eftychia Roumelioti:
Smart thing design by children: the SNaP model and toolkit. Institutes outside Greece, Greece, 2022 - [j3]Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti:
The evolution of a toolkit for smart-thing design with children through action research. Int. J. Child Comput. Interact. 31: 100359 (2022) - [j2]Eftychia Roumelioti, Maria Angela Pellegrino, Mehdi Rizvi, Mauro D'Angelo, Rosella Gennari:
Smart-thing design by children at a distance: How to engage them and make them learn. Int. J. Child Comput. Interact. 33: 100482 (2022) - 2021
- [j1]Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti:
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects. Multim. Tools Appl. 80(26): 34909-34932 (2021) - [c13]Maria Angela Pellegrino, Eftychia Roumelioti, Mauro D'Angelo, Rosella Gennari:
Engaging Children in Remotely Ideating and Programming Smart Things. CHItaly 2021: 20:1-20:5 - [c12]Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti:
A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments. NatureHCI@CHItaly 2021: 41-47 - [c11]Rosella Gennari, Eftychia Roumelioti, Seçil Ugur Yavuz:
Help Me Create Smart Things: How to Support Design and Art Students at a Distance. IS-EUD 2021: 87-101 - [c10]Eftychia Roumelioti, Maria Angela Pellegrino, Rosella Gennari, Mauro D'Angelo:
What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation. MIS4TEL 2021: 22-31 - [c9]Maria Angela Pellegrino, Eftychia Roumelioti, Rosella Gennari, Mauro D'Angelo:
Smart City Design as a 21st Century Skill. MIS4TEL 2021: 271-280 - 2020
- [c8]Eftychia Roumelioti, Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi:
Towards Making Children Independent in Design. Conference on Designing Interactive Systems (Companion Volume) 2020: 227-232 - [c7]Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti, Antonella De Angeli, Rosella Gennari, Maristella Matera:
Children's Beliefs and Understanding of Smart Objects: An Exploratory Study. AVI 2020: 8:1-8:8 - [c6]Rosella Gennari, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti:
Engaging Pre-teens in Ideating and Programming Smart Objects Through Play. MIS4TEL 2020: 31-40
2010 – 2019
- 2019
- [c5]Rosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti:
SNaP 2: The Evolution of a Board Game for Smart Nature Environments. CHI PLAY (Companion) 2019: 405-411 - [c4]Rosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti:
A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children. IS-EUD 2019: 132-148 - [c3]Rosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti:
Research on Making Nature Smart with Children. IS-EUD 2019: 249-253 - [c2]Rosella Gennari, Alessandra Melonio, Maristella Matera, Eftychia Roumelioti:
A Board Game and a Workshop for Co-creating Smart Nature Ecosystems. MIS4TEL 2019: 137-145 - 2015
- [c1]Stavroula Bampatzia, Angeliki Antoniou, George Lepouras, Eftychia Roumelioti, Varvara Bravou:
Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability. RCIS 2015: 530-531
Coauthor Index
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last updated on 2024-10-24 20:30 CEST by the dblp team
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