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Geoff Kaufman
Person information
- affiliation: Carnegie Mellon University, Human-Computer Interaction Institute, Pittsburgh, PA, USA
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2020 – today
- 2024
- [c31]Adinawa Adjagbodjou, Geoff Kaufman:
Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs). CHI 2024: 568:1-568:15 - [c30]Kimi Wenzel, Geoff Kaufman:
Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions. CHI 2024: 879:1-879:17 - [i10]Kimi Wenzel, Geoff Kaufman:
Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions. CoRR abs/2403.00265 (2024) - [i9]Pranav Khadpe, Olivia Xu, Chinmay Kulkarni, Geoff Kaufman:
Hug Reports: Supporting Expression of Appreciation between Users and Contributors of Open Source Software Packages. CoRR abs/2407.20390 (2024) - 2023
- [c29]Kimi Wenzel, Nitya Devireddy, Cam Davidson, Geoff Kaufman:
Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition. CHI 2023: 109:1-109:14 - [c28]Shreya Bali, Pranav Khadpe, Geoff Kaufman, Chinmay Kulkarni:
Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work. CHI 2023: 614:1-614:18 - [i8]Shreya Bali, Pranav Khadpe, Geoff Kaufman, Chinmay Kulkarni:
Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work. CoRR abs/2302.02223 (2023) - [i7]Kimi Wenzel, Nitya Devireddy, Cam Davidson, Geoff Kaufman:
Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition. CoRR abs/2302.12326 (2023) - [i6]Kimi Wenzel, Geoff Kaufman:
Challenges in Designing Racially Inclusive Language Technologies. CoRR abs/2303.13546 (2023) - [i5]Kimi Wenzel, Geoff Kaufman, Laura Dabbish:
Beyond Fairness: Alternative Moral Dimensions for Assessing Algorithms and Designing Systems. CoRR abs/2312.12559 (2023) - 2022
- [j14]Joseph Seering, Geoff Kaufman, Stevie Chancellor:
Metaphors in moderation. New Media Soc. 24(3): 621-640 (2022) - [j13]Pranav Khadpe, Chinmay Kulkarni, Geoff Kaufman:
Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces. Proc. ACM Hum. Comput. Interact. 6(CSCW1): 55:1-55:26 (2022) - [c27]Alexandra To, Hillary Carey, Riya Shrivastava, Jessica Hammer, Geoff Kaufman:
Interactive Fiction Provotypes for Coping with Interpersonal Racism. CHI 2022: 453:1-453:14 - [c26]Abdelkareem Bedri, Yuchen Liang, Sudershan Boovaraghavan, Geoff Kaufman, Mayank Goel:
FitNibble: A Field Study to Evaluate the Utility and Usability of Automatic Diet Monitoring in Food Journaling Using an Eyeglasses-based Wearable. IUI 2022: 79-92 - 2021
- [c25]Fannie Liu, Chunjong Park, Yu Jiang Tham, Tsung-Yu Tsai, Laura Dabbish, Geoff Kaufman, Andrés Monroy-Hernández:
Significant Otter: Understanding the Role of Biosignals in Communication. CHI 2021: 334:1-334:15 - [c24]Alexandra To, Hillary Carey, Geoff Kaufman, Jessica Hammer:
Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism. CHI 2021: 398:1-398:17 - [c23]Morgan C. Evans, Adela Kapuscinska, Maya Greenholt, Junchao Lin, Xuanyuan Liu, Tianyi Zhang, Jessica Hammer, Geoff Kaufman:
Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities. CHI Extended Abstracts 2021: 406:1-406:6 - [c22]Erica Principe Cruz, Nalyn Sriwattanakomen, Jessica Hammer, Geoff Kaufman:
Counterspace Games for BIWOC STEM Students. CHI Extended Abstracts 2021: 453:1-453:6 - [c21]Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael G. Christel, Shirley Saldamarco, Geoff Kaufman:
Playing through Microaggressions on a College Campus with "Blindspot". CoG 2021: 1-4 - [c20]Daniel Klug, Yiluo Qin, Morgan C. Evans, Geoff Kaufman:
Trick and Please. A Mixed-Method Study On User Assumptions About the TikTok Algorithm. WebSci 2021: 84-92 - [i4]Fannie Liu, Chunjong Park, Yu Jiang Tham, Tsung-Yu Tsai, Laura Dabbish, Geoff Kaufman, Andrés Monroy-Hernández:
Significant Otter: Understanding the Role of Biosignals in Communication. CoRR abs/2102.08235 (2021) - [i3]Pranav Khadpe, Chinmay Kulkarni, Geoff Kaufman:
Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces. CoRR abs/2111.13782 (2021) - 2020
- [j12]Alexandra To, Wenxia Sweeney, Jessica Hammer, Geoff Kaufman:
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism. Proc. ACM Hum. Comput. Interact. 4(CSCW): 024:1-024:29 (2020) - [c19]Hillary Carey, Alexandra To, Jessica Hammer, Geoff Kaufman:
Fictional, Interactive Narrative as a Foundation to Talk about Racism. Conference on Designing Interactive Systems (Companion Volume) 2020: 171-177 - [c18]Joseph Seering, Jessica Hammer, Geoff Kaufman, Diyi Yang:
Proximate Social Factors in First-Time Contribution to Online Communities. CHI 2020: 1-14 - [c17]Joseph Seering, Michal Luria, Connie Ye, Geoff Kaufman, Jessica Hammer:
It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community. CHI 2020: 1-13
2010 – 2019
- 2019
- [j11]Fannie Liu, Mario Esparza, Maria Pavlovskaia, Geoff Kaufman, Laura Dabbish, Andrés Monroy-Hernández:
Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 3(1): 18:1-18:19 (2019) - [j10]Joseph Seering, Tony Wang, Jina Aris Yoon, Geoff Kaufman:
Moderator engagement and community development in the age of algorithms. New Media Soc. 21(7) (2019) - [j9]Fannie Liu, Geoff Kaufman, Laura Dabbish:
The Effect of Expressive Biosignals on Empathy and Closeness for a Stigmatized Group Member. Proc. ACM Hum. Comput. Interact. 3(CSCW): 201:1-201:17 (2019) - [c16]Anna Kasunic, Chun-Wei Chiang, Geoff Kaufman, Saiph Savage:
Turker Tales: Integrating Tangential Play into Crowd Work. Conference on Designing Interactive Systems 2019: 21-34 - [c15]Jarrek R. Holmes, Alexandra To, Fengyi Zhang, Se Eun Park, Safinah Ali, Zhen Bai, Geoff Kaufman, Jessica Hammer:
A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience. CHI Extended Abstracts 2019 - [c14]Joseph Seering, Michal Luria, Geoff Kaufman, Jessica Hammer:
Beyond Dyadic Interactions: Considering Chatbots as Community Members. CHI 2019: 450 - [c13]Joseph Seering, Tianmi Fang, Luca Damasco, Mianhong 'Cherie' Chen, Likang Sun, Geoff Kaufman:
Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors. CHI 2019: 606 - [c12]Geoff Kaufman, Mary Flanagan, Gili Freedman:
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game. CHI PLAY 2019: 481-493 - [i2]Anna Kasunic, Chun-Wei Chiang, Geoff Kaufman, Saiph Savage:
Crowd Work on a CV? Understanding How AMT Fits into Turkers' Career Goals and Professional Profiles. CoRR abs/1902.05361 (2019) - [i1]Fannie Liu, Mario Esparza, Maria Pavlovskaia, Geoff Kaufman, Laura Dabbish, Andrés Monroy-Hernández:
Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection. CoRR abs/1904.06427 (2019) - 2018
- [j8]Joseph Seering, Felicia Ng, Zheng Yao, Geoff Kaufman:
Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work. Proc. ACM Hum. Comput. Interact. 2(CSCW): 201:1-201:34 (2018) - [j7]Alexandra To, Joselyn McDonald, Jarrek R. Holmes, Geoff Kaufman, Jessica Hammer:
Character Diversity in Digital and Non-Digital Games. Trans. Digit. Games Res. Assoc. 4(1) (2018) - [j6]Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer:
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. Trans. Digit. Games Res. Assoc. 4(2) (2018) - [c11]Anna Kasunic, Geoff Kaufman:
"At Least the Pizzas You Make Are Hot": Norms, Values, and Abrasive Humor on the Subreddit r/RoastMe. ICWSM 2018: 161-170 - 2017
- [j5]Fannie Liu, Laura Dabbish, Geoff Kaufman:
Supporting Social Interactions with an Expressive Heart Rate Sharing Application. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1(3): 77:1-77:26 (2017) - [j4]Fannie Liu, Laura Dabbish, Geoff Kaufman:
Can Biosignals be Expressive?: How Visualizations Affect Impression Formation from Shared Brain Activity. Proc. ACM Hum. Comput. Interact. 1(CSCW): 71:1-71:21 (2017) - [c10]Anna Kasunic, Geoff Kaufman:
Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application. CHI 2017: 1973-1977 - [c9]Alexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer:
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. DiGRA Conference 2017 - 2016
- [j3]Geoff Kaufman, Mary Flanagan, Max Seidman:
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. Trans. Digit. Games Res. Assoc. 2(3) (2016) - [c8]Geoff Kaufman, Mary Flanagan:
High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms. CHI 2016: 2773-2777 - [c7]Geoff Kaufman, Mary Flanagan, Sukdith Punjasthitkul:
Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game. CHI 2016: 4122-4128 - [c6]Alexandra To, Anny Fan, Catherine Kildunne, Eda Zhang, Geoff Kaufman, Jessica Hammer:
Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children. CHI PLAY (Companion) 2016: 307-314 - [c5]Geoff Kaufman, Mary Flanagan:
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. DiGRA/FDG 2016 - [c4]Alexandra To, Safinah Ali, Geoff Kaufman, Jessica Hammer:
Integrating Curiosity and Uncertainty in Game Design. DiGRA/FDG 2016 - 2015
- [j2]Christina Manzo, Geoff Kaufman, Sukdith Punjasthitkul, Mary Flanagan:
"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata. Digit. Humanit. Q. 9(1) (2015) - [c3]Geoff Kaufman, Mary Flanagan, Max Seidman:
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. DiGRA Conference 2015 - [c2]Max Seidman, Mary Flanagan, Geoff Kaufman:
Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. DiGRA Conference 2015 - 2013
- [j1]Geoff F. Kaufman, Mary Flanagan:
Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions. Int. J. Gaming Comput. Mediat. Simulations 5(3): 1-9 (2013) - [c1]Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini:
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. DiGRA Conference 2013
Coauthor Index
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last updated on 2024-08-22 19:47 CEST by the dblp team
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