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Fernando Bevilacqua
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2010 – 2019
- 2019
- [j4]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. Sensors 19(13): 2877 (2019) - 2018
- [b1]Fernando Bevilacqua:
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games. University of Skövde, Sweden, 2018 - [j3]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress. Entertain. Comput. 24: 10-20 (2018) - [j2]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. Int. J. Comput. Games Technol. 2018: 8734540:1-8734540:14 (2018) - [j1]José Eduardo Venson, Fernando Bevilacqua, Jean Carlo Albiero Berni, Fabio Onuki, Anderson Maciel:
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment. Int. J. Medical Informatics 113: 1-8 (2018) - 2017
- [c6]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. ACE 2017: 508-530 - 2016
- [c5]Fernando Bevilacqua, Per Backlund, Henrik Engström:
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. VS-GAMES 2016: 1-8 - 2015
- [c4]Fernando Bevilacqua, Per Backlund, Henrik Engström:
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. VS-GAMES 2015: 1-4 - 2014
- [c3]Daniel Michelon De Carli, Cesar Tadeu Pozzer, Fernando Bevilacqua, Victor Schetinger:
Procedural Generation of 3D Canyons. SIBGRAPI 2014: 103-110 - 2011
- [c2]Daniel Michelon De Carli, Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas:
A Survey of Procedural Content Generation Techniques Suitable to Game Development. SBGames 2011: 26-35
2000 – 2009
- 2009
- [c1]Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas:
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games. SBGames 2009: 111-120
Coauthor Index
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