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Eike Falk Anderson
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2020 – today
- 2022
- [c42]Ana-Maria-Cristina Ureche, Oleg Fryazinov, Eike Falk Anderson
:
Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing. GCH 2022: 41-44 - [c41]Catja Larsson, Eike Falk Anderson
:
Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games. GCH 2022: 77-80 - 2021
- [j7]Beatriz Sousa Santos, Gitta Domik, Eike Falk Anderson:
Foreword to the special section on Computer Graphics education in the time of Covid. Graph. Vis. Comput. 4: 200028 (2021) - [c40]Helena Lennholm, Eike Falk Anderson
:
Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. CoG 2021: 1-4 - [c39]Oliver M. Gingrich, Eike Falk Anderson, Alain Renaud, Evgenia Emets, David Negrao, Deborah Tchoudjinoff:
New Heritage: New media art between cultural heritage experience and artefact. EVA 2021 - [c38]Eike Falk Anderson
, Valery Adzhiev, Oleg Fryazinov:
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students. GCH 2021: 11-19 - 2020
- [j6]Fotis Liarokapis, Eike Falk Anderson
:
Graphics and Virtual Environments for Serious Games. IEEE Computer Graphics and Applications 40(4): 8-9 (2020) - [j5]Fotis Liarokapis, Eike Falk Anderson
:
Collaborating and Learning in Shared Virtual Environments. IEEE Computer Graphics and Applications 40(5): 8-9 (2020) - [c37]Adam Redford, Richard Mikulski, Eike Falk Anderson
:
Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement. Eurographics (Posters) 2020: 5-6 - [c36]Eike Falk Anderson
, Susan Sloan:
Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience. Eurographics (Education Papers) 2020: 27-28 - [c35]Alexander Tereshin, Eike Falk Anderson
, Alexander A. Pasko, Valery Adzhiev:
Space-Time Blending for Heterogeneous Objects. Eurographics (Short Papers) 2020: 45-48 - [c34]Oliver M. Gingrich, Claudia Fasola-Moore, Eike Falk Anderson
:
Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer Animation. EVA 2020 - [p1]Eike Falk Anderson
, David John, Richard Mikulski, Adam Redford, Mario Romero:
Preserving and Presenting Cultural Heritage Using Off-the-Shelf Software. Visual Computing for Cultural Heritage 2020: 423-444
2010 – 2019
- 2019
- [c33]Callum James Glover
, Eike Falk Anderson:
D.A.V.E: A Prototype for Automatic Environment Decoration. Eurographics (Posters) 2019: 27-28 - [c32]Adam Redford, Melania Fodritto, Eike Falk Anderson
:
A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline. Eurographics (Education Papers) 2019: 53-60 - [c31]Eike Falk Anderson
, Bianca Cirdei, Valery Adzhiev:
Vegetable Matter Decay: An Exceptional Student 'Innovations' Project. Eurographics (Education Papers) 2019: 61-62 - 2018
- [j4]Beatriz Sousa Santos
, Jean-Michel Dischler, Valery Adzhiev, Eike Falk Anderson
, Andrej Ferko
, Oleg Fryazinov, Martin Ilcík, Ivana Ilcíková, Pavel Slavík, Veronica Sundstedt, Lucie Svobodova, Michael Wimmer
, Jiri Zara
:
Distinctive Approaches to Computer Graphics Education. Comput. Graph. Forum 37(1): 403-412 (2018) - [c30]Eike Falk Anderson:
Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers. Eurographics (Education Papers) 2018: 39-42 - [c29]Bianca Cirdei, Eike Falk Anderson
:
Withering fruits: vegetable matter decay and fungus growth. SIGGRAPH Posters 2018: 74:1-74:2 - 2017
- [c28]George Madges, Idris Miles, Eike Falk Anderson:
Differencing and Merging for 3D Animation Revision Control. Eurographics (Posters) 2017: 7-8 - [c27]Eike Falk Anderson
:
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course. Eurographics (Education Papers) 2017: 17-18 - [c26]George Madges, Idris Miles, Eike Falk Anderson
:
AnimDiff: Comparing 3D Animations for Revision Control. Eurographics (Short Papers) 2017: 29-32 - [c25]Eike Falk Anderson
, Andrew T. Duchowski, Fotis Liarokapis, Adam Redford:
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators. Eurographics (Education Papers) 2017: 63-67 - 2016
- [c24]Eike Falk Anderson
, Valery Adzhiev, Oleg Fryazinov:
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation. Eurographics (Education Papers) 2016: 17-24 - [c23]Tom Minor, Robert R. Poncelet, Eike Falk Anderson
:
Skyglow: Towards a Night-time Illumination Model for Urban Environments. Eurographics (Posters) 2016: 37-38 - 2015
- [c22]Jaime A. Losada, Eike Falk Anderson, Oleg Fryazinov:
Real-Time Fluids - Optimizing Grid-Based Methods. SIGRAD 2015: 120:015 - 2014
- [c21]Christopher E. Peters, Eike Falk Anderson
:
The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments. Eurographics (Education Papers) 2014: 33-35 - [e1]Jean-Jacques Bourdin, Joaquim A. Jorge, Eike Falk Anderson:
35th Annual Conference of the European Association for Computer Graphics, Eurographics 2014 - Education Papers, Strasbourg, France, April 7-11, 2014. Eurographics Association 2014 [contents] - 2013
- [c20]Eike Falk Anderson:
Student Project - Racing Launcher Game. Eurographics (Education Papers) 2013: 7-8 - [c19]Leigh McLoughlin, Eike Falk Anderson
:
Reverse Skew-T - A Cloudmaking Tool for CG. Eurographics (Posters) 2013: 17-18 - [c18]Eike Falk Anderson
, Leigh McLoughlin, Joe Watson, Sam Holmes, Peter Jones, Hayden Pallett, Brendan Smith:
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection. VS-GAMES 2013: 1-8 - [c17]Christopher J. Bass, Eike Falk Anderson:
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. VS-GAMES 2013: 1-4 - 2012
- [j3]Eike Falk Anderson
, Christopher E. Peters, John Halloran
, P. Every, James Shuttleworth
, Fotis Liarokapis
, R. Lane, M. Richards:
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. Comput. Graph. Forum 31(6): 1852-1866 (2012) - [c16]Jeremy Noghani, Eike Falk Anderson
, Fotis Liarokapis:
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. VAST (Short and Project Papers) 2012 - [c15]Derek John Morris, Eike Falk Anderson
, Christopher Peters:
A modular framework for deformation and fracture using GPU shaders. VSMM 2012: 267-274 - 2011
- [c14]Eike Falk Anderson, Christopher E. Peters, Fotis Liarokapis, John Halloran:
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. Eurographics (Education Papers) 2011: 1-7 - [c13]Eike Falk Anderson
:
A Classification of Scripting Systems for Entertainment and Serious Computer Games. VS-GAMES 2011: 47-54 - 2010
- [j2]Peter Comninos, Leigh McLoughlin, Eike Falk Anderson
:
Educating technophile artists and artophile technologists: A successful experiment in higher education. Comput. Graph. 34(6): 780-790 (2010) - [j1]Eike Falk Anderson
, Leigh McLoughlin, Fotis Liarokapis
, Christopher Peters, Panagiotis Petridis
, Sara de Freitas:
Developing serious games for cultural heritage: a state-of-the-art review. Virtual Real. 14(4): 255-275 (2010) - [c12]Fotis Liarokapis, Eike Falk Anderson:
Using Augmented Reality as a Medium to Assist Teaching in Higher Education. Eurographics (Education Papers) 2010: 9-16 - [c11]Eike Falk Anderson, Christopher E. Peters:
No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education. Eurographics (Education Papers) 2010: 33-40 - [c10]Christopher J. Bass, Eike Falk Anderson:
Real-Time Smoke Rendering and Light Interaction. Eurographics (Posters) 2010 - [c9]Derek John Morris, Eike Falk Anderson:
GPU Destruction: Real-Time Procedural Demolition of Virtual Environments. Eurographics (Posters) 2010 - [c8]Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson:
Procedural Generation of Urban Environments through Space and Time. Eurographics (Posters) 2010 - [c7]Jeremy Noghani, Fotis Liarokapis
, Eike Falk Anderson
:
Randomly Generated 3D Environments for Serious Games. VS-GAMES 2010: 3-10
2000 – 2009
- 2009
- [c6]Eike Falk Anderson, Christopher E. Peters:
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. Eurographics (Education Papers) 2009: 7-14 - [c5]Peter Comninos, Leigh McLoughlin, Eike Falk Anderson
:
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. SIGGRAPH ASIA Educators Program 2009 - 2008
- [c4]Eike Falk Anderson:
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. Future Play 2008: 185-188 - [c3]Eike Falk Anderson
, Steffen Engel, Peter Comninos, Leigh McLoughlin:
The case for research in game engine architecture. Future Play 2008: 228-231 - 2007
- [c2]Eike Falk Anderson
, Leigh McLoughlin:
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students. SIGGRAPH Educators Program 2007: 7 - 2002
- [c1]Eike Falk Anderson
:
Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. PPSN 2002: 689-699
Coauthor Index
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last updated on 2024-12-03 20:27 CET by the dblp team
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