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International Journal of Serious Games, Volume 11
Volume 11, Number 1, 2024
- Francesco Bellotti:
Editorial, Vol. 11, No. 1. 1-2 - Andres Felipe Velasco Hernández, David Sebastián Baldeón Padilla, Andrés Adolfo Navarro Newball
:
Videogames and open feedback systems to enhance probabilistic reasoning and engagement. 3-24 - Charlotte Knorr
, Bernd Zinn
:
Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability. 25-44 - Maho Wielfrid Morie
, Iza Marfisi-Schottman, Lancine Bamba:
JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers. 45-62 - Yassine Aydi, Meriam Elleuch:
Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image. 63-82 - Anderson Kevin Gwenhure
, Flourensia Sapty Rahayu
:
Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review. 83-99 - Samira Poudratchi, Yoones A. Sekhavat
, Mohammad Reza Azadehfar, Samad Roohi:
BatSight: A Navigation Game to Map Environmental Information into Audio Cues. 101-119
Volume 11, Number 2, 2024
- Pankaj Pratap Singh
, Susmita Roy, Abhijit Padun:
A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage. 3-26 - Fiona Grant, Roushdat Elaheebocus
:
BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion. 27-41 - Alireza Zandi
, Yoones A. Sekhavat
:
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies. 43-63 - Patrick Jost
:
AI-deation: When the Teacher is a Transformer in Role-Playing to create Privacy Decision Serious Games. 65-86 - Janne Tyni
, Aatu Turunen, Juho Kahila, Roman Bednarik, Matti Tedre:
Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development. 87-106 - Halatedzi Nedombeloni, Reolyn Heymann, Japie Greeff:
Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game. 107-131 - Luigi Bernardi:
Zermelo Game: All or None? 133-157
Volume 11, Number 3, 2024
- Francesco Bellotti:
Editorial, Vol. 11, No. 3. 1-2 - Jorge Quimbaya, Alejandra Herrera
, Cesar Mejia:
Serious game for cognitive assessment. Validation of a psychometric embedded test. 3-18 - Sukirman Sukirman
, Laili Farhana Md Ibharim, Che Soh Said, Budi Murtiyasa
:
Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking. 19-43 - Claudia Reina-Reina
, Eneko Antón
, Jon Andoni Duñabeitia
:
Impact of a cognitive training on reading of 6-year-old children. 45-69 - Yan Wong
, Theo Bothma
, Annique Smith
:
Effects of Meaningful Choices in Serious Games for Meaningful Learning. 71-87 - Håvard Almås
, Fay Giæver:
The emergence of collaboration in serious games: An exploratory study. 89-108 - Andrew J. A. Seyderhelm
, Karen Blackmore
:
Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance. 109-133
Volume 11, Number 4, 2024
- Francesco Bellotti
:
Editorial, Vol. 11, No. 4. 1-2 - Ayaz Karimov
, Mirka Saarela
, Tommi Kärkkäinen
:
Serious games in Science and Mathematics Education: a scoping umbrella review. 3-20 - Ahmed Yassine Benanane
, Leila Smail, Afaf Ouahioune:
Analysis of the impact of serious games on the development of writing skills in intermediate-level students learning French as a foreign language. 21-40 - Ernesto Pacheco Velazquez, Virgínia Rodés Paragarino, Lucía Rábago Mayer, Andre Bester:
A new methodology to determine the importance of game attributes. 41-56 - Janne Tyni
, Roman Bednarik
, Juho Kahila
, Matti Tedre
:
A Bird Matching Game: Difficulty, Rewards and Intrinsic Motivation. 57-77 - Hatice Kübra Güler Selek
, Bali Tabur
, Salih Birisci
:
Can mobile games be an option for teaching algebra? 79-100 - Pierpaolo Dondio, Attracta Brennan, Antti Koskinen, Francesca de Rosa, Avo Schönbohm, Mariana Rocha:
Introduction to the Special Issue on GaLA Conf 2023. 101-102 - Stefan Huber
, Moritz Edlinger, Antero Lindstedt, Kristian Kiili
, Manuel Ninaus:
Game elements improve affect and motivation in a learning task. 103-126 - Daryn A. Dever, Megan Wiedbusch, Cameron Marano, Annamarie Brosnihan, Kevin Smith, Milouni Patel, Tara Delgado, James C. Lester, Roger Azevedo:
From product to process data: Game mechanics for science learning. 127-153 - Francesca de Rosa, Mark Escott, Desmar Walkes, Douglas Havron, Lauren Ancel Meyers:
Transdisciplinarity in Serious Gaming Design for Improved Crisis Preparedness. 155-172 - André Almo
, Mariana Rocha
, Attracta Brennan
, Pierpaolo Dondio
:
Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game. 173-196
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