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Entertainment Computing, Volume 32
Volume 32, December 2019
- John Halloran, Anna Minaeva:
Touch and play? Investigating the value of touchscreens for gamer experience. - Pejman Sajjadi, Laura Hoffmann, Philipp Cimiano, Stefan Kopp:
A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users. - Sebastian Oberdörfer, Marc Erich Latoschik:
Predicting learning effects of computer games using the Gamified Knowledge Encoding Model. - Sakshi Agarwal, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Game refinement theory: Paradigm shift from performance optimization to comfort in mind. - Petar Jercic, Johan Hagelbäck, Craig Lindley:
An affective serious game for collaboration between humans and robots. - Marcello A. Gómez Maureira, Isabelle Kniestedt:
Exploring video games that invoke curiosity. - Luiz A. L. Rodrigues, Jacques Brancher:
Procedurally generating a digital math game's levels: Does it impact players' in-game behavior? - Sidney Araujo Melo, Aline Paes, Esteban Walter Gonzalez Clua, Troy Costa Kohwalter, Leonardo Gresta Paulino Murta:
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning. - Georgios Bardis, Yiannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos, Nikolaos Doulamis:
WebGL enabled smart avatar warping for body weight animated evolution. - Stuart O'Connor, James Shuttleworth, Simon Colreavy-Donnelly, Fotis Liarokapis:
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation. - Simon Colreavy-Donnelly, Stuart O'Connor, Elmina Homapour:
I-Ulysses: A technical report.
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