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Computer Graphics Forum, Volume 19
Volume 19, Number 1, March 2000
- Sabine Coquillart, David J. Duke:
Editorial. 2 - Peter De Neve, Koen N. Denecker, Wilfried Philips, Ignace Lemahieu:
An Advanced Color Representation for Lossy Compression of CMYK Prepress Images. 3-12 - Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion:
Efficient Glossy Global Illumination with Interactive Viewing. 13-25 - Mario Costa Sousa, John W. Buchanan:
Observational Models of Graphite Pencil Materials. 27-49 - Oleg Veryovka, John W. Buchanan:
Texture-based Dither Matrices. 51-64 - Min-Hyung Choi, James F. Cremer:
Geometrically-Aware Interactive Object Manipulation. 65-76
Volume 19, Number 2, June 2000
- Sabine Coquillart, David J. Duke:
Editorial. 98 - David J. Duke:
Carla Vandoni - A Remarkable Lady. 99 - Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski:
Automatic Camera Placement for Image-Based Modeling. 101-110 - Amela Sadagic, Mel Slater:
Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments. 111-122 - Roger J. Hubbold, Martin J. Keates:
Real-Time Simulation of a Stretcher Evacuation in a Large-Scale Virtual Environment. 123-134 - Robert R. Lewis, Alain Fournier:
Wavelet Radiative Transfer and Surface Interaction. 135-151 - A. James, A. M. Day:
Conflict Neutralization on Binary Space Partitioning. 153-163 - Carlos Ureña:
Computation of Irradiance from Triangles by Adaptive Sampling. 165-171 - N. Noé, Bernard Peroche:
Hierarchical Reconstruction of BRDFs using Locally Supported Functions. 173-184
Volume 19, Number 3, 2000
Motion in Animation
- Won-Sook Lee, Jin Gu, Nadia Magnenat-Thalmann:
Generating Animatable 3D Virtual Humans from Photographs. 1-10 - Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann:
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. 11-19
- Marcin J. Rudolf, Jacek Raczkowski:
Modeling the Motion of Dense Smoke in the Wind Field. 21-29 - Bruno Jobard, Wilfrid Lefer:
Unsteady Flow Visualization by Animating Evenly-Spaced Streamlines. 31-39
- Oliver Deussen, Stefan Hiller, Cornelius W. A. M. van Overveld, Thomas Strothotte:
Floating Points: A method for computing stipple drawings. 41-50 - Shinji Mizuno, Tsuyoshi Kasaura, Shinji Yamamoto, Minoru Okada, Jun-ichiro Toriwaki:
Automatic Generation of Virtual Woodblocks and Multicolor Woodblock Printing. 51-58 - Vlastimil Havran, Jirí Bittner:
LCTS: Ray Shooting using Longest Common Traversal Sequences. 59-70
- Gwenola Thomas, Stéphane Donikian:
Modelling Virtual Cities Dedicated to Behavioural Animation. 71-80 - Shamus P. Smith, David J. Duke:
Binding Virtual Environments to Toolkit Capabilities. 81-89 - Robert C. Zeleznik, Loring Holden, Michael V. Capps, Howard Abrams, Timothy S. Miller:
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications. 91-98
- François Cuny, Laurent Alonso, Nicolas Holzschuch:
A novel approach makes higher order wavelets really efficient for radiosity. 99-108 - Yao-Xun Chang, Zen-Chung Shih:
Physically-Based Patination for Underground Objects. 109-117 - Marco Tarini, Paolo Cignoni, Claudio Rocchini, Roberto Scopigno:
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces. 119-130
- Ulf Labsik, Günther Greiner:
Interpolatory sqrt(3)-Subdivision. Comput. Graph. Forum 19(3) (2000) - Jihad El-Sana, Yi-Jen Chiang:
External Memory View-Dependent Simplification. 139-150 - Kerstin Müller, Sven Havemann:
Subdivision Surface Tesselation on the Fly using a versatile Mesh Data Structure. 151-159
- Oliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg:
Augmented Reality with Back-Projection Systems using Transflective Surfaces. 161-168 - Giorgio P. Faconti, Mieke Massink, Monica Bordegoni, Franco De Angelis, S. Booth:
Haptic Cues for Image Disambiguation. 169-178 - Patrick Min, Thomas A. Funkhouser:
Priority-Driven Acoustic Modeling for Virtual Environments. 179-188
- Tae-Hoon Kim, Jehee Lee, Sung Yong Shin:
Robust Motion Watermarking based on Multiresolution Analysis. 189-198 - Oliver Benedens, Christoph Busch:
Towards Blind Detection of Robust Watermarks in Polygonal Models. 199-208 - Revital Dafner, Daniel Cohen-Or, Yossi Matias:
Context-based Space Filling Curves. 209-218
- Jean-Christophe Nebel:
Realistic collision avoidance of upper limbs based on neuroscience models. 219-228 - George Baciu, Wingo Sai-Keung Wong:
The Impulse Graph: A New Dynamic Structure for Global Collisions. 229-238 - John Dingliana, Carol O'Sullivan:
Graceful Degradation of Collision Handling Physically Based Animation. 239-248
- Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel:
Multiresolution shape deformations for meshes with dynamic vertex connectivity. 249-260 - Haixia Du, Hong Qin:
Direct Manipulation and Interactive Sculpting of PDE Surfaces. 261-270 - Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno:
A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations. 271-281
- Denis V. Ivanov, Yevgeniy Kuzmin:
Color Distribution - a new approach to texture compression. 283-290 - Jean-Claude Iehl, Bernard Péroche:
An Adaptive Spectral Rendering with a Perceptual Control. 291-300 - Annette Scheel, Marc Stamminger, Hans-Peter Seidel:
Tone Reproduction for Interactive Walkthroughs. 301-311
- Torsten Fröhlich, Marcus Roth:
Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applications. 313-320 - Ilmi Yoon, Ulrich Neumann:
Web-Based Remote Rendering with IBRAC (Image-Based Rendering Acceleration and Compression). 321-330 - Xiangyang Li, Dongming Lu, Yunhe Pan:
Virtual Dunhuang Mural Restoration System in Collaborative Network Environment. 331-340
- Lukas Mroz, Helwig Hauser, M. Eduard Gröller:
Interactive High-Quality Maximum Intensity Projection. 341-350 - László Neumann, Balázs Csébfalvi, Andreas König, M. Eduard Gröller:
Gradient Estimation in Volume Data using 4D Linear Regression. 351-358 - Feng Dong, Meleagros A. Krokos, Gordon Clapworthy:
Fast Volume Rendering and Data Classification Using Multiresolution Min-Max Octrees. 359-368
- Marco Gaiani, Marcello Balzani, Federico Uccelli:
Reshaping the Coliseum in Rome. Comput. Graph. Forum 19(3) (2000) - Wenli Cai, Stefan Walter, Grigorios Karangelis, Georgios Sakas:
Collaborative Virtual Simulation Environment of Radiotherapy Treatment Planning. 379-390 - Thomas Bebie, Hanspeter Bieri:
A Video-Based 3D-Reconstruction of Soccer Games. 391-400
- Zhiquiang Lao, Ling Li:
Video-based Approach to Human Animation. 401-409 - Marc Alexa, Wolfgang Müller:
Representing Animations by Principal Components. 411-418 - Max Froumentin, Frédéric Labrosse, Philip J. Willis:
A Framework For Image Warping. Comput. Graph. Forum 19(3) (2000)
- Jérôme Maillot:
Real Time Local Approximation of Deformations using Rotations. 427-436 - Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko:
Motion Balance Filtering. 437-446 - Golam Ashraf, Kok Cheong Wong:
Generating Consistent Motion Transition via Decoupled Framespace Interpolation. 447-456
- Marco Attene, Michela Spagnuolo:
Automatic surface reconstruction from point sets in space. 457-465 - M. Gopi, Shankar Krishnan, Cláudio T. Silva:
Surface Reconstruction Based on Lower Dimensional Localized Delaunay Triangulation. 467-478 - Leif Kobbelt, Mario Botsch:
An interactive approach to point cloud triangulation. 479-487
- W. F. H. Jimenez, Claudio Esperança, Antonio A. F. Oliveira:
Efficient Algorithms for Computing Conservative Portal Visibility Information. 489-498 - Carlos Andújar, Carlos Saona-Vázquez, Isabel Navazo, Pere Brunet:
Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets. 499-506 - Fausto Bernardini, James T. Klosowski, Jihad El-Sana:
Directional Discretized Occluders for Accelerated Occlusion Culling. 507-516
Volume 19, Number 4, December 2000
- Sabine Coquillart, David J. Duke:
Editorial. 194 - Luiz Velho, Jonas Gomes:
Variable Resolution 4-k Meshes: Concepts and Applications. 195-212 - Gordon Müller, Stephan Schäfer, Dieter W. Fellner:
Automatic Creation of Object Hierarchies of Radiosity Clustering. 213-221 - R. Victor Klassen:
Filtered Jitter. 223-230 - Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann:
Versatile Tuning of Humanoid Agent Activity. 231-242 - Uwe Schneider:
A Hybrid Approach for Stroke-Based Letterform Composition Including Outline-Based Methods. 243-256 - Eric Galin, Antoine Leclercq, Samir Akkouche:
Morphing the BlobTree. 257-270 - Jon May:
Perceptual Principles and Computer Graphics. 271-279 - Min Chen, John V. Tucker:
Constructive Volume Geometry. 281-293
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