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3rd PBG@SIGGRAPH 2006: Boston, MA, USA
- Mario Botsch, Baoquan Chen, Mark Pauly, Matthias Zwicker:
3rd Symposium on Point Based Graphics, PBG@SIGGRAPH 2006, Boston, MA, USA, July 29-30, 2006. Eurographics Association 2006, ISBN 3-905673-32-0
Acquisition & Reconstruction
- Yong Joo Kil, Boris Mederos, Nina Amenta:
Laser Scanner Super-resolution. 9-15 - Rémi Allègre, Raphaëlle Chaine, Samir Akkouche:
A Dynamic Surface Reconstruction Framework for Large Unstructured Point Sets. 17-26 - Carsten Stoll, Zachi Karni, Christian Rössl, Hitoshi Yamauchi, Hans-Peter Seidel:
Template Deformation for Point Cloud Fitting. 27-35
Point-Based Rendering
- Yanci Zhang, Renato Pajarola:
Single-Pass Point Rendering and Transparent Shading. 37-48 - Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. 49-57 - Christian Sigg, Tim Weyrich, Mario Botsch, Markus H. Gross:
GPU-Based Ray-Casting of Quadratic Surfaces. 59-65 - Tamy Boubekeur, Christophe Schlick:
Interactive Out-Of-Core Texturing with Point-Sampled Textures. 67-73
Operations on Points
- Jagan Sankaranarayanan, Hanan Samet, Amitabh Varshney:
A Fast k-Neighborhood Algorithm for Large Point-Clouds. 75-84 - Mauro R. Ruggeri, Tal Darom, Dietmar Saupe, Nahum Kiryati:
Approximating Geodesics on Point Set Surfaces. 85-93 - Lijun Qu, Xiaoru Yuan, Minh X. Nguyen, Gary W. Meyer, Baoquan Chen, Jered E. Windsheimer:
Perceptually Guided Rendering of Textured Point-based Models. 95-102
Compression & Coding
- Yan Huang, Jingliang Peng, C.-C. Jay Kuo, M. Gopi:
Octree-Based Progressive Geometry Coding of Point Clouds. 103-110 - Ruwen Schnabel, Reinhard Klein:
Octree-based Point-Cloud Compression. 111-120 - Masaki Kitago, M. Gopi:
Efficient and Prioritized Point Subsampling for CSRBF Compression. 121-128 - Michael Wimmer, Claus Scheiblauer:
Instant Points: Fast Rendering of Unprocessed Point Clouds. 129-136
Physics-Based Simulation
- Martin Wicke, Philipp Hatt, Mark Pauly, Matthias Müller, Markus H. Gross:
Versatile Virtual Materials Using Implicit Connectivity. 137-144 - Nan Zhang, Xiangmin Zhou, Desong Sha, Xiaoru Yuan, Kumar K. Tamma, Baoquan Chen:
Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation. 145-154
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