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20th HCI 2018: Las Vegas, NV, USA
- Jessie Y. C. Chen, Gino Fragomeni:
Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Lecture Notes in Computer Science 10910, Springer 2018, ISBN 978-3-319-91583-8
VAMR in Psychotherapy, Exercising and Health
- Xin Tong, Weina Jin, Kathryn Cruz, Diane Gromala, Bernie Garret, Tarnia Taverner:
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction. 3-11 - Jon Ram Bruun-Pedersen, Morten G. Andersen, Mathias M. Clemmensen, Mads K. Didriksen, Emil J. Wittendorff, Stefania Serafin:
The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting. 12-30 - Mark R. Costa, Dessa Bergen-Cico, Rocio Herrero, Jessica Navarro, Rachel Razza, Qiu Wang:
xR-Based Systems for Mindfulness Based Training in Clinical Settings. 31-39 - Archi Dasgupta, Nicole Buckingham, Denis Gracanin, Mohamed Handosa, Reza Tasooji:
A Mixed Reality Based Social Interactions Testbed: A Game Theory Approach. 40-56 - Jiangtao Gong, Yin Shi, Jue Wang, Danqing Shi, Yingqing Xu:
Escape from the Dark Jungle: A 3D Audio Game for Emotion Regulation. 57-76 - Syed Ali Hussain, Taiwoo Park, Irem Gökçe Yildirim, Zihan Xiang, Farha Abbasi:
Virtual-Reality Videos to Relieve Depression. 77-85 - Soyoung Jung:
The Message Effect of Augmented Health Messages on Body. 86-93 - Gyoung Kim, Frank A. Biocca:
Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance. 94-102 - Dan Liao, Yanping Huang, Zhizhen Tan, Jiong Yang, Xiangmin Xu:
Design of Virtual Reality Scenes with Variable Levels of Fear Evocation. 103-115 - Dan Liao, Lin Shu, Yanping Huang, Jiong Yang, Xiangmin Xu:
Scenes Design in Virtual Reality for Depression Assessment. 116-125 - Leticia Neira-Tovar, Iván Castilla-Rodríguez:
The Use of Virtual and Augmented Reality to Prevent the Physical Effects Caused by Diabetes Melitus Type 2: An Integrative Review. 126-133 - Shunsuke Yanaka, Motofumi Hattori, Takayuki Kosaka:
Reducing Fear or Anxiety by Simulating Breathing Movements as Physical Contact with an Unrelated Person. 134-149
Virtual Reality for Cultural Heritage, Entertainment and Games
- Tanja Aitamurto, Jean-Baptiste Boin, Kaiping Chen, Ahmed Cherif, Skanda Shridhar:
The Impact of Augmented Reality on Art Engagement: Liking, Impression of Learning, and Distraction. 153-171 - Paulo Carvalho:
Following the White Rabbit: The Virtual Reality for Games. 172-183 - Michael Gödde, Frank Gabler, Dirk Siegmund, Andreas Braun:
Cinematic Narration in VR - Rethinking Film Conventions for 360 Degrees. 184-201 - Wilson Prata, Juan Oliveira, Paulo Melo:
Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator Virtual Reality Game. 202-212 - Ryota Suzuki, Ryoki Iitoi, Yue Qiu, Kenji Iwata, Yutaka Satoh:
AI-Based VR Earthquake Simulator. 213-222 - Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss:
Immercity: A Curation Content Application in Virtual and Augmented Reality. 223-234 - Masasuke Yasumoto, Takehiro Teraoka:
VAIR Field - Multiple Mobile VR Shooting Sports. 235-246
Industrial and Military Applications
- Bryan L. Croft, Crisrael Lucero, David Neurnberger, Fred Greene, Allen Qiu, Roni Higgins, Eric Gustafson:
Command and Control Collaboration Sand Table (C2-CST). 249-259 - Holger Graf, André Stork:
CAE/VR Integration - A Qualitative Assessment of Advanced Visualization for Interactive Conceptual Simulations (ICS) in Industrial Use. 260-271 - Michael Jenkins, Arthur Wollocko, Alessandro Negri, Ted Ficthl:
Augmented Reality and Mixed Reality Prototypes for Enhanced Mission Command/Battle Management Command and Control (BMC2) Execution. 272-288 - Stephanie Kane, Ryan M. Kilgore:
Helmet-Mounted Displays to Support Off-Axis Pilot Spatial Orientation. 289-297 - Jens Keil, Florian Schmitt, Timo Engelke, Holger Graf, Manuel Olbrich:
Augmented Reality Views: Discussing the Utility of Visual Elements by Mediation Means in Industrial AR from a Design Perspective. 298-312 - Yifei Liu, Nancy Yang, Alyssa Li, Jesse Paterson, David Livingston McPherson, Tom Cheng, Allen Y. Yang:
Usability Evaluation for Drone Mission Planning in Virtual Reality. 313-330 - Joseph B. Lyons, Mark A. Roebke, Philip Bobko, Craig A. Cox:
Cyber Vulnerability: An Attentional Dilemma. 331-340 - Gerald Matthews, April Rose Panganiban, Rachel Bailey, Jinchao Lin:
Trust in Autonomous Systems for Threat Analysis: A Simulation Methodology. 341-353 - Adrienne Raglin, James Michaelis, Mark Dennison, Andre V. Harrison, Theron Trout, James Schaffer:
MxR Framework for Uncertainty Based Explanation for Uncovering Adversarial Behavior. 354-368 - Maria Olinda Rodas, Jeff Waters, Cheryl Putnam:
Human-Agent Collaborative Decision-Making Framework for Naval Systems. 369-376 - Markus Wallmyr, Daniel Kade, Tobias Holstein:
360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays. 377-391
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