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16th HCI 2014: Heraklion, Crete, Greece
- Randall Shumaker, Stephanie J. Lackey:
Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I. Lecture Notes in Computer Science 8525, Springer 2014, ISBN 978-3-319-07457-3
Interaction Devices, Displays and Techniques in VAMR
- Eliane Balaa, Mathieu Raynal, Youssef Bou Issa, Emmanuel Dubois:
Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices. 3-13 - Esubalew Bekele, Joshua W. Wade, Dayi Bian, Lian Zhang, Zhi Zheng, Amy Swanson, Medha Shukla Sarkar, Zachary Warren, Nilanjan Sarkar:
Multimodal Interfaces and Sensory Fusion in VR for Social Interactions. 14-24 - Lorenzo Cavalieri, Michele Germani, Maura Mengoni:
Multi-modal Interaction System to Tactile Perception. 25-34 - Inkyung Choi, Jihyun Lee:
Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design. 35-43 - Julia Fröhlich, Ipke Wachsmuth:
Combining Multi-Sensory Stimuli in Virtual Worlds - A Progress Report. 44-54 - Satoshi Hashiguchi, Yohei Sano, Fumihisa Shibata, Asako Kimura:
R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects. 55-64 - Kaoru Kenjo, Ryugo Kijima:
Expansion of the Free Form Projection Display Using a Hand-Held Projector. 65-74 - Evelyne Lombardo:
Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and Its Effects on the Explicit Long-Term Memories of the Subjects. 75-84 - Qi Luo, Guohui Yang:
Research and Simulation on Virtual Movement Based on Kinect. 85-92 - Guido Maria Re, Monica Bordegoni:
A Natural User Interface for Navigating in Organized 3D Virtual Contents. 93-104 - Erik Steindecker, Ralph Stelzer, Bernhard Saske:
Requirements for Virtualization of AR Displays within VR Environments. 105-116 - Grace Teo, Lauren Reinerman-Jones:
Robot Behavior for Enhanced Human Performance and Workload. 117-128
Designing Virtual and Augmented Environments
- Nataly Averbukh:
Subjective-Situational Study of Presence. 131-138 - Daniel J. Barber, Ryan W. Wohleber, Avonie Parchment, Florian Jentsch, Linda Elliott:
Development of a Squad Level Vocabulary for Human-Robot Interaction. 139-148 - Ingo Keller, Anke Lehmann, Martin Franke, Thomas Schlegel:
Towards an Interaction Concept for Efficient Control of Cyber-Physical Systems. 149-158 - Ivar Kjellmo:
3D Design for Augmented Reality. 159-169 - Nicolas H. Lehment, Philipp Tiefenbacher, Gerhard Rigoll:
Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing. 170-180 - Joseph B. Lyons, Paul R. Havig:
Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent. 181-190 - Christopher A. Miller:
Delegation and Transparency: Coordinating Interactions So Information Exchange Is No Surprise. 191-202 - Emrah Onal, John O'Donovan, Laura Marusich, Michael S. Yu, James Schaffer, Cleotilde Gonzalez, Tobias Höllerer:
Trust and Consequences: A Visual Perspective. 203-214 - Danilo Souza, Paulo Dias, Beatriz Sousa Santos:
Choosing a Selection Technique for a Virtual Environment. 215-225 - Philipp Tiefenbacher, Nicolas H. Lehment, Gerhard Rigoll:
Augmented Reality Evaluation: A Concept Utilizing Virtual Reality. 226-236
Avatars and Virtual Characters
- Julian Abich IV, Lauren Reinerman-Jones, Gerald Matthews, Gregory F. Welch, Stephanie J. Lackey, Charles E. Hughes, Arjun Nagendran:
Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction. 239-250 - Ewart J. de Visser, Marvin S. Cohen, Amos Freedy, Raja Parasuraman:
A Design Methodology for Trust Cue Calibration in Cognitive Agents. 251-262 - Maurizio Mancini, Andrei Ermilov, Ginevra Castellano, Fotis Liarokapis, Giovanna Varni, Christopher Peters:
Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters. 263-273 - Hirosuke Murata, Maiya Hori, Hiroki Yoshimura, Yoshio Iwai:
AR Navigation System Using Interaction with a CG Avatar. 274-281 - Konstantinos Mykoniatis, Anastasia Angelopoulou, Michael D. Proctor, Waldemar Karwowski:
Virtual Humans for Interpersonal and Communication Skills' Training in Crime Investigations. 282-292 - Mark Palmer:
The Avatar Written upon My Body: Embodied Interfaces and User Experience. 293-304 - Adam Qureshi, Christopher Peters, Ian Apperly:
How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario? 305-316
Developing Virtual and Augmented Environments
- Andrea F. Abate, Fabio Narducci, Stefano Ricciardi:
An Image Based Approach to Hand Occlusions in Mixed Reality Environments. 319-328 - Poonpong Boonbrahm, Charlee Kaewrat:
Assembly of the Virtual Model with Real Hands Using Augmented Reality Technology. 329-338 - Dimitrios Christopoulos, Efstathia Chatzi, Anargyros Chatzitofis, Nicholas Vretos, Petros Daras:
Future Media Internet Technologies for Digital Domes. 339-350 - A. B. M. Tariqul Islam, Christian Scheel, Ali Shariq Imran, Oliver G. Staadt:
Fast and Accurate 3D Reproduction of a Remote Collaboration Environment. 351-362 - Norihiko Kawai, Tomokazu Sato, Naokazu Yokoya:
From Image Inpainting to Diminished Reality. 363-374 - Tamás Matuszka, Sándor Kámán, Attila Kiss:
A Semantically Enriched Augmented Reality Browser. 375-384 - Ayaka Miyagi, Daiki Yoshihara, Kei Kusui, Asako Kimura, Fumihisa Shibata:
Mobile Augmentation Based on Switching Multiple Tracking Method. 385-395 - Gabyong Park, Taejin Ha, Woontack Woo:
Hand Tracking with a Near-Range Depth Camera for Virtual Object Manipulation in an Wearable Augmented Reality. 396-405 - Daniel Pietschmann, Stephan Rusdorf:
Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. 406-417 - Satoshi Yonemoto:
A Pen Based Tool for Annotating Planar Objects. 418-427
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