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MIG 2012: Rennes, France
- Marcelo Kallmann, Kostas E. Bekris:
Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Lecture Notes in Computer Science 7660, Springer 2012, ISBN 978-3-642-34709-2
Planning
- Nathan R. Sturtevant:
Moving Path Planning Forward. 1-6 - Samuel Rodríguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton:
Environmental Effect on Egress Simulation. 7-18 - Christopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming Lien:
Following a Group of Targets in Large Environments. 19-30
Interaction
- Jongmin Kim, Yeongho Seol, Jehee Lee:
Realtime Performance Animation Using Sparse 3D Motion Sensors. 31-42 - Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros Faloutsos:
A Game System for Speech Rehabilitation. 43-54 - Stevie Giovanni, Yeun Chul Choi, Jay Huang, Khoo Eng Tat, KangKang Yin:
Virtual Try-On Using Kinect and HD Camera. 55-65
Physics
- Paul G. Kry:
Modal Vibrations for Character Animation. 66-77 - Robert Backman, Marcelo Kallmann:
Modeling Physically Simulated Characters with Motion Networks. 78-89 - Jakub Stepien:
A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies. 90-101
Perception
- Rachel McDonnell:
Appealing Virtual Humans. 102-111 - Cathy Ennis, Arjan Egges:
Perception of Complex Emotional Body Language of a Virtual Character. 112-121 - Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. 122-133
Behavior
- Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro:
Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character. 134-145 - Seung In Park, Chao Peng, Francis K. H. Quek, Yong Cao:
A Crowd Modeling Framework for Socially Plausible Animation Behaviors. 146-157 - Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot:
Controlling Three Agents in a Quarrel: Lessons Learnt. 158-169
Virtual Humans
- Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler:
What's Next? The New Era of Autonomous Virtual Humans. 170-181 - Weizi Philip Li, Jan M. Allbeck:
Virtual Humans: Evolving with Common Sense. 182-193
Locomotion
- Jehee Lee:
Principles and Observation: How Do People Move? 194-196 - Martin L. Felis, Katja D. Mombaur:
Using Optimal Control Methods to Generate Human Walking Motions. 197-207 - Tyler Martin, Michael Neff:
Interactive Quadruped Animation. 208-219
Motion Capture
- Peter Sandilands, Myung Geol Choi, Taku Komura:
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. 220-231 - Andrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro:
An Analysis of Motion Blending Techniques. 232-243 - Chris Kang, Nkenge Wheatland, Michael Neff, Victor B. Zordan:
Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input. 244-253
Posters
- Pengcheng Luo, Michael Neff:
A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters. 254-265 - Joëlle Tilmanne, Thierry Dutoit:
Walker Speed Adaptation in Gait Synthesis. 266-277 - Jing Huang, Catherine Pelachaud:
An Efficient Energy Transfer Inverse Kinematics Solution. 278-289 - Erion Plaku:
Motion Planning with Discrete Abstractions and Physics-Based Game Engines. 290-301 - Francisco Martinez-Gil, Miguel Lozano, Fernando Fernández:
Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation. 302-313 - Kelwin Fernandes, Glebys González, Carolina Chang:
A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation. 314-325 - Murat Haciomeroglu, Robert G. Laycock, Andy M. Day:
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. 326-337 - Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier:
Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism. 338-349 - Joseph L. Cooper, Dana H. Ballard:
Realtime, Physics-Based Marker Following. 350-361
Short Abstracts
- Thibaut Le Naour, Nicolas Courty, Sylvie Gibet:
Fast Motion Retrieval with the Distance Input Space. 362-365 - Xiubo Liang, Franck Multon, Weidong Geng:
Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. 366-369 - Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon:
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. 370-373 - M. Brandon Haworth, Melanie Baljko, Petros Faloutsos:
Treating Phobias with Computer Games. 374-377 - Gianluca Amato, Francesca Scozzari:
Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata. 378-381
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