Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory
<p>Refinement of user perception factors (coding results).</p> "> Figure 2
<p>Research model of users’ willingness to use the cultural education meta-universe system.</p> "> Figure 3
<p>Flow of the research methodology.</p> "> Figure 4
<p>Descriptive statistical information of the official questionnaire.</p> "> Figure 5
<p>Analysis of the path coefficients of the research model.</p> "> Figure 6
<p>Design strategy of cultural heritage education meta-universe system.</p> "> Figure 7
<p>Cross-Music lost instrument meta-universe system interface design.</p> ">
Abstract
:1. Introduction
2. Theoretical Foundations
2.1. Unified Theory of Acceptance and Use of Technology (UTAUT)
2.2. Technical Task Matching Model (TTF)
2.3. The Grounded Theory (GT)
2.4. Current Status of Research on Users’ Willingness to Use
3. Model Construction and Research Assumptions
3.1. Extraction of User-Perceived Factors of Cultural Education Meta-Universe Systems
3.2. Model Construction
3.3. Research Hypotheses
4. Research Design
4.1. Research Methodology
4.2. Questionnaire Design
4.3. Pre-Questionnaire
5. Data Analysis and Results
5.1. Descriptive Statistical Analysis
5.2. Reliability and Validity Tests
5.2.1. Reliability Tests
5.2.2. Validity Tests
5.3. Analysis of Model Fit Tests
5.3.1. Structural Validity
5.3.2. Convergent Validity
5.3.3. Distinguishing Validity
5.4. Path Analysis and Hypothesis Testing
6. Design Strategies and Case Studies
6.1. Design Strategy
6.1.1. Technology Support
6.1.2. Emotional Experience
6.1.3. Cognitive Dimension
6.1.4. Social Factor
6.2. Design Case
- Technical Support: The system employs advanced virtual reality technology to create a hyper-realistic virtual environment. Through 3D modeling, dynamic lighting, and shadow effects, ancient musical instruments’ visual and acoustic properties are meticulously recreated, providing users with a deeply immersive experience. The system also supports multiple interaction methods, including gesture recognition and voice commands, enabling users to interact with the virtual environment naturally and intuitively. For instance, users can simulate playing a Shakuhachi flute through gesture recognition, allowing them to experience the nuances of playing the instrument. To ensure a seamless experience, the system has been optimized for fast response times and technical stability, minimizing delays and lags for smooth, uninterrupted interaction.
- Emotional Experience: The system creates a rich emotional experience through a well-crafted storyline centered around the transmission of musical instruments and an engaging role-playing mechanism. As users explore the virtual environment, they encounter various historical figures, engage in meaningful dialogues, and complete interactive tasks that deepen their connection with the lost instruments’ historical context and cultural significance. These interactions foster emotional resonance, allowing users to appreciate the charm of ancient music and cultivate a more profound interest in and affection for traditional culture. Additionally, the project offers a personalized experience path, dynamically adjusting the difficulty and content of tasks based on the user’s progress and preferences, further enhancing the user’s sense of participation and accomplishment.
- Cognitive Dimension: Users are directed to actively investigate and learn about forgotten musical instruments using a task-driven learning technique. To improve their comprehension of the instruments through practice, users must finish several musical instrument-related chores, such as repairing the instruments and learning how to play them. Simultaneously, the system incorporates real-time feedback and incentive features, such as point rankings and achievement badges, to promote ongoing engagement and advancement. Furthermore, the narrative includes the background, manufacturing method, and associated cultural information of musical instruments, enabling users to acquire and engage with them organically through interaction, thus enhancing and advancing their cognitive abilities.
- Social Factors: By making it simple for users to share their experiences and learning outcomes on social media, cultural heritage education has a more significant societal influence. Through establishing discussion forums and event planning, the project has created a user community that fosters user support and interaction as well as collaborative learning and development. Furthermore, a cross-cultural communication element has been formulated to encourage communication and comprehension amongst users from diverse cultural backgrounds and augment the global influence of cultural heritage education, thereby serving a constructive social function.
6.3. Design Case Validation
7. Conclusions and Discussion
7.1. Research Conclusion
7.2. Theoretical Contribution and Practical Enlightenment
7.3. Limitations and Future Outlook
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Variable | Questionnaire Code | Content of the Questionnaire | Source |
---|---|---|---|
Performance expectations | PE1 | Using the educational metaverse system can help with cultural learning | [19] |
PE2 | Using the Educational metaverse system has significantly improved my learning efficiency | ||
PE3 | Immersive learning environments in the educational meta-universe system are important to me | ||
Effort expectations | EE1 | For me the educational meta-universe system was very easy to get started with | [35] |
EE2 | I can easily master the operation of the educational meta-universe system | ||
EE3 | The interaction of the educational meta-universe system is clear and easy to understand | ||
EE4 | I don’t think it takes much effort to learn to use the educational metaverse system | ||
Social impact | SI1 | People around me recommended that I use the Educational Metaverse System | [19] |
SI2 | People around me think I should use the educational meta-universe system to learn knowledge | ||
SI3 | Influenced by the people around me, I thought I should use the Metaverse system to study | ||
Facilitating conditions | FC1 | I have the resources needed to use the educational metaverse system | [55] |
FC2 | When I had trouble with the Educational Metaverse system, it was easy to ask for help | ||
Technical characteristics | TEC1 | These techniques help me avoid unnecessary social contact | [24] |
Task characteristics | TAS1 | I need to be able to experience these cultures alone at home | |
Technical task matching | TTF1 | These technical features were enough for me to experience this cultural heritage knowledge | |
Presence | PR1 | During the experience, I felt like I was in the middle of it | [1] |
PR2 | During the experience, my body was in reality, but my mind was taken to the world created by the system | ||
PR3 | At the end of the experience, I felt like I had just gone through a real travel experience | ||
Interactivity | IN1 | I have very little time between operation and system response | [1] |
IN2 | I think I have a high degree of operability with the system | ||
IN3 | I was able to easily switch scenes in the system | ||
Narrative | NA1 | I wish there was a story line. | [52] |
NA2 | I want this me to be a part of the story that can dictate where the plot goes | ||
NA3 | I want the knowledge to be presented in a compelling storyline | ||
Flow | FL1 | I’ll be so intensely drawn into the meta-universe experience that nothing will bother me | [1] |
FL2 | I’ll be so focused on the experience that I won’t pay much attention to what’s going on around me | ||
FL3 | I would focus on the meta-universe experience and it felt like the time went by so quickly | ||
Intention to use | IU1 | I love learning historical information in this way | [55] |
IU2 | I would recommend people around me to use this type of meta-universe system for learning and communication | ||
IU3 | I would prioritise learning experiences that use cultural heritage presented in the metaverse | ||
IU4 | I’m going to try to experience more legacy-based meta-universe systems in the future |
Measured Variables | Scale Items | Cronbach’s Alpha | CR |
---|---|---|---|
PE | 3 | 0.835 | 0.842 |
EE | 4 | 0.812 | 0.824 |
SI | 3 | 0.803 | 0.825 |
FC | 2 | 0.732 | 0.739 |
TEC | 1 | 0.823 | 0.806 |
TAS | 1 | 0.831 | 0.832 |
TTF | 1 | 0.845 | 0.835 |
PR | 3 | 0.867 | 0.871 |
IN | 3 | 0.873 | 0.862 |
NA | 3 | 0.907 | 0.925 |
FL | 3 | 0.926 | 0.955 |
IU | 4 | 0.864 | 0.866 |
Testing Indicators | CR | |
---|---|---|
The Kaiser–Meyer–Olkin metric | 0.723 | |
Bartlett’s test of sphericity | Approximate chi-square | 6079.531 |
df | 445 | |
Significance | 0.000 |
Ingredient | Initial Eigenvalues | Extracting the Sum of Squared Loads | Rotating Load Sum of Squares | ||||||
---|---|---|---|---|---|---|---|---|---|
Total | Percentage of Variance | Cumulative Percent | Total | Percentage of Variance | Cumulative Percent | Total | Percentage of Variance | Cumulative Percent | |
1 | 3.159 | 9.677 | 7.630 | 3.159 | 9.677 | 7.630 | 2.943 | 8.669 | 6.424 |
2 | 3.025 | 8.984 | 9.332 | 3.025 | 8.984 | 9.332 | 2.792 | 8.573 | 9.683 |
3 | 2.981 | 7.663 | 14.402 | 2.981 | 7.663 | 14.402 | 2.640 | 7.985 | 13.512 |
4 | 2.608 | 7.414 | 28.605 | 2.608 | 7.414 | 28.605 | 2.608 | 7.733 | 25.259 |
5 | 2.542 | 6.596 | 36.742 | 2.542 | 6.596 | 36.742 | 2.525 | 7.369 | 32.159 |
6 | 2.374 | 6.433 | 38.465 | 2.374 | 6.433 | 38.465 | 2.228 | 6.974 | 38.463 |
7 | 2.258 | 6.209 | 42.749 | 2.258 | 6.209 | 42.749 | 2.240 | 6.709 | 44.374 |
8 | 2.230 | 5.998 | 55.345 | 2.230 | 5.998 | 55.345 | 2.065 | 6.541 | 55.690 |
9 | 2.065 | 5.742 | 59.082 | 2.065 | 5.742 | 59.082 | 2.024 | 5.884 | 60.002 |
10 | 1.930 | 5.469 | 64.296 | 1.930 | 5.469 | 64.296 | 1.925 | 5.750 | 64.790 |
11 | 1.832 | 5.505 | 66.741 | 1.832 | 5.505 | 66.741 | 1.772 | 5.420 | 69.385 |
12 | 1.709 | 4.339 | 70.505 | 1.709 | 4.339 | 70.505 | 1.710 | 4.219 | 70.505 |
13 | 0.692 | 2.096 | 72.315 | ||||||
… | … | … | … | ||||||
33 | 0.114 | 0.309 | 99.774 | ||||||
34 | 0.045 | 0.225 | 100.000 |
Fitness Index | Criteria for Judgment | Metric | Fitting Situation |
---|---|---|---|
CMIN/DF | <3 | 1.122 | Ideal |
RMSEA | <0.08 | 0.032 | Ideal |
GFI | >0.9 (Ideal)/>0.8 (Acceptable) | 0.859 | Acceptable |
AGFI | >0.8 | 0.877 | Ideal |
IFI | >0.9 | 0.985 | Ideal |
TLI | >0.9 | 0.989 | Ideal |
CFI | >0.9 | 0.996 | Ideal |
PCFI | >0.5 | 0.973 | Ideal |
PNFI | >0.5 | 0.967 | Ideal |
Variables | Subject Matter | Standardized Loadings | CR | AVE | Variables | Subject Matter | Standardized Loadings | CR | AVE |
---|---|---|---|---|---|---|---|---|---|
PE | PE1 | 0.874 | 0.842 | 0.772 | Presence | PR1 | 0.865 | 0.871 | 0.758 |
PE2 | 0.897 | PR2 | 0.874 | ||||||
PE3 | 0.743 | PR3 | 0.911 | ||||||
EE | EE1 | 0.874 | 0.824 | 0.705 | Interactivity | IN1 | 0.904 | 0.862 | 0.790 |
EE2 | 0.863 | IN2 | 0.901 | ||||||
EE3 | 0.832 | IN3 | 0.872 | ||||||
EE4 | 0.814 | Narrative | NA1 | 0.869 | 0.925 | 0.799 | |||
SI | SI1 | 0.743 | 0.825 | 0.724 | NA2 | 0.884 | |||
SI2 | 0.899 | NA3 | 0.906 | ||||||
SI3 | 0.864 | Flow Experience | FL1 | 0.913 | 0.955 | 0.783 | |||
FC | FC1 | 0.774 | 0.739 | 0.692 | FL2 | 0.894 | |||
FC2 | 0.829 | FL3 | 0.902 | ||||||
TEC | TEC1 | 0.873 | 0.806 | 0.742 | Intention to use | AT1 | 0.895 | 0.866 | 0.795 |
TAS | TAS1 | 0.902 | 0.832 | 0.779 | AT2 | 0.933 | |||
TTF | TTF1 | 0.886 | 0.835 | 0.767 | AT3 | 0.874 |
PE | EE | SI | FC | TEC | TAS | TTF | TR | IN | NA | FL | IU | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PE | 0.772 | |||||||||||
EE | 0.692 | 0.705 | ||||||||||
SI | 0.449 | 0.678 | 0.724 | |||||||||
FC | 0.456 | 0.577 | 0.597 | 0.692 | ||||||||
TEC | 0.241 | 0.349 | 0.579 | 0.336 | 0.742 | |||||||
TAS | 0.458 | 0.369 | 0.471 | 0.654 | 0.533 | 0.779 | ||||||
TTF | 0.336 | 0.472 | 0.345 | 0.579 | 0.601 | 0.675 | 0.767 | |||||
TR | 0.334 | 0.406 | 0.445 | 0.392 | 0.408 | 0.679 | 0.245 | 0.758 | ||||
IN | 0.297 | 0.334 | 0.359 | 0.407 | 0.572 | 0.418 | 0.449 | 0.307 | 0.790 | |||
NA | 0.335 | 0.397 | 0.358 | 0.366 | 0.486 | 0.642 | 0.245 | 0.435 | 0.243 | 0.799 | ||
FL | 0.346 | 0.535 | 0.431 | 0.145 | 0.556 | 0.332 | 0.535 | 0.312 | 0.355 | 0.215 | 0.783 | |
IU | 0.414 | 0.534 | 0.386 | 0.438 | 0.521 | 0.585 | 0.683 | 0.459 | 0.676 | 0.574 | 0.543 | 0.795 |
AVE square root | 0.872 | 0.884 | 0.853 | 0.742 | 0.833 | 0.894 | 0.865 | 0.857 | 0.891 | 0.897 | 0.871 | 0.872 |
Hypothetical | Path Factor | S.E. | C.R. | P | Results |
---|---|---|---|---|---|
H1: TEC➡TTF | 0.260 | 0.065 | 3.544 | 0.006 | Yes |
H2: TAS➡TTF | 0.336 | 0.043 | 4.672 | 0.000 | Yes |
H3: TTF➡IU | 0.417 | 0.092 | 5.678 | 0.000 | Yes |
H4: EE➡IU | 0.525 | 0.063 | 6.143 | 0.000 | Yes |
H5: EE➡PE | 0.325 | 0.114 | 4.529 | 0.000 | Yes |
H6: PE➡IU | 0.408 | 0.052 | 5.346 | 0.000 | Yes |
H7: SI➡IU | 0.043 | 0.079 | 2.142 | 0.024 | Yes |
H8: SI➡FC | 0.205 | 0.095 | 3.065 | 0.002 | Yes |
H9: FC➡IU | 0.128 | 0.061 | 2.192 | 0.011 | Yes |
H10: IN➡FL | 0.275 | 0.049 | 3.903 | 0.014 | Yes |
H11: PR➡FL | 0.311 | 0.086 | 4.005 | 0.000 | Yes |
H12: NA➡FL | 0.255 | 0.062 | 3.514 | 0.005 | Yes |
H13: FL➡IU | 0.401 | 0.089 | 5.012 | 0.000 | Yes |
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Hu, S.; Xing, G.; Xin, J. Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory. Appl. Sci. 2024, 14, 9984. https://doi.org/10.3390/app14219984
Hu S, Xing G, Xin J. Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory. Applied Sciences. 2024; 14(21):9984. https://doi.org/10.3390/app14219984
Chicago/Turabian StyleHu, Shan, Geqi Xing, and Jing Xin. 2024. "Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory" Applied Sciences 14, no. 21: 9984. https://doi.org/10.3390/app14219984
APA StyleHu, S., Xing, G., & Xin, J. (2024). Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory. Applied Sciences, 14(21), 9984. https://doi.org/10.3390/app14219984