Sora's quest for answers takes him into the mysterious Castle Oblivion, however as he gets deeper into the castle, he finds himself targeted by a shadowy organization and gradually begins to... Read allSora's quest for answers takes him into the mysterious Castle Oblivion, however as he gets deeper into the castle, he finds himself targeted by a shadowy organization and gradually begins to lose his memories.Sora's quest for answers takes him into the mysterious Castle Oblivion, however as he gets deeper into the castle, he finds himself targeted by a shadowy organization and gradually begins to lose his memories.
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- Sora
- (archive sound)
- (English version)
- (voice)
- Riku
- (archive sound)
- (English version)
- (voice)
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- Donald Duck
- (archive sound)
- (English version)
- (voice)
- Goofy
- (archive sound)
- (English version)
- (voice)
- Ansem
- (archive sound)
- (English version)
- (voice)
- Beast
- (archive sound)
- (English version)
- (voice)
- Aladdin
- (archive sound)
- (English version)
- (voice)
- Genie
- (archive sound)
- (English version)
- (voice)
- Iago
- (archive sound)
- (English version)
- (voice)
- Ariel
- (archive sound)
- (English version)
- (voice)
- Ursula
- (archive sound)
- (English version)
- (voice)
- Jack Skellington
- (archive sound)
- (English version)
- (voice)
- Oogie Boogie
- (archive sound)
- (English version)
- (voice)
- Hades
- (archive sound)
- (English version)
- (voice)
- Peter Pan
- (archive sound)
- (English version)
- (voice)
- (as Chris Steele)
- Captain Hook
- (archive sound)
- (English version)
- (voice)
- Cloud Strife
- (archive sound)
- (English version)
- (voice)
- Axel
- (voice)
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Storyline
Did you know
- TriviaOnly Kingdom Hearts game to not have different difficulty levels for the player to choose from, something which it's remake Re:Chain of Memories would have.
- Quotes
Sora: What's wrong, little fella?
Winnie the Pooh: I'm looking for my friends.
Sora: Are they around here? It looks like nobody's here.
Winnie the Pooh: So I guess I'm looking for nobody.
Sora: Hmm? You're looking for nobody?
Winnie the Pooh: Yes. I keep looking, but I'm getting nowhere. All this searching is making me hungry. I wonder if there's a bit of honey around here. But if I start eating, I'll have to stop searching...
- Alternate versionsRemade as Kingdom Hearts Re: Chain of Memories (2007) on the Playstation 2, including converting the gameplay from a 2D to a 3D environment.
- ConnectionsEdited into Kingdom Hearts II (2005)
After the opening presentation (with surprisingly good graphics) you get to the main game.
It's a hack-and-slash game, except with one thing: cards. Cards decide your attack, and are measured on the number in the corner. This number tells how good your card will do in battle. When you are playing a card, your opponent can use a different card. Depending on the number, either card will break. You can also choose which cards you want, for strategy. Cards with higher numbers (Zero can break anything when coming out, but can be broken by anything else.) have less of a chance of being broken. You can also use custom attacks by putting cards together, and making sleights. However all this becomes difficult because you have to worry about your opponent attacking you, while you are changing cards.
You can also explore too. They will only change depending on what card you use to open the door.
Well, to sum it all up, Kingdom Hearts: Chain of Memories has a unique style of game play, but you soon fight too many enemies with a crowded screen. It's hard to fight with so much stuff crowding the screen. You can't sort through your cards without a chance of getting hit. The worlds seem all similar with no puzzles of any sort. The only real variation in the worlds depends on what cards you use to open the doors.
6/10
Good: Unique game play. It's fun to customize decks.
Bad: crowded screen, you fight way too many enemies, levels are kind of similar Feel free to send me a Private Message regarding this comment.
Feel free to send me a Private Message regarding this comment.
- patrick_dunne
- Jan 28, 2006
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