- The Super Nintendo version of Legend of Zelda went through many changes from the Japanese version including.
- The English Title screen is called "The Legend of Zelda: A Link to the Past" with the Triforce logo and now includes the Master Sword as well. Also there's now a castle scenery in the background.
- In the opening English opening prologue, The blue soldiers spears has been replaced with swords as they take the maiden women away to be sacrificed by Agahnim.
- The English File Select uses a rock pattern background but the word "Kill" mode has now been replaced with "Erase Player".
- The English Register file name in the English version can now use up to 6 English letters.
- This Super Nintendo game uses English letters and the English font is no longer bolded.
- The arrow symbols on the sign has shrunk down to smaller arrows.
- The Hylian script's hieroglyphic font is less detailed.
- The tile in the Eastern Temple which originally featured a hexagram Star of David symbol has been replaced with a compass symbol due to religious references.
- The wanted signs of Link in Kakariko Village no longer displays Link's name right next to the character picture.
- Many of the character cast in the credit ending had some of the characters renamed including "Loyal Sage", "Flippers for Sale", "Flute Boy Plays Again" due to religious references of the word "Priest". However the word "Flute" is actually in the shape of an Ocarnia.
- The English credits features the Japanese Nintendo staff and now includes the English Script Writers "Daniel Owsen", "Hiroyuki Yamada" and the Nintendo American localization team involved with the Super Nintendo version.
- The Wii U Virtual Console, SNES Mini, and Super Famicom Mini now has a save state feature which makes the SNES game a little easier to play.
- The original Super Famicom version of Legend of Zelda Japanese version has features not seen in the English releases includes.
- The Japanese Title screen only shows the Triforce logo and the word Super Famicom and Kanji Symbols and doesn't show the Master Sword or the castle scenery in a black background.
- In the opening Japanese opening prologue, The blue soldiers originally uses spears as they take the maiden women away to be sacrificed by Agahnim even through they never use the spears in actual gameplay.
- The Japanese file Player Select uses a black background and the word "Kill" mode.
- The Japanese Register file name in the Japanese version can only use 4 English letters or Kanji symbols.
- Some of the English text font is bolded.
- This Super Famicom game uses Japanese Kanji symbols most of the time which may be a problem for English speakers who don't know Japanese but they can still play through the game.
- The arrow symbols on the sign has large arrows.
- The Hylian script's hieroglyphic font is more detailed.
- The tile in the Eastern Temple in the original Super Famicom version featured a hexagram Star of David symbol
- The wanted signs of Link in Kakariko Village displays Link's name right next to the character picture.
- Many of the character cast in the credit ending had original English names for some of the characters including "Loyal Priest", "Finger Webs for Sale", "Ocarnia Boy".
- The Japanese credits features the Japanese Nintendo staff in English but it excludes 2 English Script Writers "Daniel Owsen", "Hiroyuki Yamada" and the Nintendo American localization team since this Super Famicom game was originally released in Japan.
- A Link to the Past (originally an SNES title) was ported to the handheld Game Boy Advance in 2003. Although the core game remained faithful to the original, much of the text had been changed. Aside from the main game, another game was included in the cart titled "Four Swords," the first ever multiplayer Zelda title. The two games interact together, as achieving certain objectives in the Four Swords game will occasionally affect things in A Link to the Past.
- During the SNES era, Bandai re-leaesed the Satellaview-X, a Super Nintendo add-on that allowed players in Japan to connect to an Internet-like network and download games onto blank cartridges for an hour a day. Two of these games were Zelda remakes: The first was a 16-bit remake of the NES classic "The Legend of Zelda," while the second was a reworking of the SNES hit "The Legend of Zelda: A Link to the Past" called "BS Zelda: Ancient Stone Panel." Several changes were made to the game, such as Link being replaced by the Satellaview's mascot, some kid in a red baseball cap (a similar change was made to the BS version of the NES Zelda). The dungeon and overworld maps were also dramatically altered, and at specific time intervals certain events would happen, such as power-ups appearing or all the enemies on screen dying (there was a timer on screen that kept track of how long you had played). The full version of this game was never released because Nintendo only released small portions at a time, and the Satellaview was scrapped before the entire game could be released.
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