In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find that the post has become a charnel house.In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find that the post has become a charnel house.In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find that the post has become a charnel house.
- Awards
- 2 nominations
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaIn a 2011 interview, John Carpenter stated he was intentionally trying to make Ghosts Of Mars as over-the-top and tongue-in-cheek as possible. He claimed he was trying to make a mindless and silly, yet highly entertaining and thrilling, action flick where "the universe allows its characters and plot points to be silly without being full-fledged comedies", akin to 80's movies like Commando (1985), Rambo: First Blood Part II (1985), and Predator (1987). Looking back on the film and its criticism, he stated he was frustrated that most people thought the film was meant to be a serious horror movie, and feels that he should've made the film more openly comedic and "in on the joke", saying "...it's called Ghosts Of Mars for Christ's sake, why would people take this movie seriously?"
- GoofsDuring a shot out the front of the police station, a crew member is visible loitering in the shadows while the leader of the Ghosts yodels in the center of the street.
- Quotes
Melanie Ballard: [to Jericho] Let me put it this way. Maybe I'd sleep with you if you were the last man on Earth. But we're not on Earth.
Featured review
John Carpenter, together with Brian De Palma, are the only active directors who had created a body of work consisting of the representation of a particular, personal world, forged by the mixture of a number of themes and subjects, reinserted on tracks left by classic directors (Hawks and Hitchcock respectively). They make one single movie over and over again, reaching outstanding levels of accomplishment in style and coherence.
Thus `Ghost of Mars' is full of Carpenter's imaginary. The plot, the characters, the tone, everything can be linked to his previous work, most notably `Assault on Precint 13', that was yet a reworking of Hawks' `Rio Bravo'. And that's a significant point regarding this film: despite the zombies, the gore, the futuristic set-up, the red Martian atmosphere, the heavy metal score, `Ghost of Mars' is essentially a western in the most classic way. There is a train, a lawman (played by an actress), a group of deputies, a gang of bandits, a frontier town surrounded by the desert.
As in Hawks, the individuals work as a group, defined by codes of professional skill in a strictly masculine environment. Interestingly, Capenter portrays the Martian society as a matriarchy, but the elements operate the same way: the good guy and the bad guy differentiate from each other just for the fact that they are in opposite sides of the law, but are nevertheless exchangeable. Also, following Hawks' epic, the vulnerability of the hero is determined by a fault or weakness (Melanie's addiction to drugs is a progression of Dean Martin's alcoholism in Rio Bravo).
Told in a peculiar series of flashbacks from different points of view, and as in `Vampires', with the use of long, continual dissolves, the story introduces some original points, like the ghosts taking possession of human through the ears and Desolation's smart device to save Melanie with the aid of drugs. There are some plot holes, yes, some bad acting and gratuitous -though stylized- violence. But it's Carpenter unpretentious as ever, telling us how dark our future appears, not from a pulpit but from his director's chair. And I'm very grateful for his effort.
Thus `Ghost of Mars' is full of Carpenter's imaginary. The plot, the characters, the tone, everything can be linked to his previous work, most notably `Assault on Precint 13', that was yet a reworking of Hawks' `Rio Bravo'. And that's a significant point regarding this film: despite the zombies, the gore, the futuristic set-up, the red Martian atmosphere, the heavy metal score, `Ghost of Mars' is essentially a western in the most classic way. There is a train, a lawman (played by an actress), a group of deputies, a gang of bandits, a frontier town surrounded by the desert.
As in Hawks, the individuals work as a group, defined by codes of professional skill in a strictly masculine environment. Interestingly, Capenter portrays the Martian society as a matriarchy, but the elements operate the same way: the good guy and the bad guy differentiate from each other just for the fact that they are in opposite sides of the law, but are nevertheless exchangeable. Also, following Hawks' epic, the vulnerability of the hero is determined by a fault or weakness (Melanie's addiction to drugs is a progression of Dean Martin's alcoholism in Rio Bravo).
Told in a peculiar series of flashbacks from different points of view, and as in `Vampires', with the use of long, continual dissolves, the story introduces some original points, like the ghosts taking possession of human through the ears and Desolation's smart device to save Melanie with the aid of drugs. There are some plot holes, yes, some bad acting and gratuitous -though stylized- violence. But it's Carpenter unpretentious as ever, telling us how dark our future appears, not from a pulpit but from his director's chair. And I'm very grateful for his effort.
- TheFerryman
- Feb 1, 2004
- Permalink
Details
Box office
- Budget
- $28,000,000 (estimated)
- Gross US & Canada
- $8,709,640
- Opening weekend US & Canada
- $3,804,452
- Aug 26, 2001
- Gross worldwide
- $14,010,832
- Runtime1 hour 38 minutes
- Color
- Sound mix
- Aspect ratio
- 2.35 : 1
Contribute to this page
Suggest an edit or add missing content