IMDb RATING
8.8/10
1.2K
YOUR RATING
Set in a fantasy world where a form of energy known as Source, and individuals called Sourcerers can manipulate this energy, are hunting down an organization to protect their world from the ... Read allSet in a fantasy world where a form of energy known as Source, and individuals called Sourcerers can manipulate this energy, are hunting down an organization to protect their world from the evil Voidwokens who are drawn by that energy.Set in a fantasy world where a form of energy known as Source, and individuals called Sourcerers can manipulate this energy, are hunting down an organization to protect their world from the evil Voidwokens who are drawn by that energy.
- Won 1 BAFTA Award
- 1 win & 2 nominations total
Brian Bowles
- Narrator
- (voice)
Alix Wilton Regan
- Sebille
- (voice)
Alec Newman
- Beast
- (voice)
Chris Finney
- Ifan ben-Mezd
- (voice)
Tamaryn Payne
- Lohse
- (voice)
Christopher Bonwell
- Fane
- (voice)
Deeivya Meir
- Female Player Scholar
- (voice)
- (as Dee Meir)
Paul J Rose
- Male Player Fun
- (voice)
Jessica Carroll
- Various
- (voice)
Amelia Tyler
- Malady
- (voice)
Charlotte Lucas
- The Meistr
- (voice)
Angus King
- Tarquin
- (voice)
Storyline
Did you know
- TriviaIfan Ben-Mezd's backstory originally included him being addicted to drudanae, and he had a talent locked to him about it. He does mention it in a conversation, but he only took a hint of it in that story.
Featured review
I first stumbled upon Divinity: Original Sin back in 2017, and let me tell you, it blew my mind. So when I discovered that the sequel was coming out in the same year, I was beyond excited. I couldn't wait, and I bought Divinity: Original Sin 2 on release day with high hopes.
Overall, I think this game is nearly as good as the first one, if not better in many respects. The story is more coherent and engaging, and the characters have far more personality and depth to them. Everything from the graphics to the music and sound design has seen a noticeable improvement. Plus, in terms of length, it matches the first title-if not exceeds it!
The plot kicks off with your character, a Sourcerer, getting captured by the Divine Order and shipped off to Fort Joy, an island prison. Everything changes when a colossal Kraken Voidwoken attacks, sinking the ship and leaving your character to fend for themselves. This is where the mysterious voice calling you "Godwoken" comes in, and soon enough, you're on a quest to unravel your purpose and save the realm from the Voidwoken menace. I won't spoil the rest, but trust me-there's plenty to keep you intrigued.
The gameplay remains familiar, packed with turn-based combat, adventure-style mechanics, and puzzles to solve. The levels are vast and complex, split into multiple chapters that keep the experience fresh.
What stood out to me the most were the characters I chose to accompany me on my journey. I went with the crossbow-wielding guy, the red lizard, and a mage. Each character was vivid and relatable, with their own backstories and quests. I have to give special mention to the red lizard; he was not only hilarious but also brilliantly acted. By the time I finished, I really felt like my crew had become my friends.
Now, in terms of gameplay difficulty, I did notice a difference. It felt a bit easier than the first game-though the challenge was still present. I found that I was usually at a higher level than my opponents. At one point, I accidentally revisited a particular location early on and racked up a hefty amount of experience before moving on. Maybe the developers didn't anticipate players doing that! But don't get me wrong-there were still boss fights that drove me up the wall. The puzzles were just as complex as in the first game (if not more so), and my characters each had unique abilities that contributed to the gameplay in interesting ways.
Graphically, the improvements are clear, and the music is a significant upgrade as well. You can tell that more resources went into the sound design this time around. The voice acting is also top-notch, enhancing the immersion considerably.
Now, I have to address why I feel like it's not quite as good as the original. There's always that sense of nostalgia and yearning for that original magic, which is hard to replicate. Another small annoyance was the restriction on backtracking to previous locations once you entered a new chapter-something that I appreciated in the first game.
In conclusion, despite a couple of minor hiccups, Divinity: Original Sin 2 is still a fantastic game. When I completed it, I felt a genuine sense of camaraderie with my squad. I'd confidently rate it a solid 9/10. If you're a fan of RPGs or enjoyed the first game, I can't recommend it enough!
Overall, I think this game is nearly as good as the first one, if not better in many respects. The story is more coherent and engaging, and the characters have far more personality and depth to them. Everything from the graphics to the music and sound design has seen a noticeable improvement. Plus, in terms of length, it matches the first title-if not exceeds it!
The plot kicks off with your character, a Sourcerer, getting captured by the Divine Order and shipped off to Fort Joy, an island prison. Everything changes when a colossal Kraken Voidwoken attacks, sinking the ship and leaving your character to fend for themselves. This is where the mysterious voice calling you "Godwoken" comes in, and soon enough, you're on a quest to unravel your purpose and save the realm from the Voidwoken menace. I won't spoil the rest, but trust me-there's plenty to keep you intrigued.
The gameplay remains familiar, packed with turn-based combat, adventure-style mechanics, and puzzles to solve. The levels are vast and complex, split into multiple chapters that keep the experience fresh.
What stood out to me the most were the characters I chose to accompany me on my journey. I went with the crossbow-wielding guy, the red lizard, and a mage. Each character was vivid and relatable, with their own backstories and quests. I have to give special mention to the red lizard; he was not only hilarious but also brilliantly acted. By the time I finished, I really felt like my crew had become my friends.
Now, in terms of gameplay difficulty, I did notice a difference. It felt a bit easier than the first game-though the challenge was still present. I found that I was usually at a higher level than my opponents. At one point, I accidentally revisited a particular location early on and racked up a hefty amount of experience before moving on. Maybe the developers didn't anticipate players doing that! But don't get me wrong-there were still boss fights that drove me up the wall. The puzzles were just as complex as in the first game (if not more so), and my characters each had unique abilities that contributed to the gameplay in interesting ways.
Graphically, the improvements are clear, and the music is a significant upgrade as well. You can tell that more resources went into the sound design this time around. The voice acting is also top-notch, enhancing the immersion considerably.
Now, I have to address why I feel like it's not quite as good as the original. There's always that sense of nostalgia and yearning for that original magic, which is hard to replicate. Another small annoyance was the restriction on backtracking to previous locations once you entered a new chapter-something that I appreciated in the first game.
In conclusion, despite a couple of minor hiccups, Divinity: Original Sin 2 is still a fantastic game. When I completed it, I felt a genuine sense of camaraderie with my squad. I'd confidently rate it a solid 9/10. If you're a fan of RPGs or enjoyed the first game, I can't recommend it enough!
- Junebug23057
- Nov 3, 2024
- Permalink
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