Aggiungi una trama nella tua linguaTen years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion cal... Leggi tuttoTen years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".Ten years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".
- Premi
- 2 vittorie e 3 candidature
- Gabriel Rorke
- (voce)
- Additional Voices
- (voce)
- (as Alex Mendoza)
- Additional Voices
- (voce)
- (as John Bentley)
- Additional Voices
- (voce)
- (as Jonathan Root)
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- QuizMost of the characters and weapons in the game are named after other characters and weapons from Modern Warfare 2. The Ghosts are named after Modern Warfare 2 character Ghost and even have masks made after the mask Ghost wears. Riley the German shepherd is named after Ghost's real name (Simon Riley), and the honey badger assault rifle is named after an assault vehicle.
- BlooperDuring the "Clockwork" level, Merrick's Spanish has a thick U.S. accent to the point that it would not fool a native speaker.
- Citazioni
Elias T. Walker: He's my son!
Gabriel Rorke: [Just before he shoots Elias three times] Yeah... and he's going to get to watch you die.
David 'Hesh' Walker: No! No! Dad!
David 'Hesh' Walker: [When Elias is thrown to the ground next to Logan] I'll kill you, you hear me? I'll kill you, you son of a bitch! I'm gonna kill you! Mother fucker!
Elias T. Walker: [Last words to Logan] I'm proud of you, Logan. Everything's gonna be... okay.
Gabriel Rorke: [When Rorke puts his right foot on Elias' head, about to be killed] Oh... you are right, Elias. I'm not a Ghost. I'm the man that hunts them, and sends them back to the other side.
- Curiosità sui creditiTwo extra scenes occur, one during and one after the credits.
- ConnessioniFeatured in Outside Xbox: Call of Duty: Ghosts - 7 Things We Don't Want (2013)
- Colonne sonoreSurvival
Performed by Eminem
With Ghosts I was one of the rare breed buying it for the campaign. I was never one to jump into multiplayer on day one, I always enjoyed the Michael Bay style action and OTT spectacle of the campaigns. Ghosts tries to open on this, but just comes over silly and immediately making the player feel like they are on rails (which we are for the whole game – but the game doesn't need to always be reminding us of this). As a narrative the tight focus on a family in the midst of such a conflict might have worked, but really it doesn't. Instead we get a tired and surprisingly bored story rolled out over missions which rarely excite or thrill. With the other games there are several levels that I can always return to for how much fun they are to play, but with Ghosts I do not think there is one that I felt this way. Indeed at one point I Googled to see how many missions the game had, just so I knew if I could face pushing on through them – seeing I only had 2 left, I preserved.
This is not down to a fan-boy complaint (my days of buying this game on even year 1, far less day 1, are long gone) but just a simple observation: in terms of gameplay and narrative, it really feels nobody had the energy for this. Technically it looks good, but the music doesn't add as much, and the gameplay choices (and lack of choices) are poor – even for those who love the campaigns in the other games, this just comes over like going through the motions. On the other game modes, the aliens one didn't inspire me. More annoying though is survival; it was so great in MW3 but here I just couldn't get into it despite my efforts. Squads seems like a massive waste of time (if you want to play against 5 bots and a human, why not just play against 6 bots offline?).
Multiplayer I had limited exposure to, but I found it perfectly okay for a quick game here and there – but noticeably never felt the passion or addiction I once did. The maps are more and more complex and the vast majority are too big for the type of intense conflict I used to love in COD4. This in turn means that the fun and sheer sense of contest is very much gone from the game. In COD4 the killstreaks were simple and not such an obsession – okay we are far from the "nuke chasing" days of MW2, and I appreciate that the killstreaks and scoring methods is trying to force people to play the games, not play for personal kills – but it is too little too late, they shaped the community too well years before. I still pick it up occasionally because I liked the "offline" version of online with bots and the silliness of "levelling up" removed, but even still it is not really a game with heart.
When I bought this game, I did worry a little that maybe it would trigger COD addiction, and Xbox Gold, and days lost to prestiging again; no such risk with Ghost. It is a game that really lacks enthusiasm in itself, and therefore has none to share with the player. Characters are weak, narrative is hollow, and gameplay never gets the heart pumping. Multiplayer continues the overblown, kill- obsessed path, and, despite some chances to address this, ultimately it never feels like anyone is trying to win the game so much as just pad their k/d ratio, get their killstreaks, and not really care so much as grind – accordingly, the game does takes the same approach.
- bob the moo
- 16 ago 2015
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