If there is a director that knows their way around action, is Johnnie To. He would be great to do an action movie out of a video game, with his choreography and dazzling camera work, his bravura shots and his willingness to challenge the viewer's expectations.
However, "Three" is not much more than a curio, a minor work that could have been much more and ends just being an interesting one hour and a half, with a plot flimsy as they come, and so much silliness the viewer will be forgiven if they start giggling in the action sequences.
The story is simple: a thief has been shot and the police takes him to the hospital to take the bullet from his head. It seems one of the police people shot him but they don't want that to come to light. The thief himself doesn't seem to want to be operated on, and believes his friends will save him. At the same time, the doctor that is taking care of him has a little bit of god-complex.
The movie centers on the thief, the police boss and the doctor, all played quite straight by known actors from Hong Kong, and how their relationship evolves while at the hospital. However the plot doesn't offer much and from the very beginning we have the feeling that a showdown will come sooner or later. The characters are paper thin and as simplistic as they come, and the acting, even if acceptable, doesn't elevate the product.
But what makes this movie something more than just your run-of-the- mill action movie is To. From the moment the thief gets to the hospital, the viewer will notice director To is up to his camera tricks. Long shots, lots of actors, amazing camera work, ridiculous slow-motion moments... To directs the movie as if it was the deepest and most amazing action movie ever and it elevates the movie up a couple of levels. It is just amazing. However, it is so flashy that sometimes falls into the silly and it seems more a class in directing action scenes than a proper movie (some of the excuses for an action moment are as lazy as they come, but To won't let anything pass by if it lets him put the camera at a weird angle).
Acceptable, with great action camera work, but with the same complexity as an empty canvas.