The 29th International Conference on 3D Web Technology
Will address an extensive range of research, development, and practices related to several 3D application domains including the metaverse. The accepted papers and poster summaries will be published in the Web3D 2024 Conference Proceedings, available in the ACM Digital Library.
Use the following topic areas as a sample reference rather than a limitation. We welcome all topics related to Web/mobile 3D content creation, immersive realities, 3D compression, publishing technology, tools, and related studies.
Fraunhofer Institute
Immersive Realities – From Mass Digitization to High-Fidelity Rendering
Dieter W. Fellner is professor of computer science at TU Darmstadt, Germany and Director of the Fraunhofer Institute of Computer Graphics (IGD) at the same location. He is also professor at TU Graz (Austria) and CEO of Fraunhofer Austria. His research activities over the last years covered efficient rendering and visualization algorithms, generative and reconstructive modeling, virtual and augmented reality, graphical aspects of internet-based multimedia information systems, cultural heritage and digital libraries as well as visual healthcare technologies.
In the areas of computer graphics, cultural heritage and digital libraries he is a member of the editorial boards of leading journals in the respective fields and a member of the program committees of many international conferences and workshops. He is a member of the Academia Europaea and the German National Academy of Science and Engineering (acatech). He is also a Fellow of the German Computer Society (GI) and of the EUROGRAPHICS Association which has awarded him the Eurographics Gold Medal in 2018.
Immersive Learning Environments and Cointelligence
Full Professor at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds, and a Senior Researcher at the independent research unit INESC TEC. He is also Vice-President of the Audit Board of the Portuguese Society of Videogame Sciences, Vice-President for Scientific Quality and board member of the international research association, Immersive Learning Research Network, and Standards Liaison Co-Chair of the IEEE Education Society Technical Committee on Immersive Learning Environments.
His main research interest is the use and development of immersive learning environments, which he pursues since 2000. He authored over two hundred papers, in journals, conferences, and as book chapters, having successfully supervised over ten doctoral theses and over thirty master dissertations. He led and participated in multiple research projects, funded by partners from industry, civil society, national government, and the European Union.
Before pursuing an academic career, he was business and technical manager of a hardware import, distribution, and retail company, terminologist for the localization teams of Microsoft Office 97 and Oracle InterOffice, created a company for technical translations and software localization, was language quality specialist for IBM/Lotus, a coordinator of a Web development team for museums and heritage sites, of a software deployment team for nation-wide surgery waiting list management, and manager of a cooperative extension team fighting the digital divide in rural villages.
Miguel Otaduy
Learning reduced models for physics-based simulation in VR
Miguel A. Otaduy received the BS degree in electrical engineering from Mondragón University, in 2000, and the MS and PhD degrees in computer science from the University of North Carolina, Chapel Hill, in 2003 and 2004, respectively. He is an associate professor in the Department of Computer Science, Universidad Rey Juan Carlos (URJC Madrid), where he leads the Multimodal Simulation Lab.
From 2005 to 2008, he was a research associate with ETH Zurich. In 2022 he joined Meta Reality Labs Research as research scientist. In 2017 he co-founded SEDDI for the development of innovative digital solutions for the textile and fashion industries, and he was its Chief Science Officer until 2022. His research interests extend across physics-based simulation, covering algorithmic design or applied problems for virtual touch, animation, fashion, computational medicine, or fabrication. He has received two major excellence research grants in Europe: ERC Consolidator Grant (2017), ERC Starting Grant (2011).
Anne Bajart
EU strategy on Web4.0 and virtual worlds
Anne Bajart is DG CONNECT’s Deputy Head of the Unit for Interactive Technologies, Digital for Culture and Education. She previously headed the Sector for Robotics and Artificial Intelligence. She holds a PhD in electrical engineering and worked as a researcher, lecturer, and project manager before joining the European Commission.
UNIVERSITY OF MINHO
SETUBAL POLYTECHNIC UNIVERSITY
“The Web3D Conference provides incredible opportunities for influence and impact. The past quarter-century has seen over a quarter-million paper downloads from the ACM Digital Library. Our next challenge: archival 3D model publication for viewing, printing and sharing.”