Authors:
Claudio Carvilhe
1
;
2
;
Christopher Hernandez
1
;
2
;
Lucas Adamo
1
;
3
and
Carlos N. Silla Jr.
1
;
2
;
4
Affiliations:
1
Computer Music Technology Laboratory (Onloop), Graduate Program in Computer Science (PPGIa), Brazil
;
2
Polytechnic School of the Pontifícia Universidade Católica do Paraná (PUCPR), Brazil
;
3
Fine Arts School of the Pontifícia Universidade Católica do Paraná (PUCPR), Brazil
;
4
School of Information Technology, Halmstad University, Sweden
Keyword(s):
Game Audio, Music Production, Undergraduate Education, Teaching Game Audio, Interdisciplinary Learning, Sound Design, Educational Game, Digital Game Development, Pedagogical Strategies.
Abstract:
In this paper we describe the PUCPR SOUND GAME (PSG): a digital game template that was developed in order to provide support for the game audio introductory teaching to undergraduate students of Digital Games. To use the game, the student does not need to have prior knowledge of art, design or even digital game programming. It was developed to abstract them from these matters, allowing them to create, test, and refine sound effects and music by easily changing files in the game template folder. From the teacher’s point of view, the game speeds up the monitoring and feedback process since the productions are centralised in a single place. The evaluation process is facilitated: the teacher is responsible for running the game containing the complete sound package of each student, identifying whether or not it meets the established criteria. We also present a thorough evaluation of eight different offerings of the module, being 4 without using PSG and 4 using PSG. The 8 offerings had the
same learning objectives and were taught by the same teacher. The analysis of the results shows that there was a significant improvement in student learning and a reduction in the number of failing students when using PSG.
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